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Posts by 2dareduck

2dareduck's Profile → Posts

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I don't know if it's possible but someone could create a Layer three sun so the the background scrolls while the sun stays in place.

Edit: Nameuser are you going to put my Factory tileset up. It shoud fit the ghost house level in the last world.
I'll go with auto save. The hub seems very unnecessary.
Astronomically it would make sense for the sun to set behind the hills but this is the mushroom kingodm where nothing makes sense... plus im to lazy to fix it.


@SLBros its suopossed to be a wooden roller coaster but if others like your idea i'll be glad to change it.
If the rolling thowmp's mouth was a bit smaller so it didn't touch the edges it would be great. The shading needs work to.

The pipe to the left look great.
i like all those graphics but are those all the ones in the current base rom? I would of thought there would be more then that.

hahaha they changed my window pallete :( they look a lot better now.
I should also finish all the rest of my tiles sets too.
Originally posted by Mineyl
I'm just going to step out of this discussion and see what happens.

When it comes down to it, I simply do NOT want someone else claiming my level as I already have ideas for it and I'm sure many people involved with this project already feel the same way about their own potential stage.

Also, cool 555th post, Min.

You wouldn't be the only one who has ideas for a specific level. Another users could just as much want that level you want and have great ideas as well. I too want a certain level but that dosn't mean i'm going to get it. So i say no Pre-reserves.

It also doesn't matter about experience either because a well-seasoned user could end up making a horrible level. Thats why there is a emphesis on testing
at TheGamer-I can't tell whether thats for a background or foreground but they would work both ways. Great work.

at broozer the tree trunks look great in my opinion. But i agree with jimmy52905 whats with the blue vertical trunks??

Also
Originally posted by leod
Pseudo 3D?
As far as I know we don't want that.


i don't see whats so wrong with pseudo 3d. I think its intresting.
Also if you applied the optional fix for the sprite 19 then the intro level would be in 1C5
FG graphics go in pages 3-37
BG graphics go in pages 42-7F

Insert FG and BG gfx one at time.
Make sure they go in clean map16pgs or they will overwrite anything already there.
If you're using podoboos in the level make sure sprite bouncy is enabled so it won't freeze. If not can you explain how you set the secondary exit?

I'll be using these koopas for my level.

If any other Carnival themed level creators want to use them, i'll send you the .bins.
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