Hi,
You guys may remember the topic I made here earlier when I was having trouble getting mikeyk's SMB3 pipes to work properly with Block Tool Super Deluxe, well, I'm in a similar situation right now, but with a couple other blocks, this time around, I'm having some problems with the animated hurt blocks that were made by HyperHacker, that come with the original Block Tool (and this time, I doubt I'll be able to fix my own problem without some help), whenever I use one of them in a level, the game crashes if they are touched while on one of the animation frames that would hurt the player.
Being as I'm using the version that hurts on frames 0-7, and the version that hurts on frames 8-15, they have some similar offsets, but with some differences.
For the first one, the offsets I have are:
Mario below, above, and sides: 0
Sprite horizontal, sprite vertical, fireball, and cape: -1
Reloc offsets: 1,9,12,22,33,3B,47,53,5C,66,71,7C,84,90,9D,AA,B6,C0,
For the second one, the offsets I have are:
Mario below, above, and sides: 8
Sprite horizontal, sprite vertical, fireball, and cape: -1
Reloc offsets: 1,9,12,22,33,3B,47,53,5C,66,71,7C,84,90,9D,AA,B6,C0,
Both of these blocks use the animhurt.bin file, if it has to be tweaked, should I either link to it, or can someone tell me what values I have to change in it to make these two blocks work with BTSD?
Anyway, thanks in advance.
