Thanks for advice, but I really don't understand why everybody here is attached to details.
What I changed/will change
About the others points of player stuck, forced hurt, etc... I already fixed it since I saw this level was impossible. Excuse me,I didn't recorded more recent video.
About the barrels, I made the colours as possible as meaning that barrels are not solid anymore.
For this P-switch which stuck you... I have again to install a reset pipe... I got it...
What I won't change, are there removal reasons?
-I saw pretty more important issues than the stem colour or the provenance of a pirhana plant.
In the real life, pirhana plants don't come from a pipe, they naturally grow in jungles or greenhouse, am I right?
-About the pirahna plant spinjumping, I think it's a good challenge, and I'm not to change it. The levels gives a moon, I don't want to make an easy moon %)
2technogeeks: Cultural time! Piranha plant don't really exist, but their skin is based on carnivorous plants. These plants eat insects.
So... Piranha plant fix bothered me because the didn't use the same tile than original, and I have lots of ExGFX whitch contain THIS stem tile, and not another. I didn't found any crash (I don't know what is the VRAM and why original piranha plants make problems in VRAM)
I had an idea for my next level, but I need some help because I miss one custom sprite and one custom block... If there are solutions:
|-> (A) is a sticky ground made with sticky blocks, the player cannot jump from it. (B) is a carryable sprite (I use the key) that can be jumped from. The challenge is to find this key (GFX will be a carryable cement block) and bring it into the hole, in the aim of jumping to the other side, got it? But my principal issue with this system: if the player leave the key as he's in the hole or take the key as it's placed into the hole, he's stuck and forced to suicide. I thought in reset pipes or something... But it wasn't very great. I found the idea that a custom block could block the key i its position or something, but a block like that could not be sticky, but I need o sticky block. So I haven't another idea to prevent the player of being untricky and stucking himself... I need your help T_T
|-> This picture still runs with a sticky ground. The idea is a sprite that can be jumped on, it comes from the ground and hides himself very slowly, as the player can use it to jump. I obtained a half-good result by tweaking a piranha plant as it can be jumped on and disappears in a puff of smoke. But this sprite returns underground too fast, and I need a slower movement, if It isn't the jumping trick is too hard (I didn't get the jump before few seconds!) But I haven't the required knowledge to ASM a sprite like this... Waht can I do? My first idea was the easy deleting of the fireball throw routine of the Rocky wrench sprite, but it didn't work...
I DO like when nobody helps me... What I've done for this...
Can you read my latest post and see that I need help and that I don't care the f***in' pirhana plant fix? I don't care these piranha plants, they were NOT a problem in my hack, so I don't understand WHY everybody here IS relentlessness about this point!
My CURRENT matter is:
Can I get a sprite that comes from ground and enters ground slowly?
Can I get a block that sticks carryable items?
It sounds more like a request, bit I would know before requesting if they are possible...
Since the last thread was deleteted, I open another...
Just to show you my last video:
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The white ground is made of sticky blocks. The aim of this first part of the evel: find solutions to enter the dungeon.
PS: how do you directly display videos in the post?
2technogeeks> I'm hard editing a few glitches, and my OW, and I haven't time enough to play and taking screenshots for now... I'll post them after May 17th's week, I have to get ready for an important exam ^^
The patch has successfully been installed, I was fearing an ASM Krash with transhelxion but it runs.
Hobz: I think you won't be disappointed! I want to give every level a soul =D
Here is my new OW for the first world (the plage)