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Posts by TheSuperRotom
TheSuperRotom's Profile - Posts by TheSuperRotom
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Out of curiousity, would it okay if I photoshop my head onto Mario's head?

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Originally posted by leod
Originally posted by TheSuperRotom
Out of curiousity, would it okay if I photoshop my head onto Mario's head?

No.

Oh, okay.

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Not sure if this breaks the "no more than 8 channels" rule, but could someone port NSMBDS's desert theme?

MID: http://bin.smwcentral.net/u/14538/BGM_SABAKU.mid

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Is it possible? Or does the level need to have a specific GFX Tileset?

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Originally posted by LadiesMan217
They're triggered when the GFX header of a level is 2, 6, or 8.


No I mean the used ones when you enter a Castle/Fortress and a Ghost House.

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Is there a "donut lift" block? If not would it be possible as a block and not a sprite?

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The block still requires the custom sprite to be in the level, right?

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Also if you could think of a good subtitle, PM'ing me or posting in this thread would be helpful.


A bit late, but here it is! And since this is just repeat of my project from Summer C3, which was a repeat of my project from C3 2012, I might as well retell of what New Super Mario World is.

New Super Mario World is my hack of Super Mario World that demakes New Super Mario Bros. for the DS. Every level from NSMBDS will be ported over, with some changes due to hardware differences.

Screenshots:



Early levels have been updated to look better and are more closer to NSMBDS.



In some levels this drastically changes the level design!



A sewer that was somehow made *LESS* shitty.



Levels have been given Yoshi Coins that didn't have them before.



The Desert Hill Castle.



And a snow level. Good thing snow =/= ice.

Bugs:

Anything listed here, except 4, 5, and 6
Originally posted by Santa Rotom
2. Sand doesn't fade out properly in 2-1, 2-3, and 2-4.

This now also applies to 2-5 and 2-6

Path leading 2-6 doesn't reveal.

3-A and 3-2 Don't have names yet.

Anyways I hope you look forward to this, and I hope I actually get what I want to get done for Summer C3 2015.

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Hello again! Once again I would like to get a userbar.

This time the level is #001 in Lunar Magic, and here's the patch.

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Now that this is officially released, I have a few questions.

1. WHAT DO I DO IF I NEED HELP

2. Have you informed Azentiger yet?

3. So what's next. Something new, or Mario's Strange Quest V1.7?

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To reply to what you said, TRS, most of the sprites that are missing are missing, because nobody has made an SMW sprite for them. Plus I am only one guy. Anyways, here's a list of sprites missing

Spin Block
Sushi
Sushi Generator
Lakitu Generator
Yoshi's Island Flippers (The ones that are only one-way)
Ground Piranha Plants
Giant Ground Piranha Plants
A generator that causes the tide to rise when a P-switch is pressed that actually works
Cheep Cheep with a Coin Trail
3 Platform Spinners from Donut Plains 3 that work in vertical levels.
Cheep Cheep Generator
Giant Cheep Cheep

Also I tried to get Pile Driver Micro Goombas in 2-5, but the game crashed if I inserted them.

The point is, ASM is NOT my strong suit, and if you expect something better, I'm sorry. also

Originally posted by TRS
and it doesn't look like anything was actually tested.


Note that this was indeed a bit rushed for Winter C3.

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I guess I'll enter again, (I was 8SomaCruzes last year) with an Medium Level name.

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Wow it's been a really long time since I've been here. I was wondering what do I need to do differently if an xkas patch requires free space.

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And while I didn't get this project for C3 done, I still want a userbar for it. It's called Wario Land 6 and the level I want is level 104. Here's the link, It's not finished but blargg...to it.

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If anything, I would want the SMAS version of SMB1's graphics

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All right, I didn't get this done in time for C3, but I might as well have you test it. Notes are that YI2 is unfinished and YI3 is the last level.

Here

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I'm still waiting for Mario's Strange Quest 1.7...
Not that it matters since this hack is actually good.


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I'm currently doing a randomizer playthrough of Pokemon Black and I can't decide whether or not to evolve my Gloom into a Vileplume or Bellosum (apologies if I butchered either of those names). I have both stones for either one and I couldn't decide. Any ideas?

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Any idea why there's a muncher on the banner.

And yes I know this might be a stupid question, but I'm just confused.


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I did this by accident while editing, and the window is too big for me to reach the resize button in my highest resolution on my monitor. Is there any way I can fix this?

Link because the image is too big.

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Pages: « 1 214 15 16 17 »
TheSuperRotom's Profile - Posts by TheSuperRotom

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