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Posts by Carla_
Carla_'s Profile - Posts by Carla_
Pages: « 1 2 3 4 5 6 7 8 »
I have a problem: Some musics that I inserted with addmusic make the level where that music is crash...
Where I should put the header? :S
Thanks it worked!!!
I made a block and tried to insert it with BTSD but it said: "Errors occurred during the assembly of block.asm error: temp.asm: line 12: invalid opcode or command [CMP #$02] error: temp.asm: line 15: invalid opcode or command [CMP #$02]". Is there any way to use CMP in a block?
db $42

JMP Mario : JMP Mario : JMP Mario
JMP Sprite : JMP Sprite
JMP Mario : JMP Mario
JMP Mario : JMP Mario : JMP Mario

LDA #$19
BEQ CoolThen
LDA #$19
BNE GetOut
SBC #$20
Still don't work. The same error appeared again...

EDIT: It worked
I inserted it but it don't worked. It should bring mario back if mario touches it without cape but it did nothing.
DO you want credit?
Hello. What number is the number of the flying key sprite? I can't find it :C
There is a unused flying key sprite in smw.
I know that. But which is the number of it?
I think I can do the generator... But I need to know the sprite number :\
Hello guys. In my hack, in 2 levels, mario dies 'randomly' sometimes. I think that the instant kill block make that, but how I make to it doesn't kill mario randomly? :(
In the first level 'they' only kill mario in the screen where lakitu is. In the other, they kill him in the screen where is a thwomp.
It is a .bin block. And it doen't kill me when sprites touch it.

EDIT: It really happened because the sprites touched in the block. Thanks #w{:s}
This may sound n00bish but why this happened when I completed the first level?
Pages: « 1 2 3 4 5 6 7 8 »
Carla_'s Profile - Posts by Carla_

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