Whenever I insert the sprite vwf, it has an error saying oh look at temp.log or tmpasm.asm to figure out the problem. I know i have the sprites in the sprites folder. well VWF Data 1 can be inserted but not vwf. Help me! Tag (span) was not closed.
SMW Hacking is very fun. With Lunar Magic, custom stuff, and your skills, you could make something imaginative and inspiring. But there is something that I don't like. UNDERSTANDING ASM!!!!!
I know there are tutorials on Super Mario World Central and all over the internet, but I get very confused.
This is a hack that I'm making. It's still in the making. It is called Super Mario: The Next Adventure. This is my first hack, and I'm honored to make this thread about it. Story
Princess Peach has invited Mario for some tea for his last rescuing... And maybe some cake. When Mario got to the castle, he found out that Peach was missing. The gaurd told him she was kidnapped by Bowser once again, and the Mushroom Kingdom was in grave danger once again. Mario knew there was no time for fooling around as he springed into action once again! Worlds World 1 - Mushroom Central
This is the peaceful place where Mario and Luigi lives. It's just the usual first world in any Mario game. World 2 - Sand Desert
This is the deserted sand wasteland. Pokeys are the main inhabitants of this desert. No one would be in a place like this except for Mario and Bowser's minions. World 3 - Cave of Ice
BrRrRrRr... This cold place can give you frostbite. Bowser's cold storage can be found here. Minions tend to wear good clothes because of how cold it is. World 4 - Cheep-Cheep Isles
As soon as you exit the Cave of Ice, you can smell the ocean. This is a beach that is inhabited by cheep-cheeps, koopas, and other fish like creatures. It's a good place for honeymooning, beachcombing, relaxing, and having fun... But not at this time since Bowser is attacking. World 5 - Labyrinth of the Forest
Do not get lost and eat the forest mushrooms, or else... Well I do force you to eat the mushroom in the first level since I'm the level maker/editor. World 6 - Mt. Shroom[color]
The mountain of which is your next destination. I don't know what else to say. World 7 - Bowser's Island
A far off Island that belongs to Bowser and his clan. Bonus Worlds Bonus World 1 - Starlight Cliff
A mysterious world that takes place on an unknown cliff in the Mushroom Kingdom. Intro
World 1-1: Mushroom Way
World 1-2: Wet Mines
World 1-3: Stone Block Bridge
World 1-4: Iggy's Wall
World 1-Castle: Iggy's Castle
World 2-1: Enter the Desert
World 2-2: Unnamed
World 3-1: Tales of Frostbite
World 5-1: World of Weirdness
World 5-Ghost House: Monochromatic Manor
NOTE: THESE ARE BETA IMAGES. ACTUAL GAMEPLAY WILL APPEAR DIFFERENT TO GAMEPLAY IMAGES.
World 1 is complete.
World 2 is not done. (Second level and whole world incomplete)
I just started World 3.
Haven't worked on World 4.
Two levels of World 5 are incomplete. (First level and ghost house)
Haven't worked on World 6.
Thinking about World 7.
Need to complete one level in the Throwback World.
Title Screen needs to be fix.
Overworld is in the making.
Bugs will be fixed. (Except for HDMA bugs)
Levels are being changed.
This project is about 10% done.
Even though it's summer vacation in my place, I still couldn't get things done since I have a life outside of Super Mario World Central.
Yes. I am editing/making the hack while you speak. Closing
And there you have it. Making this project was so fun. I enjoyed sharing this with you. So in that case, this is all I have. Hope you support this thread, that would be good. It also took me two hours two post because I had to do it again. Credits
Icegoom for main graphics
Guiga for Sky HDMA
Ersanio for other HDMA
FuSoYa for Lunar Magic v2.01
Everyone for sprites, music, extra graphics, and patches Tag (span) was not closed.
Or make a generator. That will always work, unless it's wavy HDMA, and I don't know about BG scrolling HDMA.
EDIT: Wavy HDMA works. I just inserted it as a sprite instead of a generator like my gradients. Gradients will work if it's a sprite, wavy HDMA won't.
Whoops. And while you were writing your reply, while I was editing my thread, I happened to switch to version 4.0.1, but the bugs are still happening. I did try 4.0, and the bugs are still there.
Here's what I edited in my ASM file.
org $809CAD ;\ Title Screen
NOP #3 ;/ HDMA fix
org $80CB0C ;\ No flickering HDMA
db $0C ;/ on level fade out
org $818E84 ;\ Classic Piranha Plant
db $20 ;/ $20 fixed. I edited it from $10 to $20
org $82E0D5 ;\ Jumping Piranha Plant
db $20 ;/ $20 fixed. $10 -> $20
org $8394C5 ;\
db $A1,$A1,$A1,$A1,$A1 ;| Wooden Spike
db $61,$61,$61,$61,$61 ;/ +$10 each fixed
org $82B893 ;\ Torpedo Ted
db $20 ;/ $20 fixed. $10 -> $20
org $829E74 ;\ Torpedo Ted's Arm
db $23 ;/ $23 fixed. $13 -> $23
org $839784 ;\ Fishbone
db $7D,$FD,$3D,$BD ;/
org $81BA71 ;\ Net Climbing Koopa
db $20 ;/ $10 -> $20
org $81DB9E ;\ Line Grinder
db $23,$63,$A3,$E3 ;/
This is my priority stuff. Can someone analyze this?
As for the wavy stuff... Is there a ROM address that I should edit via Hex Editor or a code in the ASM file that I should edit?