SPRITE_MAIN LDA $1564,x
This code should show a message depending if mario has >=14 coins or less and exit to the overworld without events if he doesn't have 14 or more coins or end the level with events if he has 14 or more coins. But instead, it just glitches up the level. WHat's wrong with it?
Um yeah, this one again; actually it's been months now since I last requested this. Either way, still no MIDI for it as far as I'm aware, and I've searched tirelessly for it. Eitherway, if anybody would like to give a try at porting this by ear, I would be very greatful; as I really need this port for a serious part in my latest hacks. (Yes, hacks)
Appears to be 36 seconds long. I'd like it for Addmusic4/HuFlungDu's, sampled as always.
@Galinaceo: It really helps the porters to know what addmusic you want it for. There's a fully sampled version of Pokey Means Business for AddmusicM if you're willing to look for it, otherwise, I recall seeing an older port of it on this site somewhere.
If you did the glitch correctly you got pushed back out of the pipe.
If you did the glitch frame-perfectly (enter the pipe on the frame yoshi swallows the flower) you can still not burn the goal. Also it doesn't work if you are already fire mario when activating this glitch (you need to actually change, although it doesn't matter if you start as small, big or cape mario).
You can check if the glitch has worked by looking at yoshi, he should look strange (rather flat).
Yes, the glitch worked. But how can I burn the goal?
My guess would be that either there is something going wrong due to there being a berry involved (though I wouldn't know what. Have you tried eating just a fireflower and not havin that annoying berry around?) or you just pulled off the glitch frame-perfectly. Try entering the pipe earlier and removing the berry. At 0:10 you land on a red koopa, which should not be possible (this glitch should make you lose sprite interaction).
How many frames earlier? I tried but didn't work...