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Posts by Darkslayer
Darkslayer's Profile - Posts by Darkslayer
Pages: « 1 2 3 411 12 »
Me too! But... We have a problem, youstone, the fade colour and the ground colour haven't a good concordance...
I suppose you can rip Backgrounds too, if you can rip sprites. But, take care that the palette hasn't more than 16 colors guy ^^.
Very interesting, really...

Erm, well, how could I use these sprites in my game, have I to use xKas or something, or are they accessible from LM?
Hello, I come here to post some screenshots of my hack, Super Zero World: the dream quests.

The plot is very simple: Mario, after years of couple life with Peach, dreams of returning back to adventure. The game tells Mario's dream.

The difficulty is medium, I mean, only those who know how to play a Mario can play (some friends of mine tried it for the first time and they haven't even reached the first goal XD)

So... What ca I say further more...

You'll be used to see what features I've added:
- custom musics
- GFX
- custom sprites
First screenshots on my hack submission (hack removed), I'll give others when I have the time to record them.

That's all for now, thanks for visiting!

PS: Please give me your opinions ;)
I just corrected the details 2technogeek told me ^^'

Lex merciiii (thanks dude :p)

Well, I have another screenshots:

The title screen


The master of the place and his speech \o/


For those who were seriously believing that the portal was my real overworld, this is the REAL overworld XD:



I have to precise that there are 5 training levels, and then the game begins, that's why you have this "square" overworld. Fortunately, it will be useful the following.
REMOVAL LOG

Dammit T_T

My hack was rejected, again. So... How could I succed in hosting a hack here? I'm so desperate...

Cries in vain. I will try to fix again my hack, but I will ask your help...
Yep, I discussed on these issues with andy_k_250, I think I'll make more tests before uploading demos...

So. This weeken' I want to post some videos, for you, public =D

If those who had downloaded the demo before removal have some comments I'd be pleased to see them =D
Here are the videos:


Level I-2



Level I-6

They're quite old, I did some corrections on these levels since I took the movies. Enjoy!

Ps: Can you give me the code to upload the video from youtube In the post?
Thanks for advice, but I really don't understand why everybody here is attached to details.

What I changed/will change
About the others points of player stuck, forced hurt, etc... I already fixed it since I saw this level was impossible. Excuse me,I didn't recorded more recent video.
About the barrels, I made the colours as possible as meaning that barrels are not solid anymore.
For this P-switch which stuck you... I have again to install a reset pipe... I got it...

What I won't change, are there removal reasons?
-I saw pretty more important issues than the stem colour or the provenance of a pirhana plant.
In the real life, pirhana plants don't come from a pipe, they naturally grow in jungles or greenhouse, am I right?
-About the pirahna plant spinjumping, I think it's a good challenge, and I'm not to change it. The levels gives a moon, I don't want to make an easy moon %)
2technogeeks: Cultural time! Piranha plant don't really exist, but their skin is based on carnivorous plants. These plants eat insects.

So... Piranha plant fix bothered me because the didn't use the same tile than original, and I have lots of ExGFX whitch contain THIS stem tile, and not another. I didn't found any crash (I don't know what is the VRAM and why original piranha plants make problems in VRAM)

I had an idea for my next level, but I need some help because I miss one custom sprite and one custom block... If there are solutions:
Explanations.



|-> (A) is a sticky ground made with sticky blocks, the player cannot jump from it. (B) is a carryable sprite (I use the key) that can be jumped from. The challenge is to find this key (GFX will be a carryable cement block) and bring it into the hole, in the aim of jumping to the other side, got it?
But my principal issue with this system: if the player leave the key as he's in the hole or take the key as it's placed into the hole, he's stuck and forced to suicide. I thought in reset pipes or something... But it wasn't very great. I found the idea that a custom block could block the key i its position or something, but a block like that could not be sticky, but I need o sticky block. So I haven't another idea to prevent the player of being untricky and stucking himself... I need your help T_T


|-> This picture still runs with a sticky ground. The idea is a sprite that can be jumped on, it comes from the ground and hides himself very slowly, as the player can use it to jump. I obtained a half-good result by tweaking a piranha plant as it can be jumped on and disappears in a puff of smoke.
But this sprite returns underground too fast, and I need a slower movement, if It isn't the jumping trick is too hard (I didn't get the jump before few seconds!) But I haven't the required knowledge to ASM a sprite like this... Waht can I do? My first idea was the easy deleting of the fireball throw routine of the Rocky wrench sprite, but it didn't work...
(restricted)
I DO like when nobody helps me... What I've done for this...

Can you read my latest post and see that I need help and that I don't care the f***in' pirhana plant fix? I don't care these piranha plants, they were NOT a problem in my hack, so I don't understand WHY everybody here IS relentlessness about this point!

My CURRENT matter is:
Can I get a sprite that comes from ground and enters ground slowly?
Can I get a block that sticks carryable items?
It sounds more like a request, bit I would know before requesting if they are possible...
(restricted)
Since the last thread was deleteted, I open another...

Just to show you my last video:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/UOxfXgBwk-Y&hl=fr_FR&fs=1&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UOxfXgBwk-Y&hl=fr_FR&fs=1&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

The white ground is made of sticky blocks. The aim of this first part of the evel: find solutions to enter the dungeon.

PS: how do you directly display videos in the post?
(restricted)
About the previous video, does anyone know what these exKoopas that jump and throw fireballs are? I need them :O
Hey, thank you all for these nice comments!

I'm in holiday, I'll show you more screnshots when I'm back!
Heyhey, here they are:

First "sublevel" room, you have to take the springboard. The little ghost is a tweak of a red Koopa, the fantomatic thing use pirhana plant behaviour :D


The second "sublevel" room, I hope the way to enter the door isn't too hard, if you follow the coins it'll be OK!


SMB3 ExAnimated Enemies. Uses animated hurt block, but it doesn't really run at mentioned frames, it's quite weird... May I use a "normal" hurt block?



I have to mention that the BG used in these three levels are made by the hand of Ghettoyouth, he'll be credited of course!

Next step: Inside the fortress! I'll try to rip/customize my own BG, so it can be long ^o^

(restricted)
Thank you all for your comments!

2technogeeks> I'm hard editing a few glitches, and my OW, and I haven't time enough to play and taking screenshots for now... I'll post them after May 17th's week, I have to get ready for an important exam ^^
The patch has successfully been installed, I was fearing an ASM Krash with transhelxion but it runs.

Hobz: I think you won't be disappointed! I want to give every level a soul =D



And...
Here is my new OW for the first world (the plage)

Comments?
Pages: « 1 2 3 411 12 »
Darkslayer's Profile - Posts by Darkslayer

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