it's time to clean this thread up!
I overthought my concept, created a new overworld, changed the
existing levels (a litle bit) and created new ones. I will try to
summarize my ideas and results for you but I'll only give you as many
info as needed to get an impression of what I'm creating (that's why
screenshots only show a part of areas or videos doen't deal with
secrets and puzzles).
Super Mario - 4 Magic Switches
beating some evil force.. play the finished game to experience..
Story is told by message-boxes, npc, maybe some cutszenes
island/beach, wood, hill/mountain, city, ice, cloud/space, water,
temple, castle/ruin, desert
Mixed ExGFX and original. Some edited blocks, p-switch and yoshi-coin.
Custom and original.
At least one new enemy per level.
Shops (mushroom, flower, 1-up). 5-digit-coin counter.
Not easy but never unfair (I hope) - getting harder when proceeding.
Not many powerups per level. Coins are important to buy powerups
and extra lifes in shops. There are hidden 1-ups in every level.
OW: 1 2 3 4 5 6 7 8 9
LVL: 1 2 3 4
first three levels
3 level preview
thx for watching!!
if you were me, you would not prefer being you