FuSoYa, would you be open to adding some negative numbers to the list of values under Initial Y Position/Offset in the Advanced bypass settings for layer 3, please?
I have this code that allows layer 3 tides to be used in a horizontal level that has vertical scroll enabled; the code prevents the tide from scrolling up/down with the camera, although when I asked Erik to look at it yesterday, he told me that LM3 broke the code.
Now, that code would end up obsolete if negative numbers could somehow be implemented into the setting I mentioned above (for example, setting the Initial Y Position/Offset to -080 in Yoshi's Island 4 would make the tide height the same as it is in the original game), so yeah, if you could make that adjustment, I'd be grateful.
Edit: Allow me to post some screens to show why I wish for this adjustment (the first one shows the height of the tide when the advanced bypass settings for layer 3 are enabled; I have the Initial Y Position/Offset set to 000 here). All 3 screens were taken from Yoshi's Island 4, with vertical scroll enabled (of course, as you can see, I did make some level edits).