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Posts by Sockbat Replica
Sockbat Replica's Profile - Posts by Sockbat Replica
Pages: « 1 2 3 4 5 6 7 831 32 »
Originally posted by Maxodex
Yeah, that makes sense actually...
I'm not being sarcastic
So, there will be absolutely nothing? It would look a bit weird. :P



Not that weird.. And not exactly nothing either there'll still be coins, lives and stuff. I did the same thing with my hack except for the score I kept that but I got rid of time and bonus stars. Question though if we're getting rid of bonus stars are we still ending our levels with the bonus tape? Or do you have something else in mind?

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Corruptendo I re-uploaded the zip to my file bin this time with the MLWs for your convenience.

http://bin.smwcentral.net/u/14451/Corrup.zip

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Hey Evilguy and/or Shadowfire since we don't have a thread on the other forum to claim actual levels I guess I might as well put this here. I wanna claim 126 with sublevels 1CB & 1CC for a level that was rejected by Falconpunch now that we're under new management I would like to resubmit it to the hack. Evilguy you know the level I'm talking about it's the one that used to occupy 105 and you told me in a PM once to hang onto it incase it got accepted later.

Also the skycastle is done. Tommorow probably afterwork I'm gonna upload an ips of all the levels I've made for this hack like the way shadowfire did where they're all connected on the OW so that ppl can play them and such. As for the .zip with the .mlws and .bins I won't update that until after the SMWCPII deadline as Henix will probably be working on that instead of worrying about the baserom (Which is fine because he's done so much for this hack already) and by then I might have more levels to add to it so I'll just wait until then before I update that.

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Okay but one problem is I don't know where some of the levels are going like some of the levels I made when you look at where they are supposed to go in the worlds and themes list in the dropbox are in weird places. Like 106 which was made before this list was even compiled by Falconpunch has 106 in a slot that only has 2 exits when 106 only has 1 exit. So obviously 106 isn't going to go in that spot so I don't know where it's eventually going to be moved to like even if it's gonna be in the same world. So I'll start the threads for the ones that are in a correct spot but there's others where we really need to fix the list. 102 isn't even on the list. Unless it's supposed to go in the special world because that list hasn't been made up yet.

Also for those interested here's an .ips of all 7 levels I have made thus far. - http://bin.smwcentral.net/u/14451/Lost.ips

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Alright I'm working on a new level it's gonna be in world 2 and it's level 10B. This is what I've got so far.. There's no background yet but it's got pokey's, thwimps I'm planning on using the grey castle blocks I just haven't put any in yet and of course rolling but with different graphics than the original cave story ones. They're those grey spiked balls in this level.




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Originally posted by Wormer21
I know this level is supossed to be like a Cave Story styled level but overused things aren't a good thing in hacks.


Not a Cave Story styled level just using a one of the enemies from Cave Story and not even the original graphics for that particular enemy either (Actually I've never played Cave Story I'm simply using Rolling because I saw a demonstration of what the sprite does on Sonikku's youtube channel and thought it would be a good enemy to use in a level that's all.).

Anywho I've finished the level here's what it looks like now. I've changed the palette because the background I decided to use uses a custom one. but here's what it looks like now that there is a background:




The mouth of that statue is supposed to be a door.. Do you guys think it's obvious that it is a door? Or should there be a message explaining it's a door or should I replace it with an actual door door or is it fine the way it is?



Anywho there's three of them in the forest area. They will take you to cave parts underneath the forest.






Anywho so again Henix I will update my .zip with the .mlws and stuff later when you're done with your SMWCPII level and actually have time to do the baserom stuff so for now I'm just gonna upload the .ips for other members of the team or non-members who are just spectators of this hack right now who wanna play my levels.

Anywho so here's the .ips for those interested in playing my level: http://bin.smwcentral.net/u/14451/Lost.ips

EDIT: Also eXcavator I've played your castle the level is good just a few things. For submaps 19C & 19D you need to go into the "Modify Main and Midway Entrance" screen and change the FG=C0 to FG=00(the one a the top of the list not the bottom) and BG=CO to BG=60. Also give the player more time by the time I got to the boss door I only had 49 seconds left on the clock. Other than that the level seems fine.

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How about this for the ground:



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Some screens from the latest level I just finished 10C






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Originally posted by Maxodex
@Sockbat Replica: Screenshots look nice! But what the hell are those flying apples? ._.


You think I need different graphics for the falling spike?

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This 3-up moon is a little easy to get isn't it?



Also you use level 106 as a submap.. It's probably better to use levels that are not accessable from the overworld as submaps.

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Originally posted by eXcavator
Also, I don't think that the actual overworld levels that are open/claimed/completed is being updated, or the credits list.


Some of the stuff on the overworld levels list is also incorrect. When Falconpunch put it together he listed a level I made 106 as having 2 exits when it clearly only had 1. So the list reads:

b106: Underwater Forest [Exits: 2]
12D: Abyss [Exits: 1]
136: Underwater Forest Surface [Exits: 2]
12C: Island [Exits: 1]

So some stuff on the list is gonna need to be fixed/moved around.

Originally posted by eXcavator
Question: If we use a block/sprite/ExGFX file/port/patch from SMWC, do we add the creator's name to the credits, or just when someone makes something specifically for the hack?


Very likely whoever uses something made by someone else in the hack should keep track of who made it and perhaps when we are ready to do the final credits later on down the road each member could PM a text file or something of peoples things they used to whoever ends up doing the credits sequence.

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Originally posted by eXcavator
Something else that I forgot to mention is that in the text doc that is linked to in the first post of the new thread, World 3 is skipped completely. Was W3 cut out of the hack? I hope not, I really wanted to make a haunted forest level.


If you go into the display cased Lost in the Forest thread you will find this:

World 3:

01D: Haunted Woods [Exits: 1] (Possibly Evilguy's level)
11D: Haunted Iceberg [Exits: 1]
00E: Haunted lake [Exits: 1]
137: Haunted Woods [Exits: 2] < Diddyboy100's claim
12A: Haunted Ghost House (What.) [Exits: 1]
009: Haunted Sky/Bridge [Exits: 1]
10D: Haunted Castle [Exits: 1]

It just wasn't added to the dropbox list.

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Is it possible to get layer priority to work on a vertical level?

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Level - Change Properties in Sprite Header

Then in the pulldown that says Sprite Memory change it to 0E that should fix your problem in the second room.

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Originally posted by ShadowFire
also can we wait until we have a new basrom before the new thread is made? K


Actually who is gonna put together the baserom now that Henix is out? Just out of curiosity so I know who to send my files to and stuff. How about I just post the link here - http://bin.smwcentral.net/u/14451/SockbatLostInTheForest.zip

This .zip contains all the .mlws and ExGFX and stuff I've been using.

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ExGFX82

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Originally posted by eXcavator
Thanks. Did you draw that yourself? It is very nice.


I can't draw.. So they are all rips.

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Excavator if you're doing the baserom then you should start the new thread that way you can update the link on the main page everytime the baserom gets updated.

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Yeah or perhaps one of us should even PM a moderator to let them know what we are doing.

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Good luck with the new hack man.

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Sockbat Replica's Profile - Posts by Sockbat Replica

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