Change of plans: I will be able to work on the hack and update you guys as well. Yeahs!
Anyho, to answer some questions: I DO have a story in mind, however it will involve cutscenes and I don't know which way to use. I could just use ExGFX files to do it, but that would take a really long time. I could use the VWF Cutscene tool/patch, however I haven't seen a tutorial on how to write the actual cutscenes. So I'm stuck on that for the moment.
The water isn't off, it just looks like it. If you look close, you'll see it's not off. It's animated wiredly.
Anyhoe, that's all for this update. See you next time!
EDIT: I am now using the VWF patch made by RPG Hacker, so now I will have better text boxes and cutscenes. YEAHS!
How do I add music with N-SPC patch required? I already used the -se option on Hunfludu (whateaver, I don't know how to write his name) and they don't work or sound like crap:
There are two N-SPC patches: Carol's MORE.bin that's found in the patches section and Romi's MORE.bin (which comes with HunFlungDu's AddMusic).
Carol's MORE.bin isn't used as much as Romi's, but it's required for some songs (they'll usually tell this in the description). That may be the problem. Check the description of the song you downloaded to make sure you didn't miss anything. Hope this helps!
BlackMageMario, the HFD's More.bin is like the Carol's, but with some diferences. And patching the Carol's More.bin with the HFD will result in crashes. (Or patching only the Carol's More.bin will result in crashes too, if you don't remove the header).
tl;dr: Just do a "-se" in AM4 and be happy!
Sorry, I though he was using Romi's one, because I patched the Carol's one time on a hack I failed to continue, and my music didn't sound right, so I also patched Romi's one, and the hack didn't crash. I was just going off my past experience.
I been trying to make a custom overworld palette, but I don't know what every color changes, so I'll have to experiment for a while. I'll probably edit this post when I have a good looking pallete done.
Oh yeah, and Mario's Hat, where is the perspective error? Could you edit my image and highlight where the error is? Oh yeah, and your GFX is really good.
EDIT: Here's the overworld with a new palette:
Mario's Hat, did I fix the perspective error? I'd like to know.
how do i reset the Map16 then? so i can get this fixed? if it has nothing to do with the ExGFX inserting, then i just need to get my sprites fixed up, because some of them don't act like solid blocks...
Wait, what? Are you talking about Blocks? If you talking about Map 16, you may have changed your blocks to act differently then you wanted them to, or you replaced you Map 16 page with another page, and screwed the blocks up. Other then that, I can't think of any other thing...
Update time! I have just inserted FuSoYa's SMB3 Pipes (which wasn't as hard as I though it would be, thanks to people saying that it was hard ), which are going to be rather useful.
I've also discovered that by putting two sprite 19s (Display Message 1 Generator) on top of one another I can get the second Message to display (and the Yoshi message of that level to display if place a third, the Yoshi message if I place a fourth, and so on and so fourth.)! I'll use that at some moment, I'm sure.
And to end the update, here's a screen shot of the start of level 2:
Note: I'm using a tileset by Steve R. that has not been excepted yet. There is no problems with it except that it *slightly* screws up the palette of the status screen, but I don't think this means it can not be excepted.
EDIT: Does anyone know where I can find a heat wave HDMA that works with LevelASM? I heard there was a sprite generator for it, but I couldn't find it. Please help.
EDIT 2: EDIT HARDER: Also, what graphics tileset does the para beetle that comes with Romi's Sprite Tool use? I've gone through them all and I can't find it. Please help!
EDIT WITH A VENGEANCE: I have got a heat wave HDMA now, so ignore edit 1. I still need help with edit 2, however.