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Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
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Posts by TheSuperRotom
TheSuperRotom's Profile - Posts by TheSuperRotom
Pages: « 1 2 3 416 17 »
Ok I have a thread of my SMW hack of a remake of SMB1. Currently at Beta 2 (Available on this site soon). Here you can request different music, changes to the Levels/OW/etc., and more. However there is only a few things you can request (I will post another thread for why).

Things you can request:

Different Music/New Music
A new intro
Some extra warps
Different Graphics (Not Custom)
Change of Background
A Custom OW
Different OW Music (Not Custom)
Different Level Names (Rarely Done)

Thing you can Not Request:
Custom OW Music (in other thread)
Custom Blocks
Custom ExGFX (in other thread)
Custom Sprites (in other thread)

Enjoy!
http://imageshack.us/f/696/background243.gif/

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Originally posted by Bubble34500
Page not found.

Your block will play a sound effect when they disappearing like SMG ? If there is, it can be awesome


Yes they do.

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How are you making the points where you need stars to advance to more galaxies?

And if you are make a screenshot

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Originally posted by MarioStarLuigi
Originally posted by TheSuperRotom
How are you making the points where you need stars to advance to more galaxies?

And if you are make a screenshot

In Keytastrophe, SNN used blocks that would do something after you triggered so many exits. Maybe Koops could use those.


Hmm.. I've never played that hack but thanks for the answer.

Also I want an update to the Overworld of the hack (that's want I ment ) (I know bad spelling)(by saying make a screenshot).

Also Koops, Why SMG16? I don't get why it couldn't be SMG+ or SMG2D.

Please respond.

Originally posted by Koops
I have some bad news.
My grandpa has died today.

Sorry buddy, I remember how I felt when my Great-Grandma died last year

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Hello again, welcome to the M&LDJ Thread. Here you're able to become a Beta Tester or suggest ideas, or make custom music, join me and make some of your own levels, etc.

Story:

One day Mario & Luigi were playing in Yoshi's Island in Dinosaur Land.

They decide to split up and go around and might find something cool (Alpha Version 1 will be available after Alpha World 1 is done).

Here's some screenshots Title 1</a>" alt="">
1. That was the title.

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Originally posted by andy_k_250
You need to be able to upload your screenshots somewhere, and once they are online, you can get links for them. Some services include webs.com, Photobucket, and more.

I have done so on webs but it still says X.

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Originally posted by MarioFan22
OK, here are the screens for those who can't see them and my opinions on each one.

1. The '2' in 2011 has a bad palette.
2. The file select menu will cut off the text where it is now.
3. Use the numbers at the top of the 8x8 tile selector window. Don't mix them with the Nintendo "1990,1991" numbers as they look bad. Also, use the "Home" and "End" keys to change palettes.


The text box doesn't make much sense. Also a different intro level would look better.


This looks flat and boring. Add in some hills, enemies and decorations like bushes.


The note block has a bad palette.


1. Why all the clouds everywhere?
2. Looks flat and boring.


1. Bad note block palette.
2. Looks bland.

If you want to post screenshots in future, then upload to an image hosting site like imgur and in each picture copy and paste the IMG code here.


1. No it won't. And here's a screenshot showing it. . Second, I will fix the 2. Thanks for showing them correctly.

2. The thing is that the story takes place on Dinosaur Land, so...um... wait what was the question again?

3. That is only the start of the level. More hills are later. Yes I will add more decorating later. As I said, this level is in it's alpha meaning might be changed/edited.

4. It is a vanilla hack, so get used to it.

5. First the clouds. Yes I know they look misplaced, but I needed a way to show it's not all the way underground. Second, you come here to get the Yellow Switch after the Green.

6. First, same answer as #4. Second, same answer again as #3 and also again same answer as to #4.

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I think FuSoYa would be proud to see this hack complete. #w{=)}
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TSRP2 was a great completion due to being the first in the TRPR series to use (Ex)GFX.

I'm glad you remaking this game with the first one. Good luck and keep it up!

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Here's my hack.
Custom BG
Use of different Level Modes

Here it is!
Enjoy! Some levels are placeholders
[url=http://www.mediafire.com/?5qn7q3o77u89qnn#1]

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Great job and keep it up.

New characters mixed with classic characters. Perfect.

Pose when you press up #w{=)}

Again, good luck :(

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TA-DA! :)

You have gotten on the front page!

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I can also test

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Accepting testers now! put this link in your web page status bar:


NOTE: Look at next post for IPS.

Oh yeah, this hack right now is on a standstil . I have a side hack (you can find it on the forums) that's a prequel of Super Mario World and Super Mario Bros USA & 3 but the sequel of SMB1 and SMB2.

yczedit: ROM link removed

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Here's a IPS.

http://www.mediafire.com/?21r8apgy9rlaaz1

There. I hope you are #w{=)}

(Groan :() :D

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Originally posted by MarioFan22
The IPS isn't working. Did you use a clean SMW ROM?

Yes I used a clean SMW ROM as my unmodified ROM in Lunar IPS.

Check to make sure you have the ROM filename different from the IPS or it can glitch out.

(Plus I use CoolROM to get my ROMs so that could be your problem to.)

8>

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Originally posted by MarioFan22
The IPS isn't working. Did you use a clean SMW ROM? The ROM you need is "Super Mario World (U) [!].smc"

No, I won't post a link to one as it's illegal. Use Google (or whatever search engine you prefer) to find that.

Use this Clean ROM Verifier to check if your SMW ROM is clean.

Originally posted by MarioFan
Another thing, the name of the unmodified ROM I get is Super Mario World.smc not Super Mario World (U) [!] because when I first used that type of ROM it would glitch out.

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Can I have my hack, Mario and Luigi Deep Journey tested.

Thread and Link is in it. http://www.smwcentral.net/?p=viewthread&t=51353&page=1#p844289 Yes, both a bug and Play tester. Post you're thoughts in the thread.

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Here is a new one made using LM!

Enjoy it!

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Hey FPI, are you going to change the OW from TSRP2? Or are you not?

And if you are, Give some screens.

Originally posted by andy_k_250

andy_k_250
I have one little comment about this foreground:

First off, it looks great. It works really well for desert levels. The only thing that bothers me, though, is that the strata are pointed vertically, instead of horizontally (or at least slanted) like they would be with most sedimentary rock layers. This is a really minor nitpick, but I thought I would mention it. If you leave it how it is, it will be fine, but it just struck me as odd. It's a really minor nitpick though.


Yeah, It looks too complacated.

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TheSuperRotom's Profile - Posts by TheSuperRotom

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