That's strange... I don't see anything wrong! Have you tried to change the freeram to something like... 0D9C. I don't know, someone told me that $0058 is used by these new versions of Lunar Magic, but I'm not sure.. Are you really checking on the sprite if the 2 bit is set? Try this:
LDA $0058
AND #%01000000
BNE KillSprite
JSR MainCode
BRA Skip
KillSprite:
STZ $14C8,x
Skip:
RTL
That just glitches and makes 3 glitched alpha-numeric characters appear at the top-left, middle-left, and bottom-left of the screen. It's the sprite that freezes it though, and the generator with the new code can't do it on it's own, should I try different freeRAM?
EDIT: Or should I not be using RAM at all? Should I use ROM instead?
EDIT2: I have an unrelated question, is it possible to use a coded palette for a sprite instead of one of palettes 8-F? I would like to know because that would be useful for certain sprites.
EDIT3: Another random question, can you change the music mid-level with a block/sprite instead of a screen exit? I would like to change the music in the title screen mid-recording. If not, I guess I could always compose a song that changes mood mid-song (although I stink at composing...)Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
How do you change what the save files on the title screen say?Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by GoldenSonic15
olololololo
Uh, anyways, that sprite seems nice, DarkBones, but I can only imagine it being really useful in Kaizo hacks. :/
Kaizo?! OH GOD NO! *runs of into the corner crying for 20 minutes due to helping the Kaizo cause* Um...remind me not to release that then, okay...Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
I'm sorry, I had forgotten this. You have to put a # before the %, so it would be #%10000000, and this is the generator right?
And you'll use this freeram to other things? (use the remaining bits) If so, change CMP to AND.
HURRAY!
It finally worked, now how do you keep the sprite from reappearing?
EDIT: I'm SO stupid... all I had to do is tweak the code to check if it's a certain value, and if it is, destroy the sprite. Needless to say, IT WORKED!Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
How do you make/use Layer 3 BGs?Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by camoslash
Hey guys, I do not know how to insert a custom BG. I have watched a tutroial before but now I cannot find it... So if someone could please inform me on this, that would be great Thanks!
It's okay, BGs tend to be really aggrivating. First you insert the ExGFX as usual, then you copy the Map16 page into your hack's folder, insert the Map16 page on a page numbered 42 or higher, and thats it! (I'm assuming you know how to use the sample level...) Have fun!Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
All the Nintendo systems are my favorite, well I like all the Nintendo systems but one. I will not mention it because it is so hated, and cursed, and such an ABOMINATION OF NATURE that it will not be mentioned. Lets just say, you can hold all of its games in one hand...EASILY...
Although I don't always play Nintendo, I enjoy Sega's OLDER games, and the Playstation 1&2.
Just remember, when you argue about whether the next contender for most shooter games on one system in one year that are all blatant edits of each other and aren't worth playing, much less buying (PS3) or the Third-party Free-for-all (X-box 360) is the best, I'm going to stick with my main man, Mario. What's that? You want my second favorite console? The Nintendo Gamecube. OH! Second favorite CURRENT console? X-Box 360. I can't stand shooter games, much less blatant edits.Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Wait, are you THE Lunar Rico? As in Jerry's Vacation Lunar Rico? I've seen videos of your hack, and it is pretty amazing! I like your style! ...okay, enough sucking up, did you download one of those songs with those dumb headers for use with AddMusic4 that crash with other Addmusics? And then did you try to remove the header? You may have accidently removed a part of the song, an important part at that. That happened to me when using the Treasure Trove Cove port from Banjo-Kazooie, I accidently removed a command. If that is what you did, open up a clean version of the txt file, and ONLY REMOVE THE HEADER.Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by PrincePear
cool table-stretching post
Boy, wasn't this comment REALLY on topic? Oh, and I think you should continue it, I really liked the demo, the reason I didn't reply with the bugs is because everything I would have said (the pots hurting you, for example...) was already said in the removal log before you made an approved version.
FAKEEDIT: Oh, this was edited by S.N.N. PrincePear made a table streching post, NOW I get it!Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
How do I make Layer 3 BGs out of ExGFX then? I can't get it to load my files.Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Once again, a new sprite. This time, it's more useful.:
Video Link Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by Koyuki
You might need to use this patch. That makes it so you can use ExGFX for layer 3.
Okay, now how do I get TerraStripe to edit Layer 3 with that GFX file?Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Thats on how to rip them, not make your own. Oh well, I'll use a 1-color BG...Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Okay, I have a crazy theory about just tossing in a load of ASM in a hack and calling it fun. To prevent myself from doing that I'm making a draft level first, to get the basic design. To make sure it's creative, I'm using Va...va...va...okay, Vanilla EVERYTHING, there I said it. I had inspiration for a city level. Does anyone know what tile would make a good window?
EDIT: Nevermind, I found a tile that works.Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Nothing special, just a Vanilla BG I'm working on:
The reason I'm making a vanilla level, is because I thought maybe my level design would improve if I used SMW's resources only for a rough level draft, then add custom stuff later, just to make it look nicer. That way, the custom stuff doesn't dominate the level's theme.Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Actually I'm using them as some sort of building in the BG. I'm trying to make a city level. Here's a pic of what I have:
Is it too boring or anything?Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by MrDeePay
That looks pretty neat so far. Does the sprite check for flags/values based on the OW level?
Err...yes and no I guess, I'm not too sure. I couldn't get it to save to the RAM for the playing session, so its only on per Level basis, it was a nightmare getting it to save even across stages of the same level...Oh well, it does its job well enough...Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by leod
It looks really bland and quite boring, you should use more slopes, more complex landscapes than just a few slopes and one or three platforms, land looks best when slopes are everywhere.
The reason why I actually post:
The doors are cut-off at the top.
Well, its either have cutoff doors or end it with the small door tile and...have...cutoff...doors...see why I don't usually make Vanilla?
How would I end the tile without cutoff?
P.S. Its supposed to be a city, so flat and boring fits, but meh, you're the boss...Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Originally posted by Blaze.128
Originally posted by DarkBones
P.S. Its supposed to be a city, so flat and boring fits, but meh, you're the boss...
You can have vanilla while still making an visually interesting city. This, for example:
Just more proof that I have NO LEVEL DESIGN SKILLS WHATSOEVER...
Well, does anyone know a good place to start making levels? Its especially harder for me to improve because I have a hard time play testing my own hacks.Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.
Hello, I'm trying to make a Pokemon Hack. I can edit graphics and other basic stuff, but I have a problem, I don't know where to start! I don't mean where to start hacking, I literally mean I don't know where to start. RPGs take much more planning than side scrollers, while you can get away with "winging it" and making things up as you go along, in an RPG, its obvious and makes the whole game seem sloppy. I need help thinking of a good adventure themed story, because I'm not so good with planning these things. If it helps, I'm trying to make a hack that is NOT Pokemon themed, and "Yoshimon" was already thrown aside because that has got to be my single worst idea ever...at the very least, can I have some brainstorming tips?
EDIT: Okay, how about this plot, I reuse the Bowser's Time Machine plot, but make an RPG version, where Mario has to travel through time. Is this a nice plot? Oh, but here's something that would make most Pokemon fans uncomfortable, there wouldn't be any pokeballs...is this still a nice idea? (Yes, I'm still going to make Bowser's Time Machine)Eh, sure. Why not? Kaizo hacking doesn't seem too ha-aaaaaaand I broke the ROM.