Language…
11 users online: amie5057, AntonioBaptista, Big Head, Doopu, Doubldoom, KennedyBR, mario4, stormflowermario, TheMorganah,  xHF01x, Yutuz - Guests: 104 - Bots: 117
Users: 70,177 (2,559 active)
Latest user: brenknife

Posts by Knight of Time

Knight of Time's Profile → Posts

Those are some cool looking sprites codfish1002! I wish to ask a few questions about them though, first, can the Slugger currently hit Chomp Rocks like in YI? If not at this time, maybe in a future update?

Second, if the Snapjaw is placed in water, will the player be completely safe from it as long as they never land in the water?

And third, does the Karbine follow Mario vertically, like in DKC3?

Again, great job on the sprites!
Wow, those are some awesome looking sprites, RussianMan! I'm especially amazed with the new Pokey variants, especially the ones that can throw their segments at Mario. They kinda remind me of jumping cholla cacti in a way.

I also really like the rotating any sprite, now that may come in handy in certain situations depending on the sprite(s) used with it.
Oh wow, WYE this is simply awesome! I had been very tempted to use some NPCs in my upcoming SMW hack, and I have a good feeling these NPCs will work perfectly for me, so thanks for making them! I look forward to downloading them someday.
Like everyone else, I'm glad to see all of these sprites done! Also, I'm especially thankful you put wings on the flying rope. Overall, great job on the sprites, Von Fahrenheit!
This is quite interesting, Katrina! I wish to ask a couple of questions about it, though.

First of all, does it preserve layer 3 tides, or any of the default layer 3 BGs in SMW (e.g. the rocks BG used in layer 2 underground levels, and the windows BG used in layer 2 castle/fortress levels)?

Second, what's the maximum amount of characters a message displayed with this patch can have?

Anyway, nice looking patch.
YY-CHR helped inspire you to create your username here.
/\ well, yeah. Art isn't really my strong suit.

< has made some pieces of art using red, yellow, green, and blue as the main colors of the art.

\/ has made a piece of art with overlapping colors in it (e.g. yellow over red or green)?
Name: Layer 2 On/Off Switch for vertical levels
Type: UberASM
Description: UberASM that makes layer 2 slowly scroll to the left when the On/Off switch is set to On, and to the right at the same speed if the On/Off Switch is set to Off; when it scrolls as far right as it can, the On/Off switch should go back to On so that layer 2 can start scrolling to the left again. I'm hoping it'll work just fine in tall horizontal levels, plus this should stop layer 1 from scrolling to the right, so that no matter how many screens tall the level is, it's still only one screen wide.

Thanks in advance.
/\ I've already gotten my first vaccination, but I'm staying in my home province for now.

< is hoping to see a RL friend this month if she is up for doing our province's annual "Burger Love" event

\/ has had a burger with just ketchup and mustard on it?
Even though I can't eat peanut butter due to my allergy to peanuts, I've enjoyed WowButter (a substitute that tastes just like peanut butter) on rolls, crackers, and toast/English muffins (on the latter, I've also had it with jam, jelly, or slices of banana).
/\ has presumably beaten at least one Kaizo SMW hack 100%.

\/ attempted to do a TAS (tool assisted speedrun) of each main series Mario game, but got a Game Over on the last level of each game.
Name: Disable Tile Priority on Death
Type: Patch
Description: A patch that tweaks Mario's OAM settings so that if he loses a life, he always goes in front of specified map16 tiles, even if those map16 tiles have priority enabled.

Thanks in advance.
Originally posted by Infinity
Happy Birthday Knight of Time


Thanks for the birthday greeting Infinity! :)

I can hardly believe I'm gonna be 40 in two years. Even more funny, my new age (38) is the reverse of the last two digits of my birth year (83)...has anyone ever noticed that?
(restricted)
/\ eh, maybe just a little (it's not really silly IMO)

< is known to say "That's Mister goose to you" to my mom every time she thinks I'm doing something silly and calls me a goose (after all, saying I don't have a sense of humor would be an understatement)

\/ is a master of being sarcastic
Originally posted by MarioFanGamer
Question: Should Mario always go above the foreground or only above certain tiles? Because the latter is just impossible on the SNES (without changing the tiles priority and I'm not going to do that), priority is all or nothing.


I'd prefer he always go above the foreground (I realized that option would be easier anyway, so I'm sticking with it). Now, being as the castle and cave lava tiles are the only tiles with priority on by default (to my knowledge), would making them the only exceptions to the patch be much easier than only making Mario go above certain tiles? I wasn't planning on wanting too many tiles to have Mario always go above them anyway, but if possible, I'd still like the patch to not affect the lava tiles, please.
Fair enough, thank you MarioFanGamer. The per-level toggle slipped my mind yesterday, so I'm glad it's an option too.
/\ yeah, I honestly can't imagine how much patience it would take to be a teacher. But guess what? It's easy for me to understand the desire to help others since I am already used to doing it.

< helped out someone here with testing something SMW related, and is doing it again today with someone else

\/ has used (or built) an online randomizer before?
I was hoping to not need to make this request here, but I've decided it would be best to post it, so without further ado:

Name: Super Mario Maker 2 Red POW

Type: Block/Sprite (I have a strong feeling that this would require both, but I'm fine if it requires a patch or UberASM for its full effect)

Description: A Red POW from Super Mario Maker 2's Super Mario 3D World level style. For this request I'm thinking it should generate a ripple effect like in Super Mario Maker 2 in order to break or hit applicable blocks like question blocks, brick blocks, turn blocks, or throw blocks, but with a limited range (dtothefourth told me that if it hit/broke blocks rapidly instead of instantly, it would account for the issue with NMI overflow). I'm hoping one of these can also hit another one of these blocks in order to make a bigger chain reaction.

Anyway, a big thanks in advance.