Posts by 1524 | |||
|
|||
|
|||
1524 Posts: 841/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Or you could use Romi's addmusic, which allows you to change the title screen music by setting the number you want from your OW music folder in the .ini file.
As for the smoke and the goal sphere, you need to add the smoke routine (found in a lot of sprites) to the asm somewhere, and JSR to it in the code that's called up when Mario touches the sprite. -------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 842/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
You should move the whole status bar down there like SMB3. That would be neat.
A sort of related question. I want to make the area behind the status bar in my hack black (like you've done with the bottom of the screen). How did you go about doing that? -------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 843/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
That amazes me that you can just blurt that out off the top of your head. lol.
Now I have to figure out how to patchify all that. -------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 844/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Study This...
And look at some of these. -------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 845/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Lock please.
-------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 846/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Always back up your work, bro.
-------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
(restricted) | |||
1524 Posts: 848/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Get rid of the LDA #$29 also.
-------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 849/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
To get the smoke animation, you'd have to write in extra code to make Mario disappear and have smoke puff in his location.
Also, you need the LDA #$29, so you want to move your sound code before it, like this. LDA #$0C STA $1DF9 LDA #$29 RTL -------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 850/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Um. That RAM address is for sprites, but I have good news. The smoke animation is handled by a JSL, so it was really easy to add to the code! This patch acts exactly like the powerdown from SMB 3.
-------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 851/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Of course there's a way. You need to learn ASM, though. There are several tutorials here that explain it, but you could start with Schwa's ASM tutorial, which is stickied at the top of this forum. Then, study code from some blocks and custom sprites from the respective sections and that should help,
-------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 852/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Just delete the smoke code. That should make the sprite die like it's hit by a shell, or however you set it in the CFG file.
-------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 853/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Dude. That's awesome!
Can you edit the levels the same in Luner Magic? How doe you get Mario and other sprites to shrink down to the same size as everything else? -------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
(restricted) | |||
1524 Posts: 855/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
I wanted to release my Metroid hack, but real life got in the way (I just moved to a new house, and had a ton of work piled on me at one time), but I am going to try to get something done by next C3. I figured instead of rushing it, I'd just lurk at this C3 and enjoy what the community has to offer.
-------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 856/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
I remember when you showed this to me in a PM months ago, and I knew it was C3 bound.
![]() You win, dude! This is even more epic than I thought. -------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
1524 Posts: 857/860 Since: Location: US of A Last seen: 13 years, 1 month and 28 days ago |
Removed.
Who let that through?? -------------------- I've removed my NoFades patch until I can find the brightness code for Star Road warps. |
||
(restricted) | |||
(restricted) | |||
(restricted) | |||
|
|||
|