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Posts by TheSuperRotom
TheSuperRotom's Profile - Posts by TheSuperRotom
Pages: « 1 2 3 416 17 »
Ehhemm!

We're having problems

That's, not better, hold on!

There we go!

Welcome to "A Super Mario Adventure" a game where any of you New or Old can make levels for this hack (unless they're kaizo). Another Thread will be made for level pics and another for ideas. Here you can put down you're thoughts.


What you Can Do:

Make Custom Music, Cutsceens, ExGFX, ect.

Make Levels, Hard or Easy

Put ASM

Lock the hack (Only after it's done)

What you Can't do:

Make Kaizo like levels

Use ANY type of trap

Use a Glitched Sprite or object


That is all! ROM link will come once I have atleast 10 People join in.
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Ehhemm!

We're having problems


That's, not better, hold on!

There we go!

Welcome to "A Super Mario Adventure" a team hack.


The idea came from SMWCP and the new SMWCP2.

Story:

As Mario saved Princess Toadstool (yes her name is back to Toadstool), Bowser knew the curse he had sent before would be broken. He decides to kidnap her again, but in a different way. Meanwhile, Mario and Luigi read an ad about Bowser having stolen the 7 sages from The Legend Of Zelda. Mario needs to rescue them!

All people (except admins or Staff) can make a level or an OW.

Custom Anything is allowed.

Alright then, here are the 7 worlds.


World 1: The Amazing Secret Path
Level 1: Unknown Being made by: Artemiscat55
Level 2: Unknown
Level 3: 2 exits, Unknown (basically every level is unknown of the name)
Level 4: ? (I'm using this for short of unknown)
Level 5 Hidden, ?
Tower: Hidden, ?
Castle: ?

World 2: Sonic Hill Zone
Level 1: Green Hill Zone

Level 2: Marble Hill Zone
Level 3: Emerald Hill Zone
Level 4: 2 Exits, Angel Island Zone 1
Level 5: Hidden, Angel Island Secret

Level 6: Burned Angel Island

World 3 & World 4: The Second Reality A (I really want FPI to work on these worlds) & B

These worlds levels depend on FPI. If he doesn't want to join in, these worlds WILL be changed.

World 5: Termina Fields

Level 1: ?
Level 2: ?
Level 3: ?
Level 4: 2 Exits, ?
Level 5: Hidden, Ganon's Hidden Castle
Castle: ?


World 7: Hyrule Fields
Level 1: ?
Level 2: 2 Exits, ?
Level 3: Pass the Guards!
Tower: ?
Bowser's Castle: Same as Front Door (meaning the same level)
Ganon's Castle: Same as Back Door (Except leads to Ganon, not Bowser)

Join if wanted.

Members on hold:
Artemiscat55

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The Castle is next WYE. All I think that is needed changed is, add a few new bonus blocks. And a while back, one person mentioned an Idea about a couple of bonus behind the seceen's look about the game's progress and also ideas, where they came from, also About the making of the game, like the History of it. I think he got the idea from ASM's Bonus World

Any ideas?

Edit: I like the star coin feature WYE!

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Originally posted by Giant_Shyguy
Originally posted by TheSuperRotom
5. First the clouds. Yes I know they look misplaced, but I needed a way to show it's not all the way underground. Second, you come here to get the Yellow Switch after the Green.


Uhm, if it's underground, it's underground. The only way to show clouds is to go up. There are no clouds underground, AT ALL. Even in a normal level in reality, the only clouds that can be with in reach are fog.

So take out the clouds. Even if the "underground" is above, it's impossible to have clouds inside a cave (and again, unless it's fog, which that isn't)


How or what Level Mode do you need for the fog?

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Well I have played up to World 3 in Version 7.1 and I liked it. You're own music by you and Music from the site.

Well, here's what I would like.

(Note: When I say ?, I mean something I don't know yet)

I think that there should be a bonus level, one for Luigi, one for Kood.

Also, Kood and Luigi should have different abilities besides Fireballs. Kood could like not get hurt while ducking, and Luigi could Double Jump.

I hope you think about these ideas.

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Originally posted by JowTH

Edit: Also, stop using these colored fonts, it's annoying.


Sorry the only reason for them is because I don't have a layout :(

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Alright guys, I have edited the Sub area of Level one, here it is! Upgraded Sub Level 1 Area</a>" alt=""> Okay, might look a little weird, but it finally worked! Thanks Andy_K_250! Does that look better. Again Here's the differenece.

Old: Level 1 Sub Area</a>" alt="">
New: Upgraded Sub Level 1 Area</a>" alt="">

Comment what you think.

NOTE: This change is NOT in the Alpha version I have given you, It WILL be in Beta 1.

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:) I'm back! Here's the other hack I talked about in the M&LDJ Thread. This is the MAIN hack of the two. It takes place 20 years after Super Mario Bros. New OW, New Music, new GFX and More. Now here's the screens. #w{=9}
1: A Title Screen Title Screen and Version 2.0 of Mario</a>" alt="">
2: Story. Story</a>" alt="">
3: Sub Map 1 New Overworld! Sub map 1: Mushroom Kingdom</a>" alt="">
4: Start of level 1 (NOT a 1-1 Remake, this is new) Start of Level 1</a>" alt="">
5. Fixed Piranha Plants Photobucket</a>" alt="">
6. Part 2 of the story. Photobucket</a>" alt="">
7. New Save Rooms (I just used level 139, *hex numbers* a test level that can be named. Photobucket</a>" alt="">

Mario's new GFX are incomplete, so don't say anything about him.

What'd you think?

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Originally posted by Kurt91
Did you fix the glitch the red-stemmed pirahna plants have, and just recolored it back to red for appearance, or did you keep the glitchy bits? I don't recall exactly what it causes, but bad things supposedly happen when those are red.


Those "bad things" are that they still pop out even when you're next to the pipe, but they're aren't like that.

Originally posted by Kurt91
Now, you wrote that Mario's graphics are incomplete, so I'm not going to complain about it. I am curious, though, about what you're wanting to do with them. Are you going for an NES Mario look or something?


Yes you are right, I won't be posting a demo for this untill he's complete. Again as I said from M&LDJ,
Originally posted by myself
I have a side hack (you can find it on the forums) that's a prequel of Super Mario World and Super Mario Bros USA & 3 but the sequel of SMB1 and SMB2.

It's no longer a side hack, it's the main hack, but that's why the GFX change.

ALSO: What should be the name. Super Mario Bros.: The Attack, or Mario & Luigi: The Attack. Tell me what you think!

Edit: Yes I changed the glitchy fish stem on them. I also used the fix patch.
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OK here is where you can post you're thoughts on the current Beta/Version/Alpha version of the game. The current right now is the Alpha Version. Download it here.

Here's how you % it.

5% Title

50% Levels and Design

10% Music

40% Overworld

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Alright guys here's two new Updates. The first one is a Easter Egg, and the other is a preview.

1. This is in Castle 1/Exit #3. You can choose what path you take and either way you will beat the boss. I'm currently working on the preview and this level. Here it is! World 1 Castle Easter Egg</a>" alt="">
2. This is the preview of the 2nd Sub Map (in normal SMW it was the Main OW but it's now a sub map. These's only four sub maps. Yoshi's Island, This one, Special World, and Bowser's *Censoring due to spoilers.* Castle. Once I release the final version to SMWC I WILL put what it is.). It's name is, well... ...Mushroom Fields! I'll tell you what's what after the picture is shown. Here's the preview.
Mod edit: Please don't stretch the tables.
First, the green island is Mushroom Valley. The rocked in area is how you get to Bowser's (***********) Castle. Last, the brown land is first how you get underground, and it's name is Mushroom Hill Zone (Bet you got the reference!). If you're wondering why it looks weird is because I haven't put the map in the map area. So had to print screen and remove everything but the sub map.

Other things:

1. @Wormer21 said:
Originally posted by Wormer21
Looks much better! Nice idea with the ghost house grass in a cave. It'll be hard to make something with it because it doesn't have any corner tiles, edges and slopes but I think there's an ExGFX file which is an expansion of it. Also, the fog also fits with caves. Probably best for ice/fire caves.
Sadly, I don't understand YY-CHAR enough to use EXGFX. I CAN use GFX, but not EXGFX, which doesn't use the new tiles everywhere.

2. JowTH said:
Originally posted by JowTH
Is the Gfx Index, not the Level Mode.

Also, change the Gfx Index to 5 or D (in the blue Poison Mushroom), and then click on the fishes and change the "Layer 3 Options" to Tileset Specific.

and.
Originally posted by JowTH
Edit: Also, stop using these colored fonts, it's annoying
I know but the only reason I'm doing it here is because I want you to know this is to reply to somebody else said.

Edit: I'm sorry mods, didn't know that :). Everyone learns something new everyday. Also, I got the Islands wrong (or I just decided to switch them around.) Mushroom Hill Zone is the Green Island because in Sonic & Knuckles, Mushroom Hill Zone Act 1 is green. Now I'm going to use Lunar Magic's new feature of putting Mario & Luigi in two different spots. Mario will start in Yoshi's Island, while Luigi will start in a Luigi only level in Mushroom Valley (Play the alpha, and go to Yoshi's House and read the message.). Do you think I'm using too many Sonic 3K/Sonic & Knuckles Elements?


I will put a reply ANYONE who posts saying something about this hack or another one of them. Something I'll do different is that if you're post get deleted I'll put down my reply too. NOW is the time to test the hack because soon it'll be replaced with the new version, Demo 1/Version 0.0. So do it NOW!

Double Edit: Okay In my next post I will ask you a very important question, If the answer is no, Demo 1/Version 0.0 might be delayed!
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Hey I wondering why I Mario's palette was messed up, untill I read Wormer21's Reply. I want to know when this takes place in the Mario series, or is it Before or After the Mario Series as we know of right now?

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Also, use the used up path tiles (the ones you select when you make events) in the sub map of Yoshi Plains 4 map. It looks like it's a path you can't take, or the palette of the used up path tiles are the same as unused path tiles. How to insert GFX into a ROM (not EXGFX):

1. Press the
red mushroom in Lunar Magic.
2. It'll say there's no GFX folder. Don't lose hope.
3. Repeat Step 1.
4. (If you haven't already) Get
YY-CHAR SMWC's tools.
5. Find a GFX file. (tip: Make sure it DOESN'T say ExGfx** (* standing for a number from 80 or higher.)
6. Extract the file you downloaded to the new
GFX Folder.
7. Back in Lunar Magic, go to "Options".
7. (If you haven't already. If you have, skip this step) Click on "Use joined GFX Files" and repeat Steps 1 & 3.
8. Open up 2
YY-CHARs.
9. Load the new GFX File and AllGFX.bin (the result of Step 7).
9. (If you haven't already) Open up
ZSNES and make a save state in a level.
10. Load that save state in YY-CHAR.
11. Click on the GFX File from the D(D means downloaded for short)GFX file and press Ctrl + C (keyboard)
12. Find the tile the GFX file from the DGFX File replaces.
13. Then press Ctrl + V.
14. Repeat Steps 11 to 13 untill you're done.
15. Back again in
Lunar Magic, press the Green Mushroom.
16. Now switch levels.
17. Now vice versa.
18. Now test.


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I really would like a port of the Mario House theme from Paper Mario N64. I use AddMusic 1.40. If you need Carol's More.bin/SPC Patch, could you tell me where to get it?

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Mods, could you close this thread?

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I plan to enter. Also, because of this contest, I now can use ExGFX :)

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Well I KNOW how to insert custom music (except those using more.bin) but the song I would like isn't on the site. I also DO NOT know how to make music. The song is Metropolis Zone from Sonic 2. Also BTW, Is there a limit to how many levels we can post? Because if we can, I also want Spring Yard Zone. If only one, just Metropolis. Remember, not to need more.bin, or at least link me so I can find it.

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I use a outdated version of Addmusic (it was here untill Hungdofu, or something made the "only version that works" version.) called, I belive (I'm right unless I'm looking at my Pokemon Addmusic) it's called AddMusic V.1.40. Sampled is a yes.

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It's just the fact when I tried it, it never worked. Every tutorial failed, and (this might change due to me just learning about this kind of thing from MarioStarLuigi) whenever I used it, the OW would glitch and any levels with custom music would crash, even though I would get no error in LM with custom music in the OW being used.

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Originally posted by Darkark
@TenPoundHammer
@TheSuperRotom

I'd be willing to test for both of you


Great, here's my IPS (this one works unlike #1). Here it is!

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Pages: « 1 2 3 416 17 »
TheSuperRotom's Profile - Posts by TheSuperRotom

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