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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
Posts by Sockbat Replica
Sockbat Replica's Profile - Posts by Sockbat Replica
Pages: « 1 2 3 4 5 6 731 32 »
First time using ExAnimation: http://bin.smwcentral.net/u/14451/24hoursockbat.ips

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That's fine Corruptendo. There's obviously no rush. But let me know if/when you want more levels out of me I'll gladly make more.

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Cool.. Tommorow evening when the updated claims list is up I'll start claiming more stuff. Seriously now that there is no limit on the levels I'm gonna start submitting more stuff to this hack.

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Alright I'm working on it.. For my claims how about level 4, submap FA, ExGFX104 & ExGFXA0 and Map16 Page 0x4.. Are these okay?

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Originally posted by Corruptendo
Also I had to edit Corrup. Castle a bit because something was making the game freeze but thats fixed now.


Oops.. Sorry I sent you something with a glitch in it I totally missed that. Where was it freezing btw? Atleast it was something fixable but I hope it wasn't something major you had to do. Anyways now for why I'm posting I have screens to show of the water level I'm working on.




Also I used another a second map16 page 0x44 for the background. (If that's a problem because page 0x44 is already being used for something let me know and it'll be easy to change).

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This hack looks like it's really coming along good now. I like what your using for the used blocks. Also that cave looks good.

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Was it the background that was hurting your eyes? Anywho I darkened it so how's this?



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How about if the squares were purple?



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If first you don't succeed...



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What'd you mean by "tight" design?

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Alright the level itself is done. I'm gonna wait until Corruptendo approves of the palette before I make the ips though.

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So wait you also want the exgfx files (which are present in the rom) also included so you don't have to extract them? I hope I understood that right anywho I put them in a zip with the new ips which has corrup isle 3 on it.

http://bin.smwcentral.net/u/14451/Corrup.zip

Originally posted by EvilGuy0613
Originally posted by GoldenSonic15
Since when should illness keep one from hacking?


Probably not in a condition to feel like hacking right now. Sounds like a legitimate reason to me.


I think GoldenSonic15 is being ironic but still I hope it's nothing too serious Corruptendo.

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Nice we're back.. Anywho I'd like to do the Sky Castle level 13A. Sublevels 1E2, 1E3, 1E5. Also do we have a system for claiming custom blocks? Because I wanna use sprites only pass blocks.

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When I have progress to show.

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I don't have a background yet I may possibly claim another ExGFX file and/or MAP16 in the future but I don't know yet it depends on what I decide to use. Also the purple squares are placeholders for the MarioOnlyPass blocks.

http://i185.photobucket.com/albums/x170/SockbatReplica/Skycastle.png

EDIT: @Evilguy www.vgmusic.com

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Originally posted by Diddyboy100
ummm... Where is the Base Rom (<--IPS!)?


There isn't one yet.

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Here's what the interior part of the castle looks like:




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Originally posted by Falconpunch
You'll edit it later, correct? I'm pretty sure you are using palette 6, palette row 3. I'd make the palette light gray with custom palette enabled if i were you.


Actually it is a custom palette. That's why the BG is also purple.

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Alright I found a background for the exterior part of the castle but iunno I'm starting to think the clouds in the background look too much like islands floating in water than clouds. So I'm perhaps gonna play with the palette a bit and/or find another background.




Also I changed the background palette for the interior part. The windows are now pink instead of purple so they standout from the foreground I also changed the color of the spikes to blue so they'll standout better too.



Also I'm updating my claims (I'm also gonna post these on our new website but since I'm yet unsure of who all is using it I'm gonna post em' here as well.) I'm gonna need an extra submap it turns out 1E6, also I'm gonna use ExGFX83 if that's alright and finally I'm gonna use custom sprite slot C for Horizontal Layer 2 Smash - http://bin.smwcentral.net/u/257/L2SmashHorizontal.zip let me know if any of this is a problem.

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I'm almost done with the the Sky Castle but I have a question. What do you guys think I should do with the Boss room. When Falconpunch was running the show he wanted me to leave it an empty room and hold out for that super amazing ASM programmer that was gonna come along and make a boss for me but now that we're under new management do you guys think I should just go ahead and use one of the already existing bosses in either the sprite section or elsewhere(perhaps one of sonikku's bosses).

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Pages: « 1 2 3 4 5 6 731 32 »
Sockbat Replica's Profile - Posts by Sockbat Replica

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