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Posts by Forty2
Forty2's Profile - Posts by Forty2
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I'm still interested in participating in tournaments, it's just that I'd only participate in certain kinds--generally ones I'm fairly familiar with, since I've long lost the ability to build a functional team from scratch (see: my performance in the second Monotype tourney).

That said, if anyone ends up hosting Singles NU, RU/LU or UU, you can probably assume I'm interested; anything else and I'd have to find the time to make a team and test it, which can be difficult amongst all the other things I do/procrastinate on doing.

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May we meet again outside the battlefield.
I'm assuming there'd only be 2 Mafia members in total, just because 3:6 would mean a possible loss in two nights. Then again, assuming we have a Trapper, it could be a possible win in two nights. There is also the possibility of a third party, of course, and I have no idea how threatening they could possibly be.

Also the host post states that SDY's role will not be revealed, and I'm also going to be assuming that means we won't know what he is even if we lynch him. Maybe we would, but I'm not really willing to take that risk.

I'm just going to throw my vote at people. Let's start with, say, TRS.

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May we meet again outside the battlefield.
Oh, right, of course.

Egadd.

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May we meet again outside the battlefield.
Well, that was useful.

I personally would like to leave SDY alive for at least another day to see if anything interesting actually happens. I believe it'd be far more useful to us if we were to try killing the Sniper instead.

Originally posted by ShadowFire
Considering Role-claiming, but doing so would put too much of a target on my back.

So you're implying you have a role that is worth targeting, but you're not going to tell us what it is or be useful in any significant way. I'm not saying I'm going to vote for you right now, but I'd suggest the Cop check you tonight.

Instead, I will vote for eXcavator for trying to pretend there's an actual reason for voting SDY beyond 'we don't know what he is'. We definitely have no proof that he's "mafia-sided", and if he was we'd have a rather unbalanced 3:7 ratio with a Mafia group that can perform two kills per night. He may well be a third party, but we have no reason to be afraid of him right now.

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May we meet again outside the battlefield.
I don't really have any other ideas at the moment, so I guess I'll go with superdragonyoshi1 as well.

To be honest I'm surprised other people actually voted for eXcavator.

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May we meet again outside the battlefield.
Sure, I'll sign up again.

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May we meet again outside the battlefield.
Oh, so it's a blind game. Sorry I didn't confirm that I got my PM, I'm only on at a certain time each day.

Also in this kind of game, randomly killing people doesn't even help if the roles of those killed aren't going to be revealed. Not only do we not know how many enemies there are, we won't even know if we're about to win.

We're going to have to play it safe, unfortunately. I'm not going to vote at all until we get something to work with.

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May we meet again outside the battlefield.
I did a terrible IQ test once. It was that one that was hosted on Australian TV some twelve years ago, I think I was probably only age four at the time. And then I scored something along the lines of 137.

Either I plateaued at age four, or a test that attempts to quantify a person's intelligence has to be done more carefully. I'd lean towards the former myself.

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May we meet again outside the battlefield.
I'm not entirely dead yet.

->

Revamped the old cloud submap I had into something less boring.

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May we meet again outside the battlefield.
Oh hey, bot counting. In before half of the people that send in votes mess up the formatting somewhere and end up not having their votes counted.

Also while I'm here, everybody vote for me in category 59. I'm sure you were already going to, but just in case.

Gonna go back to being one with the aether now.

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May we meet again outside the battlefield.
Hi. It's been a while since I did anything.

Why was the midpoint of my level relocated (sometime between the last base ROM and January 2013)? Without the midpoint in it, the side room in which it was originally placed serves no purpose. Combined with how the midpoint is now floating in an arbitrary position, it really makes my functionally vanilla level with simplistic graphics give off a "remnants of beta" feel, which I'm not proud of as the level's creator. Because my level doesn't have anything flashy in it, I'd at least like to have it achieve a certain level of polish in its design to keep it from being completely forgettable and regrettable.

I'd prefer if the midpoint could be reinstated to its original position, but if there is a real reason why it can't be, I'd be happy to slightly rework that section of the level so it doesn't seem like the midpoint was added in as an afterthought.

Next time a change is made to my level by someone that isn't me, could whoever does it send me a PM? I won't get it immediately since I'm not particularly active around here anymore, but I'd just like to remain some form of in the loop regarding my level. I want to make sure my contribution to this project is something I'm happy with.

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May we meet again outside the battlefield.
Eh, it's true that we wouldn't want to have a checkpoint in a place that the player can bypass entirely without seeing. The me from 2011 seems to have treated powerups and midpoints more as a player's privilege rather than a right.

I might try rearranging that section a little to maybe help guide players more toward the midpoint room, but I'd still like to keep the split paths. Would it be alright if I changed a few things to make it so that the player has to take the path without the midpoint in order to reach the third SMWCoin, or would a challenge like that be out of place for World 1?

Either way, I'll see what I can do and get back to you guys in a bit.

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May we meet again outside the battlefield.
Revised version of level 190, screens 08-0A

(I'd link it instead, but Photobucket's gotten worse over the years; nobody's still running 1024x768, right?)

Basically, now going for the midpoint necessitates (outside of crafty shell-kicking) entering the green pipe which takes you to the midpoint room. The yellow pipe from which you return was lowered and the surrounding landmasses heightened to prevent a player exiting the pipe from being able to land somewhere other than the pool below. What this adds up to: the midpoint and the third SMWCoin are (almost) mutually exclusive in a single run through the level.

The midpoint bars extend through to the upper route's floor to more obviously indicate that by taking the upper route the player is bypassing the midpoint. Also, because of the raising of the landmasses around the yellow pipe, crossing the gap to reach the SMWCoin now involves spin-jumping off the Spike Top—which isn't difficult to do, though the player may have to actually realise that they have to do it.

I figured that a SMWCoin warranted something a little more demanding, but I'd need confirmation that something like this isn't too much for World 1, even as an optional secret, before I send the revised level in.

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May we meet again outside the battlefield.
Originally posted by S.N.N.
Depending on how fast you're going here, this coin trail can actually lead you directly into the Swooper. I understand what Forty2 was trying to do - if you follow the coins at a normal speed, you'll easily miss the Swooper, but if you're going too fast, you'll hit it. A good solution here would be to move the coins up a bit, or even lower the Swooper by one tile (extend the stalactite down).

I'll try adjusting that a bit. I'm guessing my original intention with the section was to force the player to slow down and take in their surroundings instead of rushing in blindly, but the level's structure already kind of does that.

Originally posted by S.N.N.

If a level involves backtracking, make sure it is designed with respect to both directions! I'm coming back from the right and this Buzzy Beetle just randomly fell down from above with no warning. The author intended the beetle to go left (there's a path above that was designed specifically for it), but they didn't consider that it could also blindly fall and complicate things for the player. This is rather simple to alleviate, and would involve filling in the hole that the beetle falls down from above.

(You missed a ">" in your post which made this screenshot and comment disappear, good thing I decided to quote it.)
I never bothered to fix that since I'm pretty sure it can't actually fall on you at any point, but I suppose it does look rather unpolished. I'll try restructuring the terrain a little, because I'd like to still keep the hole there as an obstacle.

Originally posted by S.N.N.
This is not a particularly fair obstacle for the third level in the game. Getting past this small isn't too hard, but getting past it big is quite challenging. Tighter spaces = tougher gameplay. Open spaces are therefore not a bad idea for an early level like this one.

I'll just raise that ceiling to surface level then. The lowered ceiling was probably supposed to help conceal that area a little bit more, but it's not particularly well-hidden anyway. EDIT: Actually, wait, are you sure that's the right screenshot that goes with that? Either way, I've modified the few instances of "swim under the fish over a death hole" to make them safer to approach.

Originally posted by S.N.N.
The part above this requires a bit of vine jumping .. which is totally fine, and Forty2 tried to make it "safe" by adding this pit of water below. However, what's the point? No matter how you land, you're very likely to get smacked by this fish. Removing the fish would be a good solution here.

The water pit with the fish wasn't exactly intended to be totally safe, but rather less instantly-lethal than an actual pit. But I guess for the third level in the game having to try the jumps again is probably punishment enough. I remember the actual jumps themselves being rather non-threatening though, so I'll see what I can do.

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May we meet again outside the battlefield.
It's been a while.

I hope this is fun.

EDIT: Version 3 as of 27 March 2017, 06:17 UTC.

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May we meet again outside the battlefield.
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Forty2's Profile - Posts by Forty2