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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Posts by Sockbat Replica
Sockbat Replica's Profile - Posts by Sockbat Replica
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Alright one of the advantages of doing overworlds last is if I decided to add three ice themed levels to world 2 (which is predominately a water themed world.) then I'm free to do so. Although I'm planning on adding 3 levels to world 2 only one of them is complete so here's some screens:






Also you'll notice the new status bar that actually says "BORIS" as opposed to "MARIO"

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So are we PMing our claims to Evilguy still or are we PMing them to GNK now?

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Originally posted by K3fka
Also, could you save your screenshots in PNG format as opposed to JPEG? The compression is often better, and it's lossless (i.e., no quality loss).


Thanks for the advice future screenshots will be in PNG format.

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Originally posted by Falconpunch
EDIT: And now, the moment you've all been waiting for...World 4 themes!!!!

111: Forest/Sky [Exits: 1]
105: Sky [Exits: 1]
01E: Sky Ghost House [Exits: 2]
115: Grass/sky (Secret 1) [Exits: 2] < Mine!
008: Red Switch Palace [Exits: 1]
10C: Forest [Exits: 1]
131: Grass/Sky/Forest [Exits: 1]
126: Forest (Secret 2)[Exits: 1]
011: Sky/Rope [Exits: 1]
13A: Sky Castle [Exits: 1]

Ok, anyone want to claim these? Also, we need a list of claimed, unclaimed, and completed levels.


Perhaps you should put all the level themes in the first page of this thread so people don't have to go back through all the posts just to see what all the level themes for the different worlds are.

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Whenever the boss victory music plays when you say get the goal question sphere the OW music gets muted is there a way to fix this?

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You say you need inspiration.. Could you be more specific? Maybe if you told us something in particular you were stuck on we could give you better advice.

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I just noticed this but are you having mario start out on a ghost house? That's cool. Is it an actual level or is the ghost house just gonna be a "Yoshi's House" kinda level and that two exit one is gonna be the actaul first level?

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Anything in particular your having trouble with?

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I'll gladly help with anything (although I'm not terribly experienced myself) just tell me what it is you want me to do.

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Just tell me what kind of a level and what level # you want it saved in as well as any sublevels you wish for me to use.

EDIT: Also I guess you should also tell me what MAP16 page to use since you already seem to have some MAP16 stuff going on that I wouldn't want to muck up.. Also I'm assuming since you don't know how to insert custom sprites/gfx yet you'll want me to make this level entirely vanilla.

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Actually to second Evilguy this hack is looking pretty good. I have to say the OW is especially impressive. I like how non linear it is there's like three secret levels before you get to the yellow switch.

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Done - http://bin.smwcentral.net/u/14451/ECHO.ips

Also you sure you want 10C to be the sublevel as it is accessable from the OW? Anywho I suppose you could always just copy paste if you decide you wanna move it.

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I dunno who's end the problem is on but it works for me whenever I patch it to a clean rom.

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No problem.

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Originally posted by steeledminer
Originally posted by Falconpunch
You want 4 final bosses, steel?

yea (or maybe a boss gauntlet final level?)


Personally I don't care for boss gauntlet's I find them cheap. But if they are bosses that the player didn't already fight then I guess that isn't too bad. I hate games though that at the end of the game make you fight a bunch of bosses you already fought. Also I think if we're going to have 4 bosses they should be spread out throughout the final castle so they aren't all at once kinda like in Megaman 3 when you had to fight the Megaman 2 bosses again you'd have a bit of level then a boss battle and then a bit of level again and then another boss battle.

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I'd like to sign up for level design.

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Ah.. The castle if that'd be alright. Also am I right in assuming that that'd be level 5 in lunar magic. I'll also be using FF & FE as submaps and ExGFX103 if that'd be okay.

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Originally posted by steeledminer
I got the chance to read on your oppinion and glad you like it but if I may put in another 2 cents:
2. I saw someone say that there should be Level -> Boss -> Level -> Boss Etc. for a final level/boss and I think that would be neat.


Yeah because then the bosses could get progessively harder and how many midways do you get with the multiple midway patch I've never used it?.. Anywho if you get enough midways you could apply the patch and have one midway after each boss so then if you want 4 bosses which isn't a bad idea it would be level -> boss -> midway -> level -> boss -> midway until the last boss which will be the super hard one.

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I'm almost done but here's some screens of what I have so far:






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Alight Corrup Castle: http://bin.smwcentral.net/u/14451/Corrup.ips

Let me know if you accept this or if there's anything you want me to change. The boss door just leads you to Iggy right now because I don't know what you want for a boss. Also let me know if/when you want another level out of me.

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Sockbat Replica's Profile - Posts by Sockbat Replica

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