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Posts by elebits360
elebits360's Profile - Posts by elebits360
Pages: « 1 2 3 »
Ack ninjed...
Tiles are not in the current map16 bank
O.o I know I've seen this error somewhere...
For the boss it requires you to edit the GFX using YY-CHR

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First extract your ExGFX using the blue mushroom.Then put the ExGFX into the the new folder. Then click on the yellow mushroom to reinstall your ExGFX Next click on the red poison mushroom and change FG 1 , 2 , or 3 into the correct ExGFX number. i.e. 80 etc.
Go into the 16X16 editor and use a blank page... i.e. page 3
Click on the yellow question mark block to insert the map16.
For the colors of the level... you don't have to add it unless you want it to look odd. In order to add it click on the star and click on enable custom palette. Finally click on the blue star with the left arrow to add the tpl file into the game... Hope that doesn't blow up your mind

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#mlp{dh} It says that if you are using the level tiles and not the background tiles which are on page 40 and beyond. For the boss try editing the graphics using YY-CHR. (I think that might work.)

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I don't understand what you mean by spike top. The one in the castles?

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Oh that guy. There doesn't look like there should be a bug for it.

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What has failed?

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Try using a fresh copy of the game and insert one of the patches and see if that does anything. If not then add the next one and repeat,making a list of the patches you already added.
After doing that for a while you will eventually find the one that causes it to occur.

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So I know how they all work. My question is what are the differences between FG 1,2,and 3?
BG 1,2,and 3?
Sprite set 1,2,3,and 4?
Huge image replaced with a link
Yay... I got it to read.

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That picture/link I showed you didn't contain any ExGFX.
Also thanks for the info.
Edit: How odd that I would do that... I picked a ExGFX for some reason and all it did was break my cement blocks.

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They are blocked off until later. Now back to way I'm here. If what WhiteYoshiEgg said is true... (which it probably is...).
Then why do some Custom ExGFX require you to put the ExGFX in a certain spot?
At Wii : Does that make it better?
Got it :D

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What do you mean? The actual overworld to bug or mario to bug?
For the overworld just add Custom ExGFX into and make a walking warp and that will glitch it out. For mario just make a path that doesn't work correctly.

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Those things next to the Add Objects window are blocks that automatically make you bounce.
...Hmm... I hate doing this (not really) but what is with the invalid map warp in the overworld editor?

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I've noticed that to. It only seems to bug when I use it in the background through...

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To check which version of LM you are using check the help file and then the whats new tab.

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The game crashes no matter what you do... I would post pictures but... there is 9 parts. Anyway no matter how you end the level... i.e finish it , exit it , or die it just crashes... how odd.

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The only file you see is ALLGFX.bin...
Go in lunar magic and in options turn off use joined GFX
then just extract it again. After that all the GFX will be there not them all combined.

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If sprite buoyancy is in the level then it decreases the number of sprites you can have at once.
Or you could use the No More Sprite Tile Limits v1.0.1.

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I know I posted how to do this in another thread...
Anyway... you must first click on the dark blue mushroom.
Next open up the new folder called ExGFX.
Then put your custom ExGFX into the folder.
Go back into lunar magic and click on the yellow mushroom.
Find the level you want to use the ExGFX in. Click on the red poison mushroom and in either FG 1 ,2 ,or 3 put the number of the ExGFX into that spot.
The level will then appear broken.Next open up the 16X16 editor. Find a blank page on it ... i.e page 3.
Click on the yellow question mark block with a left arrow and find the Map16 file that came with your ExGFX. Boom!
You now have the Map 16 file in your game but the palette will look odd.
Click on the glowing star and in it use blue star with a left arrow to find the tpl file and just use it.
Don't forget to save the 16X16 editor and then the level.
Finally you can add the level to your doing.

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Originally posted by supernova38
Assuming No More Sprite Limit Tiles is a patch, how do I insert it? I don't know how to add patches yet.

Ladida he probably hasn't used any patches due to the fact he didn't even know how to insert it.
The lag is probably just his computer.
I'm testing out the original Yoshi's island 2 that has 10 sprites on it at once

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In ZSNES you must go to options. Then saves. Next you must go to state shortcuts. Finally pick any command to save your game.Don't forget to do load as well.

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Pages: « 1 2 3 »
elebits360's Profile - Posts by elebits360

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