I'm least satisfied with Mushroom Kingdom Meltdown 1. It was just unpolished, laggy, bad plot and just not very fun in my opinion. But I remember that was pretty much my first full length multiple exit game I ever made.
The hack I'm most satisfied with is, 2 Player Co-op Quest surprisingly. Mainly because I think it has a unique gimmick which I don't think any other hack has, where 2 players can play at the same time. It was created by using a very old IPS patch called Project Bottles. Player 1 and Player 2 play against each other, but at the end of the game work together to win.
So, everything was working fine one day. The hack was being completed with no problems, then all of a sudden a block decides to spawn with Mario wherever he spawned, killing him instantly. How did this happen?
I didn't do anything different from normal.
EDIT: I narrowed the problem down to the map16. Somehow a block is overwriting blankness. Basically a block is created out of thin air.
EDIT 2: After reinserting AllMap16.map16 to a new rom, the problem persisted, but reinserting each individual page seemed to work. I don't know what the problem was, but this was a very strange bug to come across.
I know the tempo of a song is controlled with t in music .txt's, but is there a way to gradually increase the tempo of a song as time goes on? (Kind of like how the P-switch music gets faster and faster.)
Martin Mysteries. I know a lot of people like that show, but I kind of hate it. It made its quota of 65 episodes (The magical episodic number) where an idiot, a rageaholic and a caveman work for their mom in an interdimensional center with their sidekick Billy the alien.
The show is so cliche where everything bad happens at night, in a storm, then when the issue gets resolved it fades in from black looking at a bright sunny day and pans down to the protagonists. The way most of these tropes are solved seems rushed and just unsatisfyingly ridiculous (Like tying a spiders legs together defeats it. What? Or getting rid of tornadoes by smacking them with 2x4's)
So I'm using RPG Hackers VWF dialogues tool, and everything was working great. Suddenly out of the blue it stops applying the patch updates saying it 'ran out of space.' Which should be nonsense considering the text was already in the game, I was just changing the text box position. Also the rom has more than enough free space. Wth?
I have also noticed a load of 'Super X World' named hacks. I figured it was just some fad, that probably a well known streamer played a hack similarly named.
In any case, if it's their first hack they designed to hopefully have their favorite streamer play, maybe they realize they enjoyed creating one, and create another in the future. But this time they'll have experience and try to push themselves a little further and not name it 'Super Y World 2', but be a completely unique hack. *shrugs*
My nightmares are usually natural disasters or nuclear. They've been pretty tame lately though, haven't had a bad dream in a while.
I do remember one dream I fell off this 5-6 story building and landing flat on my back. Woke up about 5 seconds after impact and my body felt all weird for about 2 seconds until it fizzled back into normal.