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Posts by carlos-182
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Originally posted by Buster Beetle
Originally posted by carlos-182
Another Sprite that I'm coding:

*pic*

It's the one that is in the right side. I don't know the name of that enemy so if any Megaman fan know the name please tell.
Thanks.


Those are the things in Snake Man's stage in Mega Man 3 right? If so, I believe the name is "Dada" (strange, I know).

Did you reshade their graphics yourself or rip them? In any case, they look quite nice.


Yes, they are from Snake Man's stage, I will upload a short video showing the movements. Thanks for the name.
Oh and the graphics are from Megaman: Wily Wars of MegaDrive. It's a compilation of Megaman 1, 2 & 3 with 16-Bit graphics, so go and play it (: :P


--------------------
Mega Mario:
@Yellowfang: I like that FG and it fits good with the BG.

Now, presenting the newest sprite I coded:
Dada, from Mega Man III
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/N7dr-Z0g-Us&hl=es&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/N7dr-Z0g-Us&hl=es&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
(:

YouTube Description: This is the new sprite I coded for the hack. It's called 'Dada' and it's from Mega Man III. Ignore the Jumping Mario GFX and the hurt animation please, I haven't modified that yet.

Comments?

--------------------
Mega Mario:
Originally posted by exit1337


Sorry for this crappy quality, even though it's a PNG file.
How does the man look? Is it all right? Thanks for comments in advance!


Try to add a little more shade to the old man.
Also, my signature size is good? Or I need to change it?

--------------------
Mega Mario:
Guys, I'm having trouble with palette changing. Let me explain you.
I want to change Mario's palette depending on what is stored on $0DC6, (I change the value of $0CD6 pressing L or R button). So I made a generator that change the Mario palette. Let me show you some of the code:

Palette1:
LDA $0DC6
CMP #$01
BNE Palette2

LDY #$83
STY $2121
LDA #$FD
STA $2122
LDA #$01
STA $2122


LDY #$84
STY $2121
LDA #$3F
STA $2122
LDA #$06
STA $2122


So as you can see, I change the values of the colors depending on $0DC6.

It works when there is not any sprite on screen. But when there is some sprites, like 3, the Mario palette goes back to the original, and then goes to the custom, and then to the original... it seems like mario is flashing the palettes. =/

So, what do you think? Any solution to this problem?
Thanks.

--------------------
Mega Mario:
Hijacking the status bar routine doesn't work. I tryied that days ago and let me tell you the generator works better... and that's even bad.
Any other suggestion? I'd like to continue my hack but it would be a bad hack without changing the Mario's palette. It would lost the Megaman idea. =(


Edit: Oh yeah, I remember why hacking the status bar routine wasn't a good idea, because I can't change some colours of Mario Palette. It's very strange, but I can't. Maybe it has to be something about the OW palette, because as far as I know, some colors are shared with the level colors.

--------------------
Mega Mario:
Originally posted by Kaijyuu
Try changing this instead of directly changing the palette:

Code
$7E:0905	480 bytes	Misc.	Copy of palettes 0-D from $0703-$08E2. Palettes E and F are not included.


Oh, I don't know how to use that. What is suppoused to do?


--------------------
Mega Mario:
But it says "copy of palettes". Shouldn't be better if I modify the original palettes? Or doesn't matter?

--------------------
Mega Mario:
Originally posted by Kaijyuu
It's the palette. Two bytes per color for 65536 total possible colors.
Pull up the palette editor in LM and you'll see "SNES RGB: 0000". That's how it's formatted.
So, if you wanted to use a dark green with a value of 1685 in the second color of palette 0, you'd write 85 to $0907 and 16 to $0908. Or, switch to 16 bit, LDA #$1685 STA $0907.

It's very likely that the game is pulling and refreshing the palette from RAM. That's the probable address for it (though I could be wrong). Change that, and it should no longer flicker.


EDIT: Hrm... either the byte count is wrong on that RAM map address, or palette E is included (480 bytes would be 15 palettes). I'd be wary of writing past $0AC5.


I tried that with no success. I don't know why I couldn't modify the palette in that way. That's bad =(


Edit: Problem solved. I avoided it, hehe. Colors 86, 87, 88,..., 8F (Mario Palette) seems to have a conection with OW palette, so that's why they are problematic. I just changed that colors into the first ones, and vualá =P

--------------------
Mega Mario:
@Yellowfang: Your Buu hack is going in a cool way, keep working dude (:

Mega Mario have just defeated Flame Man =P

--------------------
Mega Mario:
People, I'm making the Mega Mario hack, and as you may know, Mega Man games have a lot of sprites per-screen. They use a lot of sprites + their bullets, so in SMW, the bullets are also counted as sprites. That's one of the thing that can make the hack fail, because we only can have 12 sprites per screen, if not, bad things happen =P. So I'm asking you if you can teach me how to use another sprite table instead of the normal? Like using one for the sprites (enemys), and another for the bullets. Would be fantastic.
Roy used a custom table for his newest sprite... so it's possible.

Thanks!

--------------------
Mega Mario:
I finally ripped BG and FG of Snake Man stage:


It seems like it's more difficult to rip GFX from MegaDrive games than make ASM sprites =/

Edit: Oh no.... I just realized the Cutoffness =/ I think Cut-Man just did his appear in the game :P

--------------------
Mega Mario:
Originally posted by S.C.O.R.P.I.O.N.
A preview of Epic Level 5 from "Mario: The Blackhole" ENJOY

*Video*


Hey SCORPION, I have a question I wanted to ask you time ago... I like your levels, they always have such creativity but, are you planning on release this hack? I really don't know what is the progress or something, I just watch the videos you post here, but what's the point on show the whole level? It's just a question, I hope you dont get it wrong. This would be a great hack, and this videos would be spoilers... so that's why the question.

BTW, you are a great level designer!

--------------------
Mega Mario:
Hi guys, I'm modifying the smkdan's telecfg custom block, so instead of teleporting to a level that is configured on the .asm, it will teleport to a specific level depending on what's in $0663 (FreeRAM). So this is the code:
Code
	LDA $5B
	BEQ Horz

	LDX $97
	BRA Setup
	Horz:
	LDX $95		;mario X pos high

	Setup:
	PHY
	LDY $0663
	BEQ Level00
	CPY #$01
	BEQ Level01
	CPY #$02
	BEQ Level02
	CPY #$03
	BEQ Level03
	CPY #$04
	BEQ Regresa
	CPY #$05
	BEQ Level05
	CPY #$06
	BEQ Level06
	CPY #$07
	BEQ Level07
	CPY #$08
	BEQ Level08
	CPY #$09
	BEQ Level09
	
		Level00:
		PEA $0105
		BRA Brinca
		
		Level01:
		PEA $0107
		BRA Brinca

		Level02:
		PEA $0108
		BRA Brinca

		Level03:
		PEA $0109
		BRA Brinca

		Level05:
		PEA $010A
		BRA Brinca

		Level06:
		PEA $010B
		BRA Brinca

		Level07:
		PEA $010C
		BRA Brinca

		Level08:
		PEA $010D
		BRA Brinca

		Level09:
		PEA $010E
		BRA Brinca

	
	Brinca:
	PLY
	PLA		;low byte
	STA $19B8,x	;write exit table
	PLA		;high byte
	ORA #$04	;exit present
	ORA #PROPERTIES	
	STA $19D8,x	;write high bit and properties

	Teleport:
	LDA #$06	;teleport
	STA $71
	STZ $89
	STZ $88

	RTS		;return
	
	Regresa:
	PLY
	RTS

;TELEPORT_DEST = $010D	;set this to where you want to head when you teleport
PROPERTIES = $00


I'm pretty sure that $0663 holds a value between 00 and 09, the problem is the custom block, because it always teleport me on level 101, except when $0663 has #$04, because it RTS. So, can you identify the problem?

Thank you!!

PD. I PM'ed this to smkdan but I realized it would be better if more people see the error. Thanks again


--------------------
Mega Mario:
Carlos-182 presents:

Mega Mario

Hi, I'm finally making the official thread of my current hack called Mega Mario. This hack is based on ASM Knowledge I learned. I started to learn 2 months ago, and I'm glad of that, special thanks to Schwa's Tutorial, and #serioushax.

So, this hack is about Mario traveling somehow to the Mega Man universe, and he has to defeat 8 robots made by Dr.Wily. Through the game you will find Custom Sprites (There won't be any original sprites, everything will be custom), you will collect Custom Power Ups like in the Mega Man games, after defeat Custom Bosses, that will be, of course, the same robots from Mega Man. I won't say the 8 robots now... that will be a surprise. (Even though Snake Man has been revealed by this screenshot):


I have many videos on my YouTube account, but the most important are showed here:

Custom Sprite: Met
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BU2o1OViGqg&hl=es&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BU2o1OViGqg&hl=es&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Dash System
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9Yf5FQF--A4&hl=es&fs=1&color1=0x5d1719&color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9Yf5FQF--A4&hl=es&fs=1&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Custom Sprite: Dada
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/N7dr-Z0g-Us&hl=es&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/N7dr-Z0g-Us&hl=es&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

My YouTube channel is http://www.youtube.com/user/carlosrdz182. There you will find new videos, but anyway I will post them here.

So, I hope I can finish this project, I think it would be a great hack with a lot of ASM things and creativity.

Thanks for the attention.

--------------------
Mega Mario:
It's a very good start, Shog!
Keep working on the 'ASM world', I'm sure you will learn more and be able to make more things.

--------------------
Mega Mario:
BETA Stage Select Menu:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/nHYBr6HMBvY&hl=es&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nHYBr6HMBvY&hl=es&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

--------------------
Mega Mario:
Beta Stage Select Menu:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/nHYBr6HMBvY&hl=es&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nHYBr6HMBvY&hl=es&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Wait for the final version (:

--------------------
Mega Mario:
Originally posted by Magikoopa24
Wow, this really shows how far smw hacking has gone. I mean, he has a dash attack, megaman health, and a stage select! Can you remix the games? I mean, have bosses from mega1, 2, 3?

Actually the 8 bosses will be from Mega Man 1,2,3,4,6 & 7. (2 bosses from MegaMan 1 and 2 bosses from MegaMan 6, that would make 8 bosses).


--------------------
Mega Mario:
Originally posted by Tornado
Wow! This one of the most awesome hacks I have ever seen! I can't wait to play this.
Are you going to add a boss intro to each level? Like this. Also is this hack going to be in 8-bit, 16-bit or a mix of both?

Yes I will add the boss intro thing. And this hack will be 16-bit hehe.
Thank you all for the comments.

--------------------
Mega Mario:
Originally posted by I wonder what's for dinner?
Is the difficulty going to be that of a Mega Man game? That would surely be the cherry on the cake for me.

Well I'm trying to emulate everything from the Mega Man games as posibly. So yeah, the difficulty is one of those things.
Also, thanks @SNN for the comments. I was thinking on make a video of a fight with Snake Man boss, but I don't know if I should wait until C3.

--------------------
Mega Mario:
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