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Posts by Carla_
Carla_'s Profile - Posts by Carla_
Pages: « 1 2 3 4 5 6 7 8 »
fuck chester System is the best!!!!!!!!!!!!
I also don't want to be there.
I inserted a music in my hack, but when I play the level I hear sometimes strange background sounds. How can I fix that?
FF2j Cave

It also happened to me with other musics
Final Fantasy II - Cave

Edit: I found that that doesn't happen in ZSENES
Insert this patch:


org $00F878
db $80
Every time you edit smw you are making hex edits
Press "grab" and "jump" button at same time then realease "grab" button in right time so you can fall into the key when it is in air. Do that again to go higher.

It also happened to a hammer brother's block wing. I think it is related to sprite memory thing. What can I do to fix this?
Go in that level in lunar magic and change the music.
I think there is another break in walljump abuse: at 9:01 a goal sprite is spawn, so it should be possible to end the level here.
When I play a level with custom musics, I hear some scratches in the background with snes9x. Is there anyway to fix this?

Why does it show a different palette and why can't I edit it's palette?
How do I make mario become invisible? I remember there was a ram adress or something like that but I can't find it.
Yes, thanks imamelia. Also, how do I make the player be teleported to a defined level in the code? Not the screen exit, the level should be defined in the code?
Pages: « 1 2 3 4 5 6 7 8 »
Carla_'s Profile - Posts by Carla_

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