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Posts by Vic Rattlehead
Vic Rattlehead's Profile - Posts by Vic Rattlehead
Pages: « 1 2 3 436 37 »
http://www.snapdrive.net/qs/a4cc1ecdd2f1

"Into the Dark" - My contest entry, a level with 3 exits, and lots of tricks and traps.

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Pepper your angus.
Wow, I got a B. I honestly expected much lower, considering most of that level was made on the very last day, in a rush, I was quite disappointed with the outcome, and the number of glitches left behind. However, I couldn't find any graphical glitches, would you mind pointing them out?
(Or do you mean that false wall at the very end of the first water segment? I didn't have much to work with, so I thought I'd do well enough with that.)

I look forward to the next contest, looks like I'll have to begin plotting.

(Also, if it's not too much to ask, would you mind correcting my Screen Name in your review txt, SNN?)

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Pepper your angus.
To Supertails, that level looks like a lot of fun, but I think the foreground graphics could do with some more detail, and unless you have a way to counteract Caped Mario, it seems like he could skip most of the level right off the bat.

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Pepper your angus.
Ah, well not having the cape at all does indeed defeat the over-powered properties of it, as well as the possibility of skipping past half of your level. Thank you for explaining.

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Pepper your angus.
Ah, I was worried I had forgotten to reset one of the GFX bypass lists, since they reset when I took the levels from the rom I was working on to the one with no custom lists set yet.

And those see-through parts around pipes, etc, when placed over something like water or walk through dirt irked me to no end.

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Pepper your angus.
I was a little disappointed when I heard the spc for this song the first time, as it sounds nothing like the Lufia 2 Cave midi, as heard on this page. But I'm going to assume that it isn't your fault, because I know some of my conversions just plain old don't sound good no matter what instruments I use. But just in case, it can't hurt to have you double check it.

And upon digging through the text file, it seems like you also forgot to take out the 8's after the l8 command, which is pretty minor, because it's not hard for someone to just do themselves.

Thank you for your time.

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Pepper your angus.
Wow, that all looks very impressive. I especially like the idea of Morton using a switch to try and turn the tables by making you take a dip. Does his attack pattern change during his last few moments? Because I think being underwater would actually be more of a benefit, otherwise (Unless I'm just imagining it wrong). The thought of an authentic Tap-Tap is nice too, I can't wait to see how that turns out. Definitely looking forward to a demo of this.

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Pepper your angus.
Thanks alot for writing up a guide, S.N.N., it sure helped me alot, but I have a suggestion for it, maybe you could add a list of which samples are used for what SFX? I think it would be very useful information, because fiddling around with music only to find an important sound has been changed around for the worse can be annoying to a new sampler.

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Pepper your angus.
I should have suspected that someone would have suggested it already, but thanks alot for the sample numbers.

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Pepper your angus.
Ooh, that sounds like some Diddy Kong Racing... Spacedust Alley perhaps?
I can't really recall the name, but I think that is it.

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Pepper your angus.
That sounds like Touhou, I can't remember exactly which one but, I'll try guessing anyway, Icy Peak is the name of the song? Can't hurt to try.

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Pepper your angus.
Oh yes. I was so hoping a third SMI would come into existence, and as everyone has said, your plots are superb, and very intriguing. I had no problem with the acute difficulty of the first two, but there were some pretty big bugs which were overlooked, mainly involving killing enemies and getting stuck (Due to the time limit), as well as one pipe that led to level 0 (Which was a godsend, actually, because collecting stars was probably the hardest part of SMI2), and one star trinket placed on a subscreen boundary.


The screens look good, and I like Bowser's little speech, the added humor makes a nice touch, but, again, as others have said, the backgrounds really seem to detract quality from the foregrounds. Plain white foregrounds would probably hurt a lot of peoples' eyes, as it does mine, maybe you can fit in some shading, or make it a gray color? I particularly love the background in the screen with the Springboard though, it's gorgeous. I hope the length and difficulty are up to par with the previous ones, but not so much higher than SMI2, because I think you'd be reaching insanity at that point.

Definitely looking forward to news on this.

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Pepper your angus.
Sounds like Shadow of the Colossus. Revived power, is that the name of this track?

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Pepper your angus.
M&L, PiT, Thwomp Volcano.

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Pepper your angus.
Looks like Sword Night 2, I think.

Edit: Wait, was it Summon Night? I know the game, but I'm mixing up names here.

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Pepper your angus.
So it's my turn to post one then, is it? Alright, this ought to be interesting then, I don't know too many people who've bothered to play this one...




Good luck!

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Pepper your angus.
That would be a post count.

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Pepper your angus.
"CROSSWORD PUZZLE"?

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Pepper your angus.
Nightmare Village Mirumu.

Edit: Oh, from Grandia II by the way.

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Pepper your angus.
X naut base PM TTYD

Ninja posted.

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Pepper your angus.
Pages: « 1 2 3 436 37 »
Vic Rattlehead's Profile - Posts by Vic Rattlehead

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