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Posts by DarkBones
DarkBones' Profile - Posts by DarkBones
Pages: « 1 2 3 441 42 »
EDIT: Due to finding more efficient ways to do certain things, I'm porting over to a new ROM, and I'm also making new levels, since I'm more experienced with this kind of stuff now, hopefully the hack will be much more fun this time around!

Here's a vid of the latest complete level! Sorry about the quality. You can see it here, on my Youtube, and my latest post:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1Tr84MkJMLg?hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1Tr84MkJMLg?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


Here's some snapshots!



Alright! The sprites are starting to get edited!



Where could this door lead?



Alright! Underground segment!



Lets climb the vine!



Shy Guys, bridges, and plumbers! Oh My!



What could Birdo be hiding?



My, my, won't this be useful!



Let's go back and see where the door leads!



...OH COME ON! MOUSER ALREADY?! ...well TECHNICALLY, it is mini world 2... so I guess it's actually further in the game then in the Original SMB2...but still...



I actually accidently took this screenshot, but its a pretty nice in-action screenshot for an accident, so nice, I may just use this as one of the screenshots for when I officially post the hack.



Hail! HAIL! The witch is dead! ...or at least, the giant mouse that makes you wonder if the game designers were high is dead...

Plus, if you want to play a demo, here's a download link. Please note that this demo is outdated and all the (very minor) glitches (at least, the ones that have been pointed out) have been fixed now.

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Actually, I know about events and hidden levels. I just have them revealed for the sake of beta testing, i'm surprised that I got a reply so fast! Thanks for giving your opinion!

Edit: Wait...Lunar Magic has a help file? Since when did that happen?! I learned all I know from Youtube tutorials and the F.A.Q.! Well, I guess since I learned before I signed up, I never bothered to check...

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
This looks great! I've always liked hacks where people take the time to edit Mario's sprites instead of leaving them alone. Keep up the good work!

P.S. You were very original with the snifit thing. I like that.

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Dang, I wish I knew about the cloud thing, I just followed the ripped sprites from Spriters Resource. Nothing a little YY-CHR can't fix. Same thing with the background, the level palettes will probably be the next thing I work on, before making any more. I knew about the item box issue. That's probably because I used the SMW item box palette. I REALLY need to switch it to an unused one. Thanks for telling me what to fix, better now than after I already got done with World 1! I'll try to post a snapshot or something after I fix the palettes and make a new level, no sense in wasting everyone's time and posting palette changes...

Edit: Opened up the cloud's ExGFX file, and its not the cloud, its the palette in Lunar Magic that I picked, I must have changed something. I'll just change it to an unused color and change it in Lunar Magic.

Edit 2: Okay, so far I fixed everything but the prize boxes and the bridge issue. Well I guess you could count the bridge as "fixed", because when I changed the bridges palette, the hills changed. I guess they're just incompatible without some ExGFX. Oh well, I just had to remove it.

Edit 3: Block issue fixed! Well, sort of, the palette isn't animated, but at least it's close enough to not be weird.

Edit 4: Just so you know, the graphics will be changed, the Overworld is the last thing that will be changed.

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Yeah, I had that idea planned long ago too! But then I found out Mario doesn't have ExGFX normally. This idea was almost scrapped until I found the Mario ExGFX. I'm planning on Mario having different graphics on a per level basis. Like SMB1 Mario in areas with SMB1 ExGFX, then maybe a caveman Mario in a Stone Age themed level. Oops! 2nd World spoilers!

Edit: Sorry if I sounded sarcastic or something. I really meant it. It is a pretty good idea after all, and I don't mind if you use the same gimmick. Even if people think my hack is a rip-off or something, I'll keep making it anyway. I have plenty of other ideas for hacks, this is just the idea I wanted to go with.

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Thanks a lot! You wouldn't believe how much this helps me out in my hack. I'm able to make ExGFX much quicker now!

P.S. My hack is called "Bowser's Time Machine" for those who actually care to look over in the works in progress thread.

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
This is a really nice tutorial! I have a feeling this will come in handy for cool BGs.

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Okay, whos ready for some new screenshots?











Notice anything different about the title screen? Yep, thats right! I've changed the actual level, and I even recorded new moves!

Edit: I have a video uploaded, and I figured out how to record in MUCH better quality, I have to use SNES9x, because I haven't figured out how to record in ZSNES yet.



This is the new overworld! This isn't the final, though. Those pipes aren't actually pipes, they're the new bonus levels! Comments and feedback are appreciated!

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Thanks a lot! I considered using the Player Tilemap editor, but was worried that I would mess something up, but...since I don't think I'll use the cape...eh...I guess its worth the risk! For the overworld, I was actually going to use SMB3 overworld graphics, because there is levels based on SMB1, 2, and 3. If you think it would look better, I think i'll check those graphics out, and see if the style fits better.

Edit: Darn, the tilemap editor uses AllGFX.bin, which means it's incompatible with Mario ExGFX. Oh well, I can still fix the other stuff!

Edit 2: Ooooooohhhhh...yeah, I just found out that SMB Deluxe is a gameboy game, and not a hack, i'll probably use those graphics instead. Luckily, I know how to use OW ExGFX!

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Yakibomb is right, I've tweaked SMRPG for random fun from time to time, and later verions of Lazy Shell don't work right for some reason. I suggest you find any version number starting with 2 (I use 2.5) and stick with it. It also helps to start over, because older versions of Lazy Shell complain about ROMs edited by newer versions. So if you haven't done much yet, start over. If you have done a lot, use the "save as" function to get around it.

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Well, even though I only have about a week, I'm going to try to make a level for the contest, if I get it done I'll submit it, because, well, I think castles are one of the most fun levels to make! Just one question: I know the difference between Hex and Dec, but I just wanted to make sure of this, do you mean 10 Hex screens (0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,10) or 10 Dec screens (1,2,3,4,5,6,7,8,9,10)?

Edit: Oh, and are we allowed to use patches? Or must it be COMPLETELY Vanilla?

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Well, I guess I have to redesign the first part of the castle. Some of the tiles vanish, guess I can't use the no tileset limits patch. This is the exact reason I don't normally do vanilla, well that, and the fact I like to see custom music and graphics. Edit: For those who actually care, the level has been changed now. My idea for the castle starts out like a normal castle, then in the next room, a water level, then you go through a pipe at the end, and then you find your way through a puzzle. Thats all for now, don't want to spoil too much.
Edit 2: Anyone whos played the original SMB1 will get this inside joke at the beginning of the castle: What? Mario?! You have some nerve coming here on my day off! That's right! YOUR PRINCESS IS IN ANOTHER CASTLE!

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
I think that everyone should be able to give their opinion, and frankly, if he likes SMBX better, well then thats fine with me. Personally, I would rather hack SMW, because there's more of a sense of accomplishment when you outsmart the game and make it do what it wasn't designed for. Plus, I beg to differ about Map16 being hard. It has always been easy for me. The only thing I find even close to hard is ASM, and its not like its hard to learn, I can make a simple block already.

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
For those who care, I'm fixing the OW events and other things before I release a demo. I'll upload it soon to my flie bin. For those who saw the video, the Bowser boss has been added, and i'm trying to fix the flag thing. When it's fixed and the OW has SMB3 ExGFX, i'll release a demo. I hope you'll enjoy the demo!

EDIT: Aaargh! For some reason the flag just won't work. It makes all the blocks go funky! I may wind up having to scrap this hack and start another.

EDIT 2: Well, until someone finds a way to fix the flag, I guess I'll just have to halt progress on this hack. Sorry #w{:s} . In case anyone knows a way to fix it, heres the patches I'm using:
MarioExGFX, Perfect breakable bricks, SMB3 Koopas, powerdown (not the SMB3 powerdown, just the one that makes Mario go from Fire to Big when hit when he has a fire flower, and only drops the item when Mario is small.) I hope I can get this fixed...

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by Courptendo
Sorry count me out, as I have no time anymore to make this, reason is I have to at least do more on my hack, I have to revise for GCSE's and alot more crap..sorry for this.


Yeah...I think I'm giving up too. I can't get some things in my hack working right, and vanilla is just not my thing...I sure hope I can come up with another idea for a hack or my hacking days are pretty much numbered, especially since i'm not good with storylines...

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by  DSC
Originally posted by DarkBones
Yeah...I think I'm giving up too. I can't get some things in my hack working right, and vanilla is just not my thing...I sure hope I can come up with another idea for a hack or my hacking days are pretty much numbered, especially since i'm not good with storylines...

I am very near to give up from this contest too. The rules are so... so crazy. 4 levels with 10 hex screens each, and without using the Multiple Midway Points patch? And with progressive difficulty? And with only one month to make? Its near to impossible to make an enjoyable hack with these requeriments.

But I am still in this contest...
And don't forget about my questions, please. How can I make a hack in less than 2 weeks if I have to wait 3 days for the response of each question I make?


Actually, I was talking about problems on my main hack, don't even get me started on how hard it is to make a good submission for this contest, or anything vanilla for that matter
The 10 screens isn't the hard part, its the progressive difficulty, vanilla hackers must have A LOT of patience...

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by Blaze.128
You did set freespace, right?

Yeah, I set freespace, maybe I set it to a bad address or something. I'll check the asm file.
Edit: I'm starting to think its not the freespace, does anyone know what the freeram is for?

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by Courptendo
So this game will be like, The mushroom kingdom meltdown/The Mario Generation level from vip5? I see that it looks like you are using the patch for more than one ExGFX for Mario.


Well, I never have heard of vip5...so I hope thats a compliment. Yeah, I'm using the patch for more than one Mario GFX file, you have to admit any idea that could come from that would most likely be cool. I've seen a few videos of MKM and it looks really cool, but I would have to say my biggest inspiration, (and the reason I started hacking) is because I saw some videos on youtube about YoshiCookieZeus' "A Cookie Crisis". That has got to be one of the 3 coolest hacks i've seen. Yep, right up with SMWC Production and SOT7GS... so yeah thats also the reason i'm currently trying to learn ASM. Maybe we'll even see a few custom sprites/blocks in here somewhere, which would be REALLY good for a first hack. ...i'm rambling on and on again...aren't I?

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
...Why there are Sonic Graphics in a hack staring Yoshi is beyond me.
You would have to know how much I hate Sonic to know how much of a compliment this is: This hack looks simply amazing!

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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by Ooroo
Offtopic: VIP Mario 5 is the name of it. You should play it sometime...

Ontopic: When you do learn ASM, youll be good at it. It will make your hack more superb! Maybe with yhat, you can fix the flag glitch :).


Actually, I can already make extremely basic blocks, but no sprites yet. I'm considering making a puzzle somewhere with on-off switches. I doubt i'll be able to fix the flag, because I don't know enough about where different stuff is kept in memory yet, so I don't know how to fix the block glitch ...unless... I'm starting to think that the "freeram" or whatever (not freespace, I know what that is) might be the same for more than one of the patches, I need to check...

EDIT: I'm pretty sure I said was was applied like three times, but here it is again:
Originally posted by DarkBones
Well, until someone finds a way to fix the flag, I guess I'll just have to halt progress on this hack. Sorry. In case anyone knows a way to fix it, heres the patches I'm using:
MarioExGFX, Perfect breakable bricks, SMB3 Koopas, powerdown (not the SMB3 powerdown, just the one that makes Mario go from Fire to Big when hit when he has a fire flower, and only drops the item when Mario is small.) I hope I can get this fixed...


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Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Pages: « 1 2 3 441 42 »
DarkBones' Profile - Posts by DarkBones

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