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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
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Posts by Bluemoon
Bluemoon's Profile - Posts by Bluemoon
Pages: « 1 2 3 4 518 19 »
I asked Bio for help about that awhile ago he said the files are missing or gone.

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I looked there in SMW Hacking. I did not find anything. Unless the name of the thread is not related to Ow editing. I only looked at threads that were Ow related.

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(restricted)
Is it possible to make animated ExGFX tiles? If so how?

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Not that I know of, anyways I used to not want to use YY-CHR now I do, so do your best to learn how to use it if you do not know how.

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Originally posted by alexnobody
Besides, is the OW the most important thing in a hack?
The cement blocks in the ghost house are a nice change of pace, something not found often in GHs.



The Ow is one of the most important things. If you dont have one you can't play. I would say the levels are the most important thing.
You have a point that the cement blocks are not often used in ghost houses, but it is not good to use them in large amounts.


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My guess is to copy your sprite in YY-CHR then flip it in a exgfx file...thats my guess. im testing it it should work.

MP make the sprite walk right? I dont know then.

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Originally posted by Boingboingsplat
You'd probably need to look in an archive. >_>


When I said SMW Hacking I meant in the Archieve in the SMW Hacking Forum.


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(restricted)
Are the path ways somhow messed up? I had this problem. I fixed the pathway then it worked. I might not be that thought when exit the level are the settings right? In edit level tile settings you can set which way mario will go that also might be the problem.

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Can anyone get the ice gfx from the Allstars SMB? Thanks if anyone does.

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I have windows vista nothing is wrong with mine.

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I heard that you can change the color of the pipes w/o changing them in map 16 or chage them for every section. If this is true how? I am some what sure its a F# key. >_<

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Do I need Pacs permission? I know I have to give him credit. >_>

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No what I mean is that, can I change the color of a pipe by pressing a f# key. ex. One screen has only blue pipes can i change the color w/o going to maP 16?

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Oh thats what that was. I thought i saw sommone say you can do that in the level editor you have to do it only in map16

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Showboo that was a big bump Also I figured it out.

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I would make one brown and the other black/grey. >_>
Or if your making a brighter cave have it a faded, tanish-brown, yellow.

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Congrats!! ^_^

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Ohh I didn't see the "how". (and I don't know how i missed that.)

Press the rainbow star that is to edit palette. Look through different world pallets to see what changes. (water color, land)
Then experiment by changing some of the color. I would make a copy of your rom incase you accedentally mess somthing up (like i did, but i had a copy)




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Bluemoon's Profile - Posts by Bluemoon

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