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Posts by cyphermur9t

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So I was wondering, when will my hack Mushroom Kingdom Meltdown be moderated? I submitted it during C3 and that was over a month ago.
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I added in someones music Hellrace (custom music) and whenever I jump on an enemy or spin jump off of something channel 5 gets muted for some reason. Anybody know why?
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Thanks Supertails! That fixed it.
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Another sprite question. Remember the sun from SMB3 in the desert that would chase Mario? Yeah I'm wondering where I could get that sprite from.
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On/Off blocks basically are only used for turning a dark rooms light on or off in a basic vanilla hack. However if you want it so it changes solid blocks to passable blocks and vise-versa you must use a block tool. Then on top of that learn ExAnimation and you will be set.
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That's not what I meant -.-
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Release date: November 14, 2009

Well I have been working on this now for maybe a month or so. I work fast (I am done World 2) but there is still a lot to do. My OW needs events, fine tuning etc...

I plan on making this game twice as fun as the last one and can be completed without savestates but still have the right amount of difficulty (after all, an easy hack is no fun). Another thing I am working on is not nearly as much lag like in the first game. My goal is to limit the lag to none. So far I have had no issues with it on my computer at least.

Yes I still have a lot of work to do as I am making cut-scenes and what not with a bunch of new worlds to explore and a more connectivity to the story. Some new graphics are implemented but some classic MKM graphics remain :) like the ? blocks, note blocks, water, etc..

Another thing I have done is added in my own choice of custom music and all I can say is the music fits perfectly with the levels!

A list of all the things I have and am doing in this hack:
- Custom GFX
- ExGFX
- Custom Bosses
- Custom Music
- Custom Blocks
- Custom Sprites
- Some ASM Changes



























Some ExGFX and other material were made by me, and some from the SMWcentral community. All credits will be mentioned in the credits section like last game.
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I drew the title screen stuff, some waterfall rocks, the rainy level rain and FG, Angry sun BG, also the FG for the castle with the chains. There's more but it's not in a screenshot here.
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What do you mean it didn't work? Like he couldn't enter the castle? If that's the case he had to push L+R to get in it. Whatever your L and R buttons are set to.
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If I press X before the intro message nothing happens on mine. I don't know why it would do that.
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OK this is basically a complaint.
My hack hasn't been moderated yet and now I'm starting to get a little ticked. I've heard it all from it's a big hack so it will take some time to the moderators have real life issues...

Then I say this: how come Luigi's Adventure OSE (Anikiti) was moderated so quickly meanwhile mine's been up there for 2 months? Luigi's Adventure OSE is an even longer hack than mine. The more popular people are the faster their hacks get moderated??? Don't get mad at me because I'm pointing out facts. A 72 hour ban on me would be pointless since I rarely go on the forums, but all this is true. My rant is facts and once again my big question is: Why hasn't my hack been moderated? Really big and real life are not suitable answers.
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What do you do while hacking your SMW game?

Me:
-Watch TV
-Listen to music
-Chat on MSN
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Is there a way to make a level auto-scroll vertically? If so, how?
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All of a sudden LM can't detect my emulator! I press F4 to load it in my emulator to test levels out and now it says it "Couldn't Create Process!"......... For no reason whatsoever. I didn't move anything, I didn't change where the filepath was or anything. It just decided to not work anymore :)
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No this way is easier. What I can't understand is how one minute it works then the next minute it won't.
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Yeah I browsed and Re-entered it and tried various zsnes emulators but still it won't work.
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As some of you know Mushroom Kingdom Meltdown is my finest creation. But the lag problem was pretty bad. In my newest hack I'm just wondering something; would using the regular blocktool have an affect on lag? Does Blocktool Super Deluxe fix this issue?

Mushroom Kingdom meltdown 1 was the first hack I ever used custom blocks in, and it was the first hack I had major lag issues with.
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(restricted)


finally..FINALLY! Got rid of the lag. Phew. Installing that fastrom patch helps too.
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I'm wondering.....

I just switched from blocktool to blocktool deluxe, and inserted the fastrom patch.
Now my ROM crashes whenever I shoot something with a fireball. What happened?
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