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Posts by Thehoundsquad
Thehoundsquad's Profile - Posts by Thehoundsquad
Pages: « 1 2 3 444 45 »
Well there has been some issues with BTSD, some are easy to fix some are more complex. So my problem is...I have the blocks inserted in 16x16
They have the description and everything
But when I insert them into the level they don't do anything
I used the kill block and mario goes right through it!
Please help? :)

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Living life takes forever
I did use it as 130 but I will reinsert it and bring back the results
Thank you two a TON!

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Living life takes forever
www.youtube.com/user/thehoundsquad
My videos from TASing to Guitar Hero, i suggest only watching the Tas's
I know I am not amazing but im still alright :)

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Living life takes forever
Thank you!

Yeah it still doesnt work...
I think ill just not use the insertable blocks and use what I can on LM
Thanks a TON anyway

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Living life takes forever
Yeah he was the first one I tried, then I got the blocks to this point,
I used Thejudge's Tut also because I didnt understand something from Teamhackerz1
And now Thejudge suggested to make a forum thing...y

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Living life takes forever
Hmm I also have a question...
2 Things, 1 would my rom get not accepted for Saying Mario start instead of Pac Start (pacman is the character)
And I mean...if so (which they are probably not tha pickey on the subject because it is complex as I have seen) but like...how can I edit it in transl that is the only thing I don't get...Thanks a ton guys

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Living life takes forever
I dun remmber it was about...a few months ago before my cpu broke
But I was able to recover everything, so nothing important to the BTSD working thing was lost

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Living life takes forever
sorry >.<

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Living life takes forever
Oh...ok I will try that
Thanks for the tut dude :)

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Living life takes forever
I would like to help out with the hack!
Anything you would want me to do?

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Living life takes forever
How would I go about changing the Mario A B C to something else?
Would it be YY-CHR? Or something else?

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Living life takes forever
Ahh I see thank you guys!

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Living life takes forever
Yeah so the balls bowser drops on mario in P2 of Bowser's fight...is there any way to get those in a rom?

And also, how do you change the sound it makes when it says Nintendo Presents?

Where would I go to for hex? And what sounds effects can I make it use? And what is the hex for them?

Thanks!

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Living life takes forever
Cool thanks,

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Living life takes forever
Hey I am using Addmusic-e and was wondering how I can apply the N-SPC patch to the rom/addmusic err what it is you apply the patch to, and I am kinda a noob with crazy stuff so can you list the easiest way? :D

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Living life takes forever
Ok cool thanks

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Living life takes forever
So how would I go about making Super Mario world into a different name? Like without using the small letters and making custom bigger letters? Thanks!

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Living life takes forever
Thanks :D! It worked! ;0

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Living life takes forever
Where do I go in Hex to change the sound it makes when it says, "NINTENDO PRESENTS" Into a Thunder sound? Where do I go to for changing the music it plays when you beat a level? And lastly...how do I ExAnimate palletes? Thanks

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Living life takes forever
Ok here is what you do.


Make the file name ExGFXxx (replace xx with any number above 80 and remember it is case sensitive)

Click the Blue Mushroom at the top of the screen, you should get an error message saying "No ExGFX are present in the rom" You should now have a folder named ExGraphics.
Next place your file named ExGFXxx in that folder. Now go back to your rom in Lunar Magic and click the orange/yellow Mushroom.
Now go to the red poison Mushroom and check "Enable bypass of standard FG/BG/SP GFX and the other bypass methods for this level"

Go down to "GFX file to extend animated tile area."
Now click the down arrow below that. Then go down to ExGFXxx.
Click that and press Ok.
Now open 8x8 tile editor. Press Ctrl+Pagedown press the down keys until you find your ExGFX for what you are using. Open up the Breakable block in the top right corner that says, "Extended Level ExAnimated frames"
Open that. Now click the down arrow next to Type, and go to 8x8.

Now that you have 8x8 with your ExGFX in it open and the window for ExAnimation it is time to ExAnimate. What you do is look at the tile for the first frame you want your Graphics to have, hover your mouse over it, in the bottem left corner of 8x8 it will say Tile 0xXXX (XXX will be a few numbers.
So now you will have to choose the destination on where you want the tiles in it to go. So use a tile number you want the ExAnimated tile to go on. Look at the tile number and next to Destination type that tile Number...
Now you will look at how many frames the tiles will have. Say it has 4 different frames. Go to the box next to frames and type 4. If it has more or less you can adjust to where you want it.

Now for the ExAnimating. What you do here is use the frame you want from Extended 8x8. Lets say the first frame is 680, the second frame is 682, the third is 684, and the last one is 686. Click the first box and type in 680. Then in the second box type 682, third 684, and fourth 686 (These arent the numbers you type in unless that is where they are in Extended 8x8!)
Then you do the same for each one. Ofcourse not using the same Slot, or the same destination, and not using the same tiles.

Hope this helped :)

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Living life takes forever
Pages: « 1 2 3 444 45 »
Thehoundsquad's Profile - Posts by Thehoundsquad

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