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Posts by Knight of Time

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Name: Slingshot Platform

Type: Sprite

Description: A platform very similar to the platform used in the goal game in many of the Kirby games. When stood on, it should lower to a certain point (maybe 3 blocks down from its starting point), and when it gets to its lowest point, it should automatically "launch" Mario up a short distance if neither jump button is pressed (like a block above the platform's starting point) and quickly rise back up to its starting point (hence the name). But if either jump button is pressed while Mario is standing on the platform, it should be able to "launch" him into the air, with the distance he is "launched" depending on the platform's current distance from its starting point (the lower the platform is from its starting point, the higher it should "launch" Mario). I'd like its length to be customizable if possible, please.

References: This is a video of the goal game from Kirby's Return to Dream Land.



Anyway, thanks in advance.
Track Name: Kirby 64- Aqua Star

Sampled: Yes; I'd like it to use KDL3 samples please (preferably the same ones in the SPC if possible).

Audio Reference: Pinci gave me a SPC of his port of Aqua Star, which I have right here, plus, if anyone is thinking of claiming this, Pinci also left me this little piece of information on Discord.



Thanks in advance (and thank you as well Pinci, if you see this post).
There are quite a few candies I like, which include some chocolate bars. For one thing, I like chocolate bars that have a high cocoa content (I once tried a piece of a bar with orange flavoring that was 100% cocoa, but I couldn't taste the orange flavor as I'm sure it was overpowered), but I also like bars such as Crunch(ie), Mars, Twix, Aero, Kit Kat, Mirage (very similar to Aero, but it's basically the same shape as a Crunchie bar minus the sponge toffee. I also like sponge toffee on its own), Caramilk, and Big Turk.

As for other candies I like, they include Smarties/M&M's (I prefer Smarties more), Gobstoppers (you have to be careful not to damage a tooth on these), some of the Quality Street candies, Jelly Belly and other similar gourmet jelly beans, and other chewy candies. Of course, with my allergy to peanuts, I have to be careful of candies I can't eat that contain peanuts and/or peanut butter. I even had an incident several years ago when I almost ate a chocolate with a peanut butter center. That was truly scary for me to go through.
How about a skiing ASM like the one used in a few levels in Yoshi's Island? That would be nice to see for SMW (if you consider this MarioFanGamer, can you make it as close to the YI mechanic as possible, please? It should probably be dynamic, but that's just my opinion).
Originally posted by Kevin
So do you want a direct port of that SPC made by Pinci? Or a different port but similar in style?


A direct port would be great to see. I absolutely love Pinci's port, so seeing it made as close as possible to his port would be nothing short of amazing.
Originally posted by MarioFanGamer

Originally posted by Knight of Time
How about a skiing ASM like the one used in a few levels in Yoshi's Island? That would be nice to see for SMW (if you consider this MarioFanGamer, can you make it as close to the YI mechanic as possible, please? It should probably be dynamic, but that's just my opinion).

No. The Wave Bike doesn't look too difficult but the skying mechanic is something I'd stay away from for this thread.


That's okay, although I should have mentioned Carol did make a skiing ASM for Brutal Mario (I'm assuming it can be a challenge to make his custom sprites work with PIXI and SA-1?).

Thank you though.
I was tempted to submit a new picture this year, but I'm afraid I lost interest this time around (the one year anniversary of my childhood friend's death was heavily on my mind). I simply had a bit too much on my plate for this year's class picture.
I've got the elevator blocks right here (they should work fine with PIXI and GPS). If you need help with them, you can PM me here or DM me on Discord, and I'll do my best to help you out.
Sorry about that; I could have sworn I had taken care of that bug.

Use this instead for the sprite portion, it should have the bug fixed.
This is most strange indeed, but I think I may have the solution.

Are you using SA-1? If so, go to line 102 and change the "$" to a "!", so that it becomes

Code
STA !154C,x


instead of

Code
STA $154C,x


That should do the trick, as I tested the block on my rom (which isn't using SA-1), and it worked totally fine for me.
Well, I considered Darkbloom a good friend, but since he got banned, I feel like I no longer have a best friend here (he and I used to talk on Discord fairly often before he was banned). Maybe someday I'll have a new best friend here.
Mame: Lose midway progress on current level if a different level is played

Type: UberASM

Description: A code that keeps track of Mario's progress in a level and resets the midway point progress if Mario gets the midpoint in a level, dies or exits the level (if it's been cleared already), plays a different level, then goes back to the level he was previously on. Basically, I want midway progress to only be saved if Mario doesn't leave the level he's on. Could someone also make this fully compatible with the multiple midway points patch, please? I'd also prefer for this to be usable on gamemode 14 if possible.

References: I *think* some of the New Super Mario Bros. games use this, though I could be wrong.

Thanks in advance.
Okay, I have a suggestion that I hope will make the use of a certain overworld patch just a little easier for everyone, so without further ado:

My suggestion is for the Tile Grid option to have an option to make the main map get split up into 16x16 tiles or 32x32 tiles. I made a diagram that I showed PermaBan on Discord for people that are using the Multiple Songs on Main Map patch; it's now on the website in the Helpful Diagrams topic, so I'll post it here just in case you didn't see it. I made the diagram to help people have an easier time with using that patch, anyway, this is what it looks like:



So yeah, it would be nice to see this option upgraded, and even cooler if the X/Y coordinates from the diagram were more in plain sight (so that you don't always need to use the mouse to see what coordinate you're thinking of), and toggleable. Is this something you might consider?
Okay, I've been thinking about making this request again for a few days now, and although I'm no longer wishing for this to be upgraded to work well with line guides, I'm hoping the second idea I have for this request will be easier to do, since this would be more "Upgrade B" instead of "Upgrade A".

Name: Rotating Platforms version 1.2 (or whatever any potential fulfiller wants to call it number-wise)

Type: Sprite

Description: An upgrade of EternityLarva's Rotating Platforms sprite. I'm wondering if the map16 code could be tweaked please, so that certain map16 tiles could make the center of this sprite make a 45, 90, or 135 degree turn or stop going any further in the direction it's going? I borrowed this idea from the concept of how the Better Creating/Eating Block Snake works, so that was my inspiration here (which reminds me, if the sprite was going any direction besides left or right, and its direction was changed via a map16 tile, would additional map16 tiles be required to get it to keep going in the new direction?).

References: In addition to the link above, I also have this video of Twinbee Special from Super Kitiku Mario, which used this very same concept (as far as I know, carol used custom blocks to determine what direction the platform goes).



Anyway, thanks in advance.
As someone who has used the reverse gravity concept myself, I can't understand why you haven't had any success with it, however, let me try to help. For one thing, are you using the defined freeram for anything else? If not, you need to make note of what address the patch gets patched to (this isn't the same as the freeram); this is the one you need to put for the !flip_gravity define in the blocks. If you apply the blocks first, but the patch is applied to a different address, you'll need to re-insert the blocks after you make the change to reflect the address they use, and they also need to use the same freeram as the patch. I hope you're able to get them working.
Just curious to ask roughly what time the downtime for SMWCentral will begin? If it's in the late night/early morning (e.g. in the range of 12:00 a.m. to 7:00 a.m.), chances are I'll likely be asleep during the downtime.
My current laptop is nearly 10 years old (I got it for my 30th birthday). It's a Dell Alienware gaming laptop, which is great for emulation. Though it came with Windows 7, there was a time when my old C drive kicked the bucket (I lost everything on it, which definitely sucked), but after that, I got a new C drive for my laptop as well as Windows 10. I never imagined my laptop would be nearing 10 years and still be working despite the C drive misfortune I had with it prior to the OS upgrade.
I'm sorry to hear about your dog, Katerpie. I myself haven't had a dog in years, but I know just how tough the loss of a pet can be, since it was quite tough to get over my first cat's death when she had to be put down.

Christmas at my house this year had its ups and downs guys; while we finally had a white Christmas for the first time in years, and I got 5 games for my Nintendo Switch among other gifts, my mom and brother both caught COVID-19 (my mom got it first, then my brother got it.). I'm not feeling too great these days myself, so it's quite possible I'm gonna get COVID-19 too. They got COVID-19 despite the fact we each got 4 vaccinations; we might need to get a 5th in the future.

Edit: I just found out I also have COVID-19...ugh.
There is already a customizable turn block bridge sprite that dtothefourth made, you could try using it if it fulfills your needs here (here's a link to it).
Well, there aren't that many forums I'm on these days besides SMWCentral, but there is one I've been on for over 20 years. It's a forum called The PokeMasters, which mainly focuses on you guessed it, Pokemon (I have the same username there as I have here). Even though many of its sub-forums are dead or dying (it's a sad fate for this forum, which came out in 2000. I ironically made my account there in August of that year), there is still some life there. I also happen to be a moderator there in their Games, Games, Games forum, which is basically their equivalent of SMWCentral's Forum Games area (when I learned it was in need of a new mod to succeed the lone inactive mod, I offered to help out and I subsequently became its new mod nearly 3 years ago, plus it's the area I'm most active at there). Although I also mod a sub-area of their Games, Games, Games forum, that sub-area is sadly one of the dead areas of the forum (it was a place for virtual Pokemon that were either adopted or captured, which are separate tiers. It also had places where you could write stories involving Pokemon battles to earn one of two types of currency, a place to earn mystery gifts (random items) and play some games for a third kind of currency exclusively for this place, two reward shops where you could buy mostly technical machines (aka TMs) and various held items for your adopted or captured Pokemon, and a battling facility where people in the sub-area could battle each other in a battle of adopted Pokemon or captured Pokemon, although it never allowed an adopted Pokemon to battle a captured Pokemon due to the separate tiers).

So yeah Steven, I definitely know 100% what it's like for a forum to quiet down and get a decrease in activity over the years. It's pretty much an unavoidable reality when real life consumes more and more of a forum member's time (we were lucky to get help from the webmaster when spambots took over the forum. Fortunately, that problem was taken care of, and he even installed a captcha (on my suggestion, I might add) to stop spambots from registering. It has stopped nearly 4,500 of them from registering).