9 users online:  Burning Loaf, Dispace, kurtistrydiz, mmmdoggy, playagmes169, Saela, UTF, wye, Zavok - Guests: 72 - Bots: 269 Users: 55,722 (2,328 active)
Latest user: pandapand
Not logged in.
Posts by Forty2
Forty2's Profile - Posts by Forty2
Pages: « 1 288 89 90 91 »
Would requiring a death in order to reach the secret exit be a breach of rule 3b, even if an extra life is provided? In a similar manner, would requiring the player to not die in order to reach the secret exit be a breach of rule 3b? I would think that neither of them are, but in the case that they count as "obscure" ""manoeuvres"", would it still count if they were stated to be the case? Would requiring the player to spin-jump off an enemy to proceed qualify as an obscure manoeuvre, and would it have any impact on a level's "difficulty" rating?

Also, how is "difficulty" going to be rated? Will it be based on how consistent the difficulty is / how smooth the progression is, and will the level being "too easy" or "too hard" as a whole impact the difficulty score as a whole? "Too hard" assuming the level isn't disqualified, just challenging within a reasonable extreme--the question mainly being if any of the judges would consider there being a gap between what is reasonably challenging and disqualifiable. Would a level with high difficulty that is counteracted by its relatively short length have a better difficulty rating that if it was the same length as a far easier level, or would it be considered just both too hard and too short?

Feel free not to actually answer any of the judging related questions if you don't want to.

--------------------
May we meet again outside the battlefield.
Originally posted by Counterfeit
I presume you'd be doing this with the midway point.

That's a perfectly reasonable assumption to make, but I was actually going to be doing it a slightly different way involving Dragon Coins. You'd have to collect all five before dying, and the fifth coin would inherently provide the extra life, and when reentering the level the Dragon Coins would be flagged as having been collected would then not appear, which would allow any objects underneath them to appear (such as a door or a power-up block). Which would still technically not be a glitch, but having needed to explain it, it would probably be considered even more obscure. The required death was actually part of the level's theme, seeing as it was a ghost house.

Oh well, I guess I'll have to shelve that idea and make a different level instead.

--------------------
May we meet again outside the battlefield.
I would like to participate in the next game.

As opposed to last game.

--------------------
May we meet again outside the battlefield.
Good afternoon, I exist.

I guess I'm not going to vote yet. Starting with a no-death night always leave us with pretty much nothing, but I still don't like always leading with a no-kill.

Also Egadd if you don't want to vote in your post, you could easily just not bold anything and say you're not voting yet.

--------------------
May we meet again outside the battlefield.
I'm going to vote for JDC. If he posts, then good. If he doesn't post, he'll probably be modkilled. If he isn't modkilled, that means he PM'd SDY to say he's not posting, and that means there's a chance he's hiding something.

Also, the Insane Cop is the one that just gets an opposite result, right? Unless the role list is lying to us and the Cop is Paranoid/Naive/something else, the Cop can still be very useful.

And that's all I have to say until we get something a little more concrete.

--------------------
May we meet again outside the battlefield.
Almost Any Ability? I'm sure I can find ways to break this.

Also, I'm assuming the AAA tourney will be run on Showdown? Last time I checked PO didn't have an option for choosing moves/abilities a Pokemon couldn't legitimately have.

I might join the second UU doubles tournament if I feel like putting together a team that isn't just Skill Swap/Slaking. Stupid doubles.

--------------------
May we meet again outside the battlefield.
Originally posted by AxemJinx
Whether it's a fake wall you can walk behind or an actual solid wall, it's still basically a wall.

So does this mean I can have ground tiles that act like turn blocks in order to have it act like the ground shatters when spinjumped on/rammed by a Chuck (obviously with nothing throwable in the level), or would this be taking it too far? The ground would still be arranged like normal ground, just that it's also breakable.

If the above is allowed, would the possible cutoff created by parts of the ground being destroyed be classified as "unavoidable"? Would using non-interacting layer 2 to place FG tiles behind the ground to counteract the cutoff created be within the limits of rule 5b?

--------------------
May we meet again outside the battlefield.
Since the beginning, I have designed levels by putting everything in at the same time. Terrain, sprite placements, decorations, palettes and all that, all at once as I work from left to right. Sometimes I have to go back and move things around a little as I decide to change other things, and it takes me a lot longer than if I had planned everything from the beginning, but just ploughing through and making things up as I go along just feels a lot more natural to me, and probably ends up making the level feel a lot more fluid and consistent.

Generally if I get too caught up in implementing a certain set-up, I can lose track of other ideas I might have had and end up lacking inspiration and motivation. And a lot of the time, when I plan things nothing actually goes according to plan. I prefer the method of just throwing everything into to the level and seeing what sticks, and I'm free to do that because I can go back and change anything that I don't like. Sure, because of this I end up working on the same project for about five years, but I really don't like the feeling of having made something I'm not proud of.

Some people do terrain before everything, some people do raw level design and then add aesthetics afterwards, and I just do everything as a whole. I don't make levels based on individual challenges being put together, I try to work everything into each other to create a seamless experience.

... that's probably what I would have said two years ago.

--------------------
May we meet again outside the battlefield.
I'm going to be a hipster and vote for silverthundr before it becomes mainstream.

And also partly because it seems like he might be trying a little too hard to actually help out the town, seeing as he's throwing his votes and fingers around everywhere--drawing attention to himself as an active player while drawing attention away from himself when it comes to determining suspects.

Also and also, because I think it'd be a good idea to get as much information as we can possibly get out of everyone.

--------------------
May we meet again outside the battlefield.
Originally posted by silverthundr
You can just ask if you want to know something.

Well, to be honest, I don't have any actual questions that need answering. I was just doing the same thing as I was doing with JDC last time: fishing for a response. Except this time I did it slightly more subtly.

And with the response I got, I'm content with letting my vote stand.

--------------------
May we meet again outside the battlefield.
Hmm, it doesn't look like this day round is going anywhere. If we don't kill anyone, then there's a slightly lower chance of us losing by the next night round, but there's also less chance of us winning altogether. So I suggest we just pick someone to bandwagon on right now, and get this over with.

And I suggest the target be silverthundr in order to test my scientific hypothesis. I also suggest you trust me.

--------------------
May we meet again outside the battlefield.
Yeah, OK, you know what? I'm just going to give up on the team right now. In all likelihood the two inactive players are going to end up being Town players, which means it's essentially 5:6. If we don't kill a Mafia member right here, right now, we have pretty much zero chance of winning.

So here's the best chance we have: I'm the Cop. I investigated myself Night 1 as a sanity check, and received a "Town" result. Last night, I investigated silverthundr and received a "Guilty" result.

Do you trust me yet? Because if you want the Town to win, you're going to have to. Even if there's a small possibility he's the Miller, it's still a much better chance than if we don't kill him at all. Unless the Tracker can confirm that silverthundr does not have a night action, then it's our best lead. If it turns out he's not the Miller OR a Mafia member, then blame SDY for lying to me.

And that's that.

--------------------
May we meet again outside the battlefield.
Banjo and Kazooie have been a third-party character that I've wanted to be in SSB since I played the original. I mean, I imagine them actually working extremely well in a fighting game, especially one in the style of SSB.

And then, we can call SSB4 the best Banjo game since Tooie.

--------------------
May we meet again outside the battlefield.
Checked Thundahack last night, got a result that stated "[his] records weren't easy to get into, but after doing so it was easy to find all his crimes."

I'm assuming that means Thundahack is Mafia.

--------------------
May we meet again outside the battlefield.
People buy Black 2/White 2 for the same reason people bought Yellow, Crystal, Emerald and Platinum. They're the expanded/improved "third" version of the fifth generation, just that it's two games this time, and it's actually a sequel.

In fact, Black 2/White 2 are probably the most different third version(s) to date, what with being a new map with different Pokemon to find, a different regional Pokedex, a new storyline and new gym leaders, whereas all the other third versions were simply retellings of the games that preceded them, with a few additions.

So it's the same reason anyone buys a sequel to anything.

Originally posted by TheYellowYoshi
My personal answer, I am addicted to Mario games.

That's not a real reason; anyone could say the same thing about anything. Why do people trip on LSD a second time, it's not like it'll be very much different compared to the first time?

Originally posted by TheYellowYoshi
Pokemon went through a LOT of changes since the first gen...

And the fifth generation went through a lot of changes between Black/White and Black 2/White 2, see above.

--------------------
May we meet again outside the battlefield.
Well, at least the current thing is better than the old table rows of three cells containing one screenshot per cell, which we had prior to the JavaScript scrolly-thing.

And the scrolling always had a minor issue with its calibration, where scrolling to the very right would put you one pixel too far, and by extension when scrolling to the very left, the leftmost column of pixels would be cut off the first screenshot. Which really bugged me for whatever reason.

Hopefully this change is indicative of an impending update.

--------------------
May we meet again outside the battlefield.
Ok, guys, here's the plan.

Going off the results of last night's investigation, ShadowFire is probably the Sniper, so we kill him this day round.
If/When Myst gets modkilled and turns out to be the Hider, then we kill phenolatukas next because he's most likely the Godfather.
If I don't end up dying tonight, I'll bring back results for Doopy Buckride.

So yeah, ShadowFire.

--------------------
May we meet again outside the battlefield.
I like to 100% things, if I believe doing so to be worthwhile, i.e. it allows me some kind of tangible evidence of having done so, and if it'd involve doing something I haven't already done. Though if a certain objective is just far too difficult/time-consuming, I'll generally just leave it if it doesn't actually unlock anything new (and seeing as the only time it ever reaches this point happens to be achievements based on self-imposed challenges, this isn't often a problem).

If possible, after beating a game, I go back through everything to complete everything I missed during my normal playing of the game. I would likely be deterred from 100% completing a game on my first run through if it was a game that didn't allow for backtracking/repeating levels at will, like most non-platformers would do. And then once I beat a game I don't really like playing through it again if it'd involve deleting my previous save file, because I don't like the idea of losing the progress I'd made.

Here are some examples demonstrating everything I've said:
For BIT.TRIP RUNNER, I beat the game collecting all the gold bars, and then went back through the game to achieve a Perfect score on all of the levels, before stopping a way into the final zone due to difficulty. I also didn't bother with the "RUNNING.HARD" achievement since it'd essentially be doing something I've already done for no actual purpose.
In a Zelda game, I would often go back to complete all the sidequests and collect all the optional equipment after beating the game.
In Earthbound, I never bothered grinding for any of Poo's equips (time-consuming/luck-based/unnecessary), and in Mother 3 I never fought Lord Passion or the Porky Statue (optional encounters that get lost forever after a small window of being available). Also in Conker's Bad Fur Day, I never actually played the Wasps' Revenge chapter in the actual game.
In Jet Force Gemini, I 100%'d the game because you have to to beat the game.

Wooo, braindump.

--------------------
May we meet again outside the battlefield.
ShadowFire is Sniper.
Doopy Buckride is Villager.

The two remaining players are Rockythetigre and... who exactly? I thought Egadd was modkilled a while back, so doesn't that mean we've lost already? 2:2?

Well then.

--------------------
May we meet again outside the battlefield.
Might as well sign up again.

--------------------
May we meet again outside the battlefield.
Pages: « 1 288 89 90 91 »
Forty2's Profile - Posts by Forty2