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Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.Not logged in.
Posts by ShadowAlexandre
ShadowAlexandre's Profile - Posts by ShadowAlexandre
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This soundtrack is amazing.

I love the Cave, Sewer, Desert and Island map musics.
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The Cave, the Sewer, the Desert and the Island themes are just too epic.
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Well, i defeated Toadsworth Ghost and the Seven Castles of the game.

So, i come to Toad Town to buy the Space Suit, that requires all eggs. But when i hit the block, i lost my 3000 coins and got nothing.

What can this be? Sorry... My english is lame.

By the way, i'm using the 1.5 version of the game.
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Originally posted by Kipernal
Originally posted by Smallhacker
I was bored and drew this crappy concept art:


I actually really like the idea, and if we could get a really good overworld designer we could make this possible. Here's a very rough example of what it could look like given the current skeleton:

I know the perspective is a bit off, but this could probably be easily fixed with some extra graphics and, like I mentioned before, a really good overworld designer.

That would be amazing. Really loved that map.
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I have Burnout Revenge on my PS2.

I love it, especially on a two players race, with a friend.
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I've just finished the second one... I'm very scared to play the first. :O
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What if the tower level works like a "ladder" in the map?

I will try to explain: The tower level would be in the Ice part. The level starts with ice and ends with fire/lava.

After it, the path in the lava map would open, and Mario just "climb down" the tower. To go back to ice map, mario would just climb up back to the ice world.
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Right now?

Crash Twinsanity, Sonic Unleashed (both PS2) and some Mario hacks.
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That duck looks incridble.

The Fire/Ice dragon is good too.
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I really liked your Golem, Vic, it matches the world very well.
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Originally posted by foop2164
I`ll add some eyes, just to compare the two.

Very good!
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Originally posted by stag019
Alright, I had this strange idea here, but just hear me out.

I thought it was a good idea to follow the whole "two boses in one world" idea, so here's what I think.

Ice Boss:
Fire Boss:

What do you guys think? Also, maybe we could include some sort of lightning boss too. Here's what it could look like.

Electric Boss:

Not bad, but the fire boss don't look too... Fire styled.
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I absolutely love easter eggs, but i agree with Jacob, if we discuss them here, we will ruin our surprises.
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Originally posted by RPG Hacker
Originally posted by S.N.N.
Maybe you guys should just offer attack patterns

Talking about that: Since that Golem from Vic Rattlehead obviously has to turn around a few times that could be made another attack. Everytime he wants to turn around he jumps into the air, making some kind of fire-ice spinning attack, and aims at Mario (kind of like Bowser in SMB3), maybe causing an earthquake as he lands.

And that earthquaque makes an item fall, that Mario can grab and throw at him?
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Originally posted by RPG Hacker
Originally posted by Vic Rattlehead
I personally was thinking more along the lines of having a certain club-swinging stance that gives you a short while to know it's time to jump over them. This would cause the club to be swung to where the other head currently acting as the foot is, bashing one in the face in an ever-hilarious cartoonish manner.

Sounds funny, but could be very hard to figure out if not by pure coincidence. Another idea related to a club: He could bash it into the ground and then get stuck for a few seconds, giving you enough time to run up the club and jump on his head.

Sounds great!
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There's no snow here in Brazil... That's lame, i see people having fun with snow in many american movies.

I want to play in snow someday, but i will need to travel to another country...
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In the factory world, we can make some traditional enemies in mechanical version...
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I think the 1-up should be colletable, and after that, the fish would chase Mario like crazy.

Also, this enemy should not appear too much, only in some water levels.
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Originally posted by Ripperon-X
Hmm, that would be quite clever. To present a really small update:

Replaced the last 5 colors of palette C and made its bait purple.
I'll be back.

I guess it's better.
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ShadowAlexandre's Profile - Posts by ShadowAlexandre

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