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Posts by Knight of Time

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I've got to admit, this has been one of the very (or should I say berry?) best C3 events I've ever seen. Shame it'll be over in just under half an hour, though. I guess that's like what happens to unpicked berries.
Originally posted by RussianMan

[Sprite] Bursting Podoboo


Woo, looks cool (even though temperature-wise, it's totally the opposite)! Thank you RussianMan!
This looks pretty interesting. It brings back memories of a level I made for my old hack (a level I called Volcanic Panic), though instead of autowalk, I used autorun to speed up the pace a bit (plus I disabled spin jumping).

just curious, but does touching a wall kill you here?
Akaginite made a Homing Banzai Bill that she put in her file bin; I'll give you a link to it. It's a little different than the Homing Bullet Bill in the YouTube video, but hopefully it'll help you here.
Originally posted by LadiesMan217
When we finish the team hack I’ll release the smb3 physics in a zip with lx5’s powerups (only including edited files and extra hacks). Oddly enough smb3 physics were easier to port than smb1 which I guess makes sense since smw was more or less a “romhack” of smb3s engine XD.


It's really interesting that you're gonna release the SMB3 physics alongside lx5's custom powerups; I already edited the properties of the Tanooki statue so that it works closer to SMB3 when an enemy is defeated by a statue stomp (rather than disappear in a puff of smoke like if a stompable sprite was spin jumped on, in my hack an enemy that is defeated with a statue stomp actually dies & falls off the screen), but I've been stumped on figuring out how to get Frog Mario/Luigi's feet to make a sound with each little "hop" they make while moving left or right on land (the closest I've come here is getting them to make a sound each time they land on solid ground, but's not quite...ideal).

Also, do you have a video handy of Tanooki Mario/Luigi flying in your hack? I'd kinda like to see one, please.
Originally posted by LadiesMan217
Originally posted by Knight of Time
It's really interesting that you're gonna release the SMB3 physics alongside lx5's custom powerups; I already edited the properties of the Tanooki statue so that it works closer to SMB3 when an enemy is defeated by a statue stomp (rather than disappear in a puff of smoke like if a stompable sprite was spin jumped on, in my hack an enemy that is defeated with a statue stomp actually dies & falls off the screen), but I've been stumped on figuring out how to get Frog Mario/Luigi's feet to make a sound with each little "hop" they make while moving left or right on land (the closest I've come here is getting them to make a sound each time they land on solid ground, but's not quite...ideal).

Also, do you have a video handy of Tanooki Mario/Luigi flying in your hack? I'd kinda like to see one, please.

The fog hop sfx was just smb3 code ported. I erased the entire walk and slope code and replaced it with smb3's code and edited it for smw. For slopes I did my own mess of code to all frog not to slip on slopes at all unless you slide. iirc in smb3 frog suit couldn't slide at all and didn't autoslide on any slope at all, you just kinda sticked. Also just download the bps and see for yourself, all powerups are in Yoshi's House and it comes with a 100% (before special world finished) srm so you can play around not only with the physics but all powerups too in each level.


I just tried the bps, and I've got to say, I'm impressed with the SMB3 physics & powerups you included in it. I did notice something a little odd with Raccoon Mario/Luigi & Tanooki Mario/Luigi when they ride Yoshi, however; there seems to be a frame where the tail is missing (it's while moving around on Yoshi), otherwise, it looks great. I especially like how you tweaked the physics for those two forms' flight as well as Frog Mario/Luigi, as I did notice they make a sound while hopping on solid ground (I'm glad you did that), and I see you also implemented Luigi's scuttle physics. Just wondering if you made GFX for any of the other custom powerups that weren't originally in SMB3?

Again, awesome work. I'm slightly tempted to use the SMB3 physics in my hack someday now that I've noticed how they differ from SMW's physics.
If one of the well-versed asm people here decides to take on one of your requests, you can consider yourself lucky.

I wish I could say I'm one of those people, unfortunately I can't since I'm not that great at asm. But I can say this, it'll help a lot if you learn some patience and understanding that your requests may not always be easily fulfillable. Not trying to discourage you from making requests here ASSATAKKU; I've made some requests that weren't always fulfilled either (one almost didn't get fulfilled, but it was claimed (and completed) less than a week before ModBot would have automatically moved it had it not been claimed). If a specific request is made multiple times but goes unclaimed each time, chances are there just isn't enough interest for it to be made.

Don't give up; maybe someone will claim this. But as Green said, boss requests are less likely to be fulfilled.
Yes, I've been a member of The PokeMasters forums since August of 2000 (I am a moderator there for its Games, Games, Games sub-forum, which is basically like our Forum Games area). But the forum went down earlier this month, and unless our only (semi-) active administrator is able to reach the webmaster, I fear my other main internet "home" (besides SMWCentral of course) might not come back (at least we have a Discord server, though it is smaller than SMWCentral's Discord).
Hey guys,

Lately I was thinking about the Yoshi mechanics; you know how getting hit while riding Yoshi in a low ceiling area (when the ceiling is just above the player) makes the player automatically land back on Yoshi and cancels out Yoshi running away? I always found that to be just a little weird, and I was wondering if someone could please consider making a "fix" for this so that for the first few frames while Yoshi is running away, that the player cannot immediately get back on him, like in the situation above? I'm fairly sure a patch could do this, though if this is just a simple tweak with no need for a patch, that is fine too.

Thanks in advance.
I had to tweak the code a little to make it work (the area being hijacked is in use by a part of lx5's powerups pack, so I had to change that here), but it does what I was hoping it would do.



Thank you codfish1002 (and again, you too Fernap, if you see this).
Hey,

Just wondering if someone could please make an UberASM code (or blocks, if that is easier) that stores the player's current form and reserve item (if applicable) to freeram, and restores that form and reserve item if the player re-entered the area from a sub-area even if their form and/or reserve item were changed in said sub-area? I'd also prefer for this to be fully compatible with lx5's custom powerups if possible please, since I'm using them.

My thanks in advance.
I'm planning to use Kevin's Retry patch (but only in these tutorial areas I want to make; one for each powerup), and I also plan to make sure the player cannot lose a life in the tutorial areas (but I'm not gonna have the amount of lives be set to a fixed number). If I do, would the extra overworld code be necessary?
I don't really have anything planned (I'd like to show off some screenshots of my new hack that aren't just a preview of something I plan to use, but actual screenshots. I'll save that plan for a future C3), but I always like checking out topics related to ASM just to see if something interesting was released or if requests fitting a certain theme can be made, as well as music related topics, as I've got a good ear for nice sounding ports.
Answer to the previous question: My SNES, which I still have to this day.

Next question: What was the last time you hung out with RL friends you hadn't seen in years?
Originally posted by Humpersbmx1
So I’m having a problem, after days of not getting past the gps portion of this process, i finally got everting inserted!!! I added all the power ups to level 105, I go to start the game to test these power ups and Nintendo presents pops up but stays black and will not go further. Can someone please help me, I am using sa1 patch!


You probably overlooked a step or two. Did you insert the UberASMTool codes lx5 provided? It might help if you started over with a fresh rom and double-checked all the steps, just in case you did overlook something important.

Good luck; as a fellow user of the custom powerups, I hope you're able to get them working on your end.
I already mentioned this on the Discord a few years ago or so, but would installing a captcha help to keep spambots away?
Answer to the previous question: No, I don't feel confident enough in my abilities to do one of those. I might hurt myself.

Next question: If you had a breakfast pizza, a lunch/supper pizza, and a dessert pizza all on the same day, what ingredients would you have on each pizza?
Knight of Time

My favorite Mario series character? Let me think...if it weren't for him, the series wouldn't exist. It is....
'drumroll'

Mario!

And like imamelia said, it's a bit too early for me to choose a favorite thread, but can we edit our posts in this topic once more C3 topics are made?

Edit: Fixed my name above, as I goofed there.

Edit2: Okay, some of my favorite C3 topics so far are:

hi (a new Overworld sprite tool + 2 unreleased sprites from 2019) (so nice to see this guy again, aka Erik)
Russ' ASM Request Thread - Flora Editiona (a RussianMan C3 tradition)
NSMBW World 8-Airship Scrolling Feature in SMW (I suggested for badummzi to post this since the concept here was my idea)
Killing time for intermediate ASMr (quite a surprise to see ShadowMistressYuko made a request topic here for the first time)
As a Zelda fan, I absolutely love your ports of The Goddess Appears (with or without the intro). They sound amazing!