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Posts by cyphermur9t
cyphermur9t's Profile - Posts by cyphermur9t
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So what do I do? Start a new ROM again?

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Which order is best to import these to a clean ROM?

Apply Patches
AddMusic
Insert blocks with BTSD
Insert Custom Sprites with SpriteTool

Then insert ExGFX, GFX, Map16pages, levels, etc.




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Is there a place to download the original sprites, so I can edit some and put them in as custom sprites? I know sprite tool has a few but it doesn't have the original sprites that I want. Specifically I'd like to edit a bouncing football and put it in as a custom sprite.

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I was using Noobish's XKas tool to insert xkas patches, but everytime I try to insert multiple patches, it just patches with the first patch I pick, then the rest get ignored. If I exit the tool and go back in it to patch them all seperately, it comes up with some error and goes back to the backup. Any pointers or suggestions???

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OK I'm getting sick and tired of this. I'm almost ready to stop my hack MKM2. I CAN'T WIN! Here's the scoop...

As I create my game, I insert custom blocks along the way. But for some reason NoSpriteLimit patch does not like that idea! I am using BTSD. So the patch is working fine running good. Now I insert an invisable midway point block in BTSD then I apply it to my ROM. Then I go check it out in my ROM. Oh Mario's head is cut off and 75% of the sprites turn invisable! But the invisable midway point works. I go and apply the NoSpriteLimit patch again and now the sprites show up no problem, but the Imidway block has turned into crap. The graphics are normal, but as soon as Mario touches the block it appears visible as a Question block with a Key in it.

Basically the patch is saying, not to insert anymore blocks as I go along with the game (because I work best when I make stuff up as I go along.) So either all my blocks have to be complete or not to have this patch. I know I can just remake this game again at the end when all my blocks are final. But seriously, come on.....

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It's ok, I've fixed it. Thanks anyways though.

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April 17th

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I was just wondering what I edit in hexeditor so the levels don't fade to black when a level is completed.

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cyphermur9t's Profile - Posts by cyphermur9t