I don't really like using the word "Should" but I think a hack should be as long as the author feels comfortable with. Of course there are things to keep in mind like panning out something for too long or taking too long to get to the point for example.
Is this hack still alive? I loved the prequel; in fact it's among my favorite hacks of all time. You have really creative ways of using assets.
Yes I can say the hack is still alive. However I cant say the same about the thread. Recently I decided to merge all my hacks in one thread which includes this one which ill link when im on my computer again. Also glad you enjoyed the prequel. =)
Originally posted by amhunter
I don't think it is if going by the fact the author hasn't posted anything regarding an update since the beginning of 2015 (it's 2016 now, in october, that's almost 2 years).
Well, actually it's common for me to not update my hack threads for a long time as I do all the work behind the scenes and also on youtube.
Well, for me I gather all the patches and do all the graphic changes I'm going to be using for the hack. That way I can build the levels fully around the mechanics of the hack without worrying that I might have to change things later because something didn't go as planned. I also usually create all the levels first before starting the Overworld but other then that I pretty much just go with the flow. I don't think you need to plan everything so long as you have general idea of what your going for.
Not really...I mean it's not that I don't like a challenge but when it comes to Super Mario World Hacks a lot of my sufferings is usually because of bad or bullshit level design. That and for some reason I never really get that satisfied feeling or sense of accomplishment from Super Mario World hacks as I do from actual games when I completed something difficult. Instead I'm saying "Thank God it's over."
Back then when I had nothing but free time on my hands I worked on my hack everyday and would often get a level done in that same day. Now in days with my responsibilities and other intrest id be lucky to get in a day of work...
It depends on if the change is reasonable. For example having a Goomba aka the easiest enemy in the game not being able to be spin jumped on just sounds incredibly stupid...(Unless there was something to indicate that it was a stronger Goomba.) I also think it should be indicated in someway that the enemy has different properties otherwise it's basically a forced hit...
Cool an RPG thread. Probably my second favorite genre after platformers.
Anyways, I mainly been playing Tales of Berseria lately which is the most recent Tales game and also
A prequel to Zestiria.
After Zestiria being kind of mediocre and me not being a big fan of the Xilla games I was kind of nervous at first but man after experiencing the demo and playing it for myself all my worries quickly faded away. I personally think it is a great game and shaping up to be one of my favorite in the series if not my favorite. Both the story and the gameplay are really good though I guess in the end I do kind of have to agree that some areas aren't really anything special but I think they get the job done at least. I'm pretty sure that I'm going to be at the final dungeon next time I play the game so I'm going to be kind of sad when it's over but it at leaves gives me hope for the future of tales games...(Unlike Final Fantasy games...)
Well, without much context it's a little hard to give advice on what you should do. Like how far are you into your hack and what exactly are you having trouble with? I have a hack that's been in development for a couple years and it went through one straight year of development hell. Though I was about half way done with it I wasn't really satisfied with the direction it was going and considered cancelling it because everytime I worked on it, it was just a struggle trying to get anything finished and it stopped being fun. In fact it was cancelled for a few months but I decided to start over and take the hack in a new direction which was less complicated and more within my grasp. I'd suggest either taking a hiatus until you've gain inspiration to work on it or maybe try taking the hack in a new direction? Perhaps it can be one less ambitions and that's easy to make progress in. The thing is you can cancel hack and perhaps start a new one but what's to say you may not end up doing the same thing with that hack? I've seen a lot of people get into the habit of constantly cancelling each hack they start. In the end it is just a hobby and I suppose there's no consequence canceling stuff but In my opinion It seems like just a waste of time.
I've written a few stories before though none of them are finished yet nor did they really take off too much. I think the furthest I've gotten is 100 pages into one but at the moment it needs revising as I got a new vision on it. The closet thing I've came to writing a full story is in my ROM hack SMW: The After Years and though I felt it was decent for my first attempt I think I could do a lot better. As for genres I prefer to write either fantasy or fiction as I feel I have more freedom to experiment as well as bullshit around haha. I use to just rough draft a lot but I've made the mistake of writing a whole lot and then going a different direction which would require me to restart. However now I'm currently in the position of planning too much and not getting it down on paper lol.
-Listen to music namely songs I feel suit the theme I'm going.
-Chat on Discord or Skype or maybe even Facebook.
-Play Overwatch and work on the hack while waiting for a match.
-Go on Youtube or Twitch and watch videos.
-Read articles on mainly on Yahoo.
If I didn't get distracted so easily I'd probably get things finished faster...
Hmm honestly I'm not sure where I would be in five years. Hopefully by that time I would have moved on or at least started designing things for an actual game. Before I stop hacking though I would like to have at least finished all the hacks in my little series I have going on.