Hi all,
Well, it's been quite a while, but I have some brand new screens of my hack, Super Mario World: Mario & Luigi's Double Trouble. Most of which are from my fourth and fifth worlds, but I also have a few from my first 3 worlds, which I did some revisions in (there are now five levels in the first world, which are completely different than before, the auto-scroll stage in my second world is no longer auto-scroll, and is completely different as well, and the levels in my third world have some new ExGFX in the BGs and FGs). Basically I've made like FPI, and given my existing areas there an overhaul, much like he did with The Second Reality Project: Reloaded.
Here's the new screens:
Beyond the new screens, I promise the third demo is coming soon (I'll post it here when it's ready), and there's some new features in the hack, here's a few of them:
-the hack is now 2 players only, and Luigi has his GFX from SMAS SMW.
-Yoshi can no longer be carried over from level to level.
-the hack is pretty much free of slowdown issues that plagued the second demo (before BTSD came out).
-more custom blocks and custom sprites.
-most of my levels now have unique names (e.g. Koopwood Forest 1 became Wiggler Woods).
-when Mario or Luigi are Fiery, they cannot shoot fireballs while they spin-jump.
-I've given my OVs from the first 3 worlds a facelift, world 1 is now on the main OV map, and most of world 2 is now part of the Forest of Illusion submap.
-the bonus game has a new BG, as I got bored of the old one.
-the switch palaces now have a new BG as well, and the FG for the most part of all of them matches the switch palaces.
Anyway, if anyone wants to see more screens, I have some more, I worked myself hard to make my hack better than it was in the first two demos, correcting things, and overall making it feel like a changed experience, so that's what you guys will hopefully see once I release the final demo, as I have some big plans for the rest of this hack once it's fully complete.
Edit: Forgot a screen, it's there now.
