Not always, how do you explain blocks that are .BIN files?
That .bin means binary file, which makes sense for both actual executable data and data supposed to be interpreted as graphics, and not just "graphics file" and SMW ExGFX just so happens to be stored in the same format as the old blocks, the .bin format.
Originally posted by Benjamin
Yeah... How do I insert the sprites that come with Romi's sprite tool that I don't know which bin they're in? Gimme a list perhaps?
You don't insert .bin files with SpriteTool, you insert .cfg files.
I never said I insert the .bin files. I meant which GFX .bin files the sprites use. Because I can't find them. >
Sure, please do it. I don't think Missile Bills really use ExGFX, it just uses the same sprite with flashing palettes.
List of GFX that I couldn't find.
Bowser needs the correct palette.
Crab? (Tilemap $AE $AE $8E $8E 8E)
Kaboomba doesn't shoot the correct tile
Para Beetle (Tilemap $E4 $E6)
What is "piranha_sideways_hdma and venus_hdma and venus_upsidedown_hdma?
It should be possible to run Eggvine on Mac using Wine.
(If you don't know what Wine is, it's software that can run some Windows programs on other operating systems such as Mac or Linux. It's worked for me with Eggvine, all SMW hacking tools except BlockTool Super Deluxe, some Touhou games, and a few other things. I can't seem to copy/paste anything except text when using it, though.)
Not sure if there's a way to run Golden Egg (or anything else that requires .NET 4.0) on Mac, though.
Which version of Wine? I know what Wine is, and I use it a lot, but how do I use Eggvine on Mac? I put COMDLG32.OCX on the same folder before, but no such luck. -_-'
Sorry if you don't like these requests, but you gotta put in Swaphoppers (Those gravity-prone things in Rightside Down), inverted Podoboos if you're going to use lava (I think they might be in SMG2, lemme check), gravity switches to reverse gravity, and Thwomps facing upside-down in Rightside Down Galaxy.
EDIT: Yes, they're in the game, in one level, if you count being upside-down and the Podoboo jumping that way,
EDIT 2: You don't need to replace coins, you can make the Star Bits custom sprites or tiles.