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anonimzwx's "Dynamic Sprite Revolution"!
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Posts by Sockbat Replica
Sockbat Replica's Profile - Posts by Sockbat Replica
Pages: « 1 2 3 431 32 »
Okay here it is:
http://bin.smwcentral.net/45963/SockbatReplicaOneWorld.zip

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King Kong by Frank Zappa would be interesting.

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I would love to enter this contest but I hope this contest get's/has been approved I don't wanna start this contest only to see it get closed.

EDIT: BTW is it minimum 3 levels per overworld map (9 levels) or 3 levels for each castle since we're using all eight (24 levels)?.. Also I assume you mean just the koopa kid's castles and bowzers castle right not the fortresses?

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I believe I'm tied at 2nd with corruptendo we both got 40.

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Originally posted by Teff007
I apologize for failing at this, but I am very, VERY busy with school issues: Final Tests, Final Works and, the most important, trying to enter the College. So i didn't have the much time for this.


So... if I can still post my results, please tell me so.


Even if RPGLPer chooses to not include your results I would atleast like to know how you scored my submission.

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I'm using Sunwarrior's nameless lizard (looks more like a dragon to me) character for this hack.. I'm very new to lunar magic but after entering a few contests and such i've decided to try and make an actual hack. The dragon's name is Boris (unless I think of a better name.) he's named after the Melvins song of the same name. Here's some screens of the first three levels.








Yeah that's probably enough screenshots for now although I do have the all levels for the first three worlds finished minus fixing a few bugs. No OW yet though.

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How do you get Pokey, the rotating ball n chain & the urchin sprites to use a different pallete? Because changing it in Tweaker doesn't seem to work.

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Yeah yeah this hack is looking pretty bland isn't it? It's my first attempt at a serious hack. Anywho here's some pics of the first castle:





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Thanks for commenting on the hack I'm glad you like it I was worried ppl were gonna find this hack kind-of bland. I only just found out about Lunar Magic last summer so I'm still learning how to do a lot of this stuff. As for mixing 8-bit with 16-bit graphics yeah I still really don't know where I'm going with this hack but hopefully it doesn't clash too bad. It's probably the choice of using smb1 lava/water graphics that throws it off isn't it? Do you think I should change that? As for the climbing gfx there's really not much I can do I'm not good at drawing my own graphics so I just downloaded this dragon character from the graphics section because I thought it looked interesting.

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Anywho I'm almost done all the levels (this is only gonna be a 4 world hack) here's some screens from worlds 2 & 3.










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I never thought of that but you're right the tileset for the normal levels do kinda look like they'd better fit a castle.. Oh well. I chose them just 'cuz I thought they looked good and also I didn't wanna make the first world a standard grassland. As far as the story there's no real story yet (BTW don't look forward particularily spectacular story) and I'm not even exactly sure what the setting is yet.

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Is it at all possible to get the Level Ender sprite that comes with spritetool to work with the bullet bill shooter? Because as it stands if you use the bullet bill shooter in a boss room with this sprite it causes the bullet bill shooter to create an endless stream of green shell-less koopas.

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I'd like to sign up for designing levels for "Mario: Lost in the Forest"

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Sockbat Replica's Profile - Posts by Sockbat Replica

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