Just a minor correction but it should be:
127, 1FF, 1FE- Sockbat Replica (S World)
105 got rejected.
Also, how will we know whether the level should have a secret exit or not?
I donno.. I don't think Falconpunch has even told us how many levels each world has. However maybe it's better if we're doing the levels first and then the overworld can just be made to fit later with whatever we produce.
Cool so you're letting us submit more than just 3 levels now? Alright then I'm gonna make a world 6 level. Level 102 (submaps 1CA & 1CB) I'll let you know if I'm gonna be using ExGFX/custom sprites or not.
Alright my level is complete. "Swampy Thingy" is the title and once again it's world 6 leve 102/1CA(I know I also claimed 1CB but I ended up not using it so 1CB is now free again). I'm also claiming sprites 9(Joe Shark Vertical), A(Joe Shark Horizontal #2) & B (Pendulum Grey Platform).
Here's some screens:
EDIT: Oh and I almost forgot the most important thing the new ips: http://bin.smwcentral.net/u/14451/Lost.ips
Is this where you got stuck?.. You know there's an invisible coin block right?
As for cheating you do realize you need to jump on the pipes to get out of each pit of water. With exception to the yoshi coin jump that one is optional but it's for a yoshi coin (unless you just want the yoshi coins all on the main path so the player doens't have to go out of his/her way to collect them). Although I suppose I could move the yoshi coin more to the left.
Alright so this thing is like maybe 90% done or 95% done or something I dunno exactly it might even be 94.5% done but anywho I've got maybe 2 and a half levels left to make, the four overworlds, custom music and change the status bar to say BORIS and anything else that says Mario to BORIS and then I'll be ready to fire this off to some beta testers.
So if anybody cares I've had to switch out the smb1 firebar with these kind. So for anybody thinking "I'm not sure I even wanna play this hack anymore without the smb1 firebars" I'm sorry but they had to go I learned that when say for example you place one of these things on the bottom subscreen they'll still hurt mario on the top subscreen of that same screen even if the firebar is clearly on the bottom subscreen so these other firebars don't do that so that's what I'm using. I had to tinker with my ExGFX a little because the smb1 firebars were SP2 and these ones are SP4 but anywho it's all good now.