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Posts by Koyuki
Koyuki's Profile - Posts by Koyuki
Pages: « 1 2 3 480 81 »
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Is there a way to seperate the trail of smoke tilemap and puff of smoke tilemap?



Using SMB3 Smoke GFX also changes the trail of smoke GFX.
You need to insert it with a custom block inserter like Blocktool.
SMB3 sprites are getting more these days.
Wow!The desert enemies are now complete.
You're really great smkdan.
x657D0 - Music Boss castle destruction sequence music #2.
I think it's x657D4.
Open another Lunar Magic.Load the pallete you want to copy.Open the pallete editor and control+leftclick on the color you need.Rightclick it in the pallete editor where you want to place it.
Originally posted by Happy New Fear
I want my background of my Bonus Game to scroll horizontally to the right, like the effect of "Fast BG Scroll" when you put it with the gray flying turn blocks, except instantly when the level appears. Is there a method for this?

It's either you will edit something with a hex editor or download a custom sprite that activates a Fast BG Scroll.
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How can i make a custom sprite bigger? If i want to make Birdo 32x32 what code should i insert?
I managed to discover where the address of mario's trail of smoke tilemap is:
x11b22
It's 5 bytes long and it uses pallete 8.
How can i make mario's death use Bank 3 music(Ending) in a SMB3+SMB1 music patched rom so that i can use SMB1 Death music?
Originally posted by TheIceDragon
I am pretty sure you can hex edit the death music.

Edit: Found PC/SNES addresses- 0780B $00:F60B

It just changes the death music.
What i'm asking is how to make it use music bank 3.
x1DBC [05] Save game sound effect

Ending Music:
x61647 [09] Mario,Yoshi and Princess walking.
x6260c [0A] ..in yoshi's house
x627c2 [0B] thank you music

Title screen:
x18c4
Changing these address makes the title screen
use different music banks:
0E - map music
48 - level music
59 - ending music
x213E1 [80] Music to use when entering a level.
x213e3 [FB] Change to f9 or fc to use sound effect when entering a level.
There's a custom sprite in the sprites section that makes the water transparent.
You should use YY-CHR to edit mario's graphics.
You should check it's sprite clipping or base your sprite on a rideable shyguy.
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Koyuki's Profile - Posts by Koyuki

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