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Posts by Knight of Time

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Those power-ups look really cool, Schwa! I see they mostly came based on items in Chip's Challenge, am I right?

I have a suggestion though, any chance you might do Pseudo Powerdowns (like a status condition, but they should be temporary), like making some that disable certain moves other than jumping, or making certain tiles harmful if you are on/in them too long?

Of course, I would also suggest "antidotes" for them, if they could be considered.
S.N.N., any chance you could do BGM #20 from Kirby's Dreamland 3 please (it's the music from 1-1, 1-6, and 5-2)?

I have a link to a good midi of the song on VGMusic:

http://www.vgmusic.com/music/console/nintendo/snes/K3-Number_20.mid

I've been liking many of the songs you made here already, they virtually never disappoint me.

That last request sounds much like a variation of the sprite smashable block, that reminds me, can anyone make a block that can only be smashed by a Chargin' Chuck?

Thanks in advance.
Originally posted by Question
I'm wondering,where is this sprite smashible brick?
EDIT:in blocktool


It's block 57, this version can only be destroyed if a shell hits it from below or either side.
Originally posted by Mokou
Originally posted by Knight of Time
Originally posted by Question
I'm wondering,where is this sprite smashible brick?
EDIT:in blocktool


It's block 57, this version can only be destroyed if a shell or other throwable objects hits it from below or either side.

Fixed for the truth and the sake of avoiding /facepalm


Funny, I thought only shells affected this block, my bad.

Serves me right for talking about a block I haven't even used in my hack...

Hi, I was just thinking about the possibility of using the Yoshi's Wings more than once in my hack (the first time around is not going to be for a while though!), and I wanted to ask something really important about them. In the GBA version of SMW, when you grab one, your Yoshi's colour doesn't change to blue, unlike in the SNES version, where you get a Blue Yoshi every time you collect a Yoshi's Wings.

My question here is, is there a way to allow Yoshi to keep his current colour when you grab a Yoshi's Wings, when he's Green, Red, Yellow, or Blue?

Thanks in advance.
Hey, I just thought of something regarding submitting a hack, is it a bad thing if you get a delay of several seconds before entering a level (the fastest way around this though, if you're playing a hack with areas of slowdown like this kind, is to use the Turbo key in the emulator you use)?

Reason I wanted to ask is, a few of my levels have this problem when you're entering them (or (re-)entering a different area within the level), and I hope this won't be too much of a hinderance when I release my final, five world demo someday.
Great, thanks Mattrizzle!

One last question, will this allow a red, yellow or blue Yoshi to keep his colour?

Edit: n/m, I noticed it works for all four Yoshi colours, but I guess I ought to ask a couple of questions, not related to the topic here, but still a couple more Yoshi's Wings questions.

First, how do you determine what bonus area you warp to when you grab a Yoshi's Wings?

Second, without using spikes, lava, or anything similar that is also hazardous, how do you make falling in one of the bonus areas fatal instead of a way out of the level?
Anyone happen to have the address for the palette of the creating/eating block sprite? In LM, it uses palette 8, but I'm hoping, and quite certain, there is a way to make it use a different palette.

Thanks in advance, as usual.
Oh, so I guess the bottomless pit thing doesn't work in either of the two areas where the Yoshi's Wings can take you...I was hoping there would be an address for each you could change to make falling off the screen fatal without lava, any instant kill block, and so on, but oh well.

If there is an address above that can be changed here, please let me know about it.
Originally posted by Merio
Well, I want a pipe that you only can enter when the POW is activated. Thanks in advance.


This one's easy, all you need is a Blue POW Only Block or a Silver POW Only Block (both are in Block Tool), if you're using a horizontal pipe, you only need one block, which should act like the bottom of an exit-enabled horizontal pipe (13F), if you use a vertical pipe, you need one block for the left side, and one block for the right side (basically two separate entries; one has to act like tile 137 and the other has to act like tile 138).

Whenever the appropriate switch is active, you can enter your pipe, when it isn't active, you cannot enter the pipe.

Hope that helps you.

Hey S.N.N., just wondering, but how far along is the Kirby's Dreamland 3 song I requested a few weeks ago?

I can't wait to hear it, so I guess I only need to ask once.
Okay, I'm certain someone requested the Dragon Coin sprite at one point when mikeyk was more active (he did make it; there is a video of it on YouTube, but I haven't seen its release yet), if possible, can anyone here possibly give me a working link to this sprite if they have it? I've been working on a layer 1 blizzard effect for at least one snow level in my hack, and they've been clashing here.

Thanks in advance.
Hi,

I recently began work on the ice castle in my hack, with the use of a block snake made up of Davros' creating and eating block sprites, which luckily, I made a perfectly working path for.

I found myself easily able to change the palette in the configuration editor that comes with Sprite Tool, and on top of that, I was able to give these customized creating/eating blocks a new look, looking like the SMB3 ice blocks that you can jump on, but I've got a dilemma here with the creating block sprite.

I'm not sure if this is done in the ASM file, but how do you configure what block it actually creates?

The reason I'm asking is, I've found that YY-CHR apparently cannot edit the GFX of the brown used block, which is what is created by default (if it actually can change the used block's GFX, please let me know!).

Anyway, thanks in advance as always.
Thanks, I got it now.

And yeah, I already knew jumping on top of a brown used block or a block acting like one would trigger the block snake prematurely. I had to put a power-up in plain sight at the start instead of in a ? block, but that's okay.

Anyway, I guess this can be closed now, it served its purpose perfectly.
Okay, I'm not sure if this is possible at all, but could I have a block version of any of the various sprite shooters (that can be configured in the ASM file to what regular sprite it shoots; I don't think this would work with custom sprites), please?

The reason I am asking is fairly simple, I made a couple of vertical areas in my hack with auto-scroll in them (one of them scrolls up, the other scrolls down), and since those kind of areas have a severe limit on the sprites that can be used, having a few of these blocks may come in handy later in my hack, just incase I made a level with rising lava, heh heh.

Thanks in advance.

Shoot, nearly forgot about that, my bad.

Okay, could I request something else please, a Thwomp that initally falls down when Mario/Luigi gets near it, BUT when they land on the ground, they move horizontally toward the player, regardless of what side Mario/Luigi is on in comparison to the Thwomp. It's basically a "combination" of the vertical and horizontal Thwomp, a sprite I remember seeing in a couple of Anikiti's hacks.
Hey, just playing through the first 2 Extra levels, are my eyes deceiving me, or is the Yoshi in these stages greyish? I thought they were supposed to be white in those levels?
Hey Tweaker, I've been noticing Tails is going to be in the next version of S1MM, any chance of adding Knuckles too? It would be a nice change to try the levels as him, even if playing as him makes them a bit harder.
http://www.smwcentral.net/download.php?id=15&type=patches

/\ That's the patch you need there.