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Posts by magnemite
magnemite's Profile - Posts by magnemite
Pages: « 1 28 9 10 11 »
I've had the same request for about a year, no one does it. Scorpion has gotten like 3 done within a month or two ;_; I tried asking nicely but... you're so lucky.


What I really want is for someone to port Meteor falls from pokemon R/S/E.

http://www.vgmusic.com/music/console/nintendo/gba/PkmRS-Falls.mid

So could someone port it? please and thanks!
So I was just wondering if there's a way I could make the Marine Pop sprite(the one currently available on the site) shoot fireballs instead of torpedoes. Is this possible?
Well I guess what I should ask is, how can I make the torpedo act more like a fireball damage wise. I just don't like how the torpedo kills every enemy instantly, including custom enemies with fireball HP.
Okay so, I know I asked a similar question to this a while back, but I figured it's worth a shot to try asking in a more clear way.

I'm making a shooter type of level, and I'm using the marine pop. My question is, if there's a way I can make the torpedos deal fireball damage, rather than killing enemies instantly.

A different sprite that acts like fireballs(but can shoot straight) would work too. I tried using the projectiles from the custom fire and thunder powerups, but they collide with the marine pop itself as soon as they shoot, so that didn't work.

I would really appreciate some help here.
Pages: « 1 28 9 10 11 »
magnemite's Profile - Posts by magnemite