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Winter C3 2021 Content Spotlight
tcdw's 4 Ports!
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Posts by Sockbat Replica
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Alright so this thing is like maybe 90% done or 95% done or something I dunno exactly it might even be 94.5% done but anywho I've got maybe 2 and a half levels left to make, the four overworlds, custom music and change the status bar to say BORIS and anything else that says Mario to BORIS and then I'll be ready to fire this off to some beta testers.



So if anybody cares I've had to switch out the smb1 firebar with these kind. So for anybody thinking "I'm not sure I even wanna play this hack anymore without the smb1 firebars" I'm sorry but they had to go I learned that when say for example you place one of these things on the bottom subscreen they'll still hurt mario on the top subscreen of that same screen even if the firebar is clearly on the bottom subscreen so these other firebars don't do that so that's what I'm using. I had to tinker with my ExGFX a little because the smb1 firebars were SP2 and these ones are SP4 but anywho it's all good now.

Here's some screens from the 4th and final world:







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When you set the time to zero and you get the goal tape you get a 1-up. Is there anyway to disable this?

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I decided the last world needed a ship.. Not a doomship style ship either with tons of cannons and stuff just a ship.



I discovered something cool that happens when you put reflecting boos in an exploding turnblock.



Don't ask me why I chose to make the final boss battle take place in a futuristic looking setting even though it is completely contradictory to the rest of the game.. It just felt right.

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Thanks Teo for saying nice things about my hack. There will be an overworld I just haven't gotten started on making it yet.

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How do you change the music for the intro level C5? I tried replacing Welcome.txt with something else but it still plays the original music.

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Sockbat Replica's Profile - Posts by Sockbat Replica

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