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Posts by 1524
1524's Profile - Posts by 1524
Pages: « 1 2 3 442 43 »
I'm making a water based ghost house, but I have a problem. The big boo makes Mario disappear, even when it's just Mario and the Boo on one level (That is, two sprites in one level). Is the water causing the issue? How can I fix it?

Thanks!

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Thanks!

Does this forum have a search feature? I can't seem to find it anywhere.

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I want to change the letters which you see in message boxes and level titles to another font. How can I edit them?

Thanks!

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Thanks! That's a great little program! And I just found the FAQ, too, and it helped me figure out how to used the program, so I think I'm done in this thread.

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I want to write something different in the "Course Cleared" area after you finish the level, and also at the title screen "Mario A, Mario B, etc." and "1 Player Game". Where do I go to do this?

Thanks for answering all my n00bi3 questions.

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I downloaded the Misc. Text Editor and I can't seem to get the thing to save a .ini file. I extracted the graphics to the graphics folder, opened the program, and typed in my "path" like c:\documents and settings\my documents\graphics. I got a message saying it can't find the GFX28-2B.bin. The extracted file is AllGFX.bin, so I even tried renaming it to the one it wanted, and still no luck.

Frustrating.

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I want to change these, but I have two problems.

First problem is I can't find them in Hex. The ROM map says they are in 012D1, but when change the values there, nothing happens. It also doesn't tell where "Game over", "Time Up" and "Bonus Round" start.

Second problem is that if I were to change the graphics on the letters (Which is kind of a pain anyway since they don't line up right in YY-CHR), then it would mess up other messages since some of them share graphics for letters. So I have come up with a workaround, but I need some help here.

What I want to do is use the big tall white letters at 02CB00 (in YY-CHR) instead of the other letters, since there is only space for a handful of letters, and I need a few more than that.

So, I need to know where each message starts in HEX (Mario Start, Luigi Start, Game Over, Bonus Round, and Time Up).

I know I've asked a lot of questions, but you guys are very welcoming and helpful, unlike many forums where people just flame when anyone asks a question. Kudos!

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Try this. Make a pipe to a room that isn't vertical and put the midway point in there, then have an exit from that room back to the normal level. To make it interesting, you could make it to where you don't have to go into the pipe to progress in the level, but you'd be missing the midway point. That adds a bit of a challenge for those who don't like midway points (I try to skip them, myself), and for those who do use them, it raises the "piss you off" factor when they die near the end of the course and realize they missed the midway point. ;o)

(Edit: Didn't read FPI's solution correctly. forget what I said unless his advice doesn't work, which it should.)

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Uncheck "Use Joined Graphics" in the Lunar Magic options and then extract the GFX files with the red mushroom icon. This will make a separate file for each section of graphics in the graphics folder. In yy-chr, open the one titled GFX29.bin. View it in GB mode. Banks 54, 54 and 56 are where the overworld border graphics are located (You can see which bank by mousing over the main graphics area, and it will display in the line below the graphics window).

Now set your edit window to 16x so my instructions will make sense. I'll go in order bank by bank and tell you want needs to be in each one. There are three colors to work with. White (W), Light Gray (L) and Dark Gray (D). For each letter I post below, put that color in each square on the edit window. It won't line up right on the forum thread, so just count.

For bank 54: Should look like a white square with a dark gray edge around the top and right side, and a light gray edge under that

DDDDDDDD
LLLLLLLD
WWWWWWLD
WWWWWWLD
WWWWWWLD
WWWWWWLD
WWWWWWLD
WWWWWWLD

Bank 55: A white square with a dark gray edge at the bottom, and a light gray edge up one space from the bottom.

WWWWWWWW
WWWWWWWW
WWWWWWWW
WWWWWWWW
WWWWWWWW
WWWWWWWW
LLLLLLLL
DDDDDDDD

Bank 56: a white square with a dark gray edge on the right, and a light gray edge one line from the right.

WWWWWWLD
WWWWWWLD
WWWWWWLD
WWWWWWLD
WWWWWWLD
WWWWWWLD
WWWWWWLD
WWWWWWLD

Once you have the correct graphics in these banks, hit save, then go back to Lunar Magic and hit the green mushroom to save the graphics back to the ROM.

I hope that makes sense. This should fix your problem.

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I'm guessing this might be for the advanced section?

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I need a little help.

I needed more letters to edit MARIO START!. I recreated the whole alphabet for that style of letter in an ExGFX file and I want HEX to load the new file so I can use the graphics. I have it saved as ExGFX81.bin. It inserted into the rom just fine, but I can't seem to get HEX to work with it.

The original HEX values are at 02A2E (the value there is 0F originally, which loads GFX0F.bin, obviously). So in order to use my new graphics, do I set 02A2E to 81, or something else?

Thanks!

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
My Hack is still in moderation, but I need it removed. I just noticed I accidentally zipped the ROM instead of the patch.

http://www.smwcentral.net/?p=showhack&id=801

(Edit)
Thank you, mods! Uploading correct file now.


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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I can't seem to find the graphics for "Reznor" on the rotating plank. Anyone know where it's located?

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Thanks!!

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
This is a language hack that changes all English text to Hebrew (I know the grammar is bad in places. I will need a native speaker to proofread). Everything with English has been changed, including graphics. This is NOT a level hack, just a language hack.

(This is still in moderation at the moment. I'll link to the patch when it gets accepted.)


Title Screen


Overworld


"Forward, Mario!"


Course Clear (and Bonus)


Yoshi! You're alive!!


Mario reading a Hebrew Ghost House sign.


I know that should be a Final Mem at the end of "Boom!". That's an older screenshot so it should be fixed in the patch.

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I did this mostly as a challenge for myself, and to get familiar with other tools besides Lunar Magic. It is kind of a novelty, but at the same time, I think it could be fun for kids in Israel who want to play a game in their own language. As far as I know, this is the first game that anyone has translated into Hebrew. I saw one in Arabic (not SMW) a while back, which is what gave me the idea.

And the reason I consider it a Hack is because I did more than just change what the messages say in Lunar Magic. I actually had to edit the text graphics to make new letters, edit non-text graphics, and I spent a lot of time in HEX.

If I wanted to use it for a full level hack, however, I could recreate all of the levels from Right to Left :-P

[?]

P.S.
I'm also going to try to publish the info I gathered for HEX regarding the Mario Start, Game Over, etc. soon. I think it will save folks who want to edit those graphics a lot of time.

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
What would you need to do to make it where Mario is able to inflict damage directly in front of him, more specifically by the use of a hammer such as in Paper Mario? Is this do-able in ASM or HEX, and what about getting the Hammer graphics in front of him when the button is pushed?

Also, how could you make it where enemies only die by spin-jump?

Thanks!

(edit)
Actually, what would be easier is if I could set cape Mario to not be able to fly or float, and just use the cape spin for the hammer. How would I do this?

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
I actually figured it out! No ASM required. Everything I needed is in the ROM map page. (I should clarify that this is only for disabling flight and floating, leaving only the cape spin as a powerup.)

Thanks for answering anyways. Didn't realize this was such a sore subject.

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
(edit) Nevermind. I figured it out!

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Request: Rotating Items.

Let's say I have a feather, a mushroom, and a flower. Each do something different, and once they are obtained, they can't be lost. I want to be able to switch between the items by pressing select, and instead of them falling from the item box for you to catch, you automatically get the item. Whichever item you are using at the time will appear in the box.

[?]

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I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Pages: « 1 2 3 442 43 »
1524's Profile - Posts by 1524

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