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Posts by General Ike

General Ike's Profile → Posts

Pee on my computer.

What would you do if you could do ASM like carol?
I think I saw a guy that's username was "your mom". I swear to god, that's funny as hell!
Granted, but it's after PEANUT BUTTER JELLY TIME!!!!!

I wish, I wish, I had a fish!
Granted, but you get shot in the head with a slingshot.

I wish for my gf to have bigger boobs -_-
-Chuck Norris can make 2+2=Fish
-If you are alive when you fuck with Chuck Norris, you have 0.001 seconds to live.
-God is also called Chuck Norris.
-Chuck Norris doesn't use sperm to make babies, he makes them come out a girl's mouth.
-The internet is Chuck Norris' brain, which means he's reading this right now O_O
-Chuck Norris cloned himself, fought himself, and won.
-Falcon Punch actually had a 0.001% chance of hurting the foot of Chuck Norris. He missed.
-When C.N. burps, a giant laser comes out. GO SHOOP DA WHOOP!!!!!
-Why was 6 afraid of 7? Because 7 is really Chuck Norris.

Fabio edit: Don't stretch tables on purpose.
Granted, but then I chop your head off with the FUGGIN RAGNELL!!!!!

I wish the Ragnell Model I got a while ago was bigger, and NOT a 1/1600 model!!!
Originally posted by Ztar
Originally posted by General Ike
-Chuck Norris can make 2+2=Fish
-If you are alive when you fuck with Chuck Norris, you have 0.001 seconds to live.


terrible

Originally posted by General Ike
-God is also called Chuck Norris.


untrue, several jokes involve god and chuck norris

Originally posted by General Ike
-Falcon Punch actually had a 0.001% chance of hurting the foot of Chuck Norris. He missed.
-When C.N. burps, a giant laser comes out. GO SHOOP DA WHOOP!!!!!


horrible (ancient memes = fffffff)

FUCK YOU!!!!!! My dad made these up!

USER WAS BANNED FOR THIS POST
Reason: Flaming
Granted, but it falls on your head and you get squished XD

I wish for a real Phoenix Down!!!!!!!
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The greatest music ever XD
I agr...wait...admins could be reading this right now O_O RUN FOR THE FUCKING HILLS!!!!! But yeah, I agree. Some admins do abuse their power.

Edit: S.N.N. is the only one that's cool to me, besides Techokami and Pac O Lantern.
its harf to dop this

I dare you to kiss your mom after you post.
Normal: Smexiness
Nose:smewxinesss
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The Haunted Graveyard is awesome!!! I could use it in my GnG styled hack.
Shnarf.

I dare the next poster to fart!!!
Normal: My sister was turned lesbian by epic boobs. No joke!!!
Nose: my sister was turnede lesbian by epic bboobs. nno joke111

My sister was turned lesbian by pics like that, too!
The rule of the game is simple, fulfill the conditions of the map along with your teamates. The conditions vary with each map, and can be as unique to reach the castle first or as generic as defeating the enemy boss first. I will be the creator of each map, along with the overall supervisor. Fourswords4 may help me, being the one who made the FE Battle Arena.

-------------
BASIC INFO:
-------------

In order to be a part of this, you need to choose a class from the list below. Each class will have a pre-determined set of stats, but you can put in 10 points where you see fit. You MUST choose an unpromoted class. The promoted class is only there for the future. You have to earn it. In order to promote, you must find a Master Seal or Crown. You can use the Master Seal/Crown if your over Level 10, (The max level you can go unpromoted is 20)
9 people to a team. There should be a balance of all kinds of troops: fighters, magic users, and healers. I've seen a group of all magic users before, but it's easier to have a balance!
As in the original Fire Emblem games, I'm currently keeping the death system. If your unit falls in combat, your out of the game.
Also, I'm including a special item in the game, called the "Holy Water." If you have one in your possession when you are defeated in combat, you will be revived with full health. When a player falls in battle, the slot will be filled by the first available player that is waiting for a chance to battle.

--------
BATTLE
--------

The battle formula is still being planned.

An important rule to remember during combat is the weapon triangle:
Swords beat Axes
Axes beat Lances
Lances beat Swords

The trinity of magic also has a rule:

Anima beats Light
Light beats Dark
Dark beats Anima

When you follow this rule, you'll realize that you have the upper hand in battle. Fighting in tune with the triangle earns you +2 damage, and +20% accuraccy. When you go against the triangle, you earn -2 damage, -20% accuraccy, and -10% critical.

Also, your weapon has durability. When it reaches 0, your weapon breaks.

----------------
Battle Formulas
----------------

Attack will be your base stregnth plus the attack of your weapon.
Example: 12 base + Weapon with +3 = 15 damage
Then, I take the enemy's defense into account. Your total damage will be the actual damage minus the defense stat.
Example: 15 damage - 5 defence = 10 actual damage.
Magic is a little bit different. "Attack" is "Magic," and "Defense" is "Resistance."

If your Speed is 3 higher than your enemies, you double attack. If it's lower, they get two strikes.

For Accuracy, the formula looks like this:
(Skill+20%)+(Weapon Accuracy/2)+(Weapon Triangle[+10%, -10%])+ (Terrain[+0%, +-5%, +-10%, +-15%, +-20%])-(Enemy Speed/2)
I know, it hurts!
Terrain includes Plains/Beach/Ocean/River, Woods, Houses/Forts, Mountains, and Castles/Thrones.

Now, experience! Killing an enemy that is the same level gives 25 exp. Add ten for each level higher, and half for each level lower.

--------------
Map Intel
--------------

Before each map battle, I will put up some valuable intel you should keep in mind throughout the battle.

Map Name = The name of the map. Not really important, usually. Maybe it will be O_O
Goal = What goals must be met in order to clear the map. The map is not finished until the team either wins or loses.
Enemies = This shows how many enemies will be in this map total. Also included is how many enemies appear in each wave. Waves are how many times the enemies will be reinforced.
Treasure = Here you will find if and how you can earn treasure on this map. This can range from Enemy Spoils, to Chests, or to hidden treasure tiles.
Bonus = Some maps will have a special bonus. The first team to accomplish the bonus objective will earn a prize after the map. If the team fails, the bonus will not be recieved.
Enemies = This gives the intel for all the enemies that are currently on the battlefield. After each wave, new enemies will be added.
Fog of War = Wether or not the map will have Fog of War. I'll explain it later.

---------------------
Rules of Engagement
---------------------

Turn order is determined by a Dice Mage (Program I have) roll. The lower, the better (something different, huh?)

When it's your turn, post where you desire to move (remember your movement cost), and then your action (if there is any.) Actions can be Fight, Item, Unlock, Open, Wait, or more depending on your situation. Once a player has posted their move, the next player can take their turn. HOWEVER, if the player starts an attack, you MUST, I repeat, MUST wait until I post the Battle Phase. If not, you may waste a valuable turn that is crucial for victory and/or survival.
Once all players move, I will update the map, and the next team will go. Same rules apply.
After all units have moved, I will start the Enemy Phase. I will be controlling the enemy AI, so the enemy will be a little smarter than in previous FE games. Keep that in mind.
After Player phase, I will go to the Ally Phase (if there is one. If not, I will go straight to the Enemy Phase.)
After the Enemy Phase, I will begin the Other Phase (if there is one. If not, I will go straight to the Player Phase.)

This pattern repeats until the Objective is met.

-----------
Terrain
-----------

Each map is unique, as well as the terrain that is featured.
There are many types of terrain that are featured. Make sure you know the bonuses, as well as restriction that comes with them.

Forest = +1 Defence, +20 Avoid
Movement Cost - Walk -1, Mount -3

Fort = +2 Defence, +20 Avoid, +2HP each turn

Mountain = +1 Defence, +30 Avoid
Movement Cost - Walk -2, Mount -4

Peak = +2 Dfence, +40 Avoid
Movement Cost - Walk -3, No Mounts

(More to be added later)

----------------
Waiting List Players
----------------

After the team reaches the max of 9 units, recruitment will be closed. However, you can still put your name on the waiting list. When an active unit falls in battle, the first person on the list will be put in during the next battle. Do not worry about level differences...your level will be the average of all active players.

-----------
Leveling Up
-----------

If you get 100 expierence points during battle, you will level up. The max level is 20 for both promoted and unpromoted units.
Each unit has a certain chance on gaining a point in a certain stat. The number listed is the chance that a stat WILL increase.
Unpromoted units cannot gain a stat point once a stat reaches 30 (except HP, that maxes at 70.) Promoted units vary.


Melee:

Archer: HP - 40% Str - 30% Def - 20% Skill - 70% Spd - 70% Res - 30% Lck - 20%
Armor Troop: HP - 70% Str - 60% Def - 80% Skill - 40% Spd - 30% Res - 10% Lck - 20%
Fighter: HP - 60% Str - 50% Def - 30% Skill - 50% Spd - 40% Res - 20% Lck - 20%
Myrmidon: HP - 70% Str - 50% Def - 20% Skill - 70% Spd - 80% Res - 10% Lck - 40%
Pegasus Knight: HP - 40% Str - 40% Def - 40% Skill - 50% Spd - 60% Res - 50% Lck - 30%
Thief: HP - 50% Str - 20% Def - 20% Skill - 80% Spd - 80% Res - 10% Lck - 50%
Wyvern Knight: HP - 60% Str - 50% Def - 50% Skill - 40% Spd - 50% Res - 5% Lck - 10%

Magic:

Priest: HP - 40% Mag - 50% Def - 10% Skill - 50% Spd - 40% Res - 50% Lck - 30%
Mage: HP - 30% Mag - 60% Def - 30% Skill - 60% Spd - 60% Res - 60% Lck - 40%
Light Mage: HP - 20% Mag - 50% Def - 20% Skill - 80% Spd - 80% Res - 70% Lck - 60%
Shaman: HP - 20% Mag - 80% Def - 40% Skill - 40% Spd - 30% Res - 80% Lck - 10%

Promoted units use the same stat gains as the unpromoted units, (unless stated otherwise.)

-------
Classes
-------

Here is the list of classes you can choose from. Note that only the first class in each row is usuable. The second is promoted.

Physical:

Archer (Bows) ----- Ranger (Bows, Swords) ---- Marksman (Bows, Swords)
Fighter (Axes) ---- Warrior (Axes, Bows) ---- Reaver (Axes, Bows)
Armor Troop (Swords or Lances or Axes) ---- General (Swords or Lances or Axes) ---- Marshal (Swords, Lances, Axes)
Myrmidon (Swords) ---- Swordmaster (Swords) ---- Trueblade (Swords)
Pegasus Knight (Lances) ---- Falco Knight (Lances) ---- Seraph Knight (Lances, Swords)
Thief (Knives) ---- Rogue (Swords, Knives) --- Assassin (Knives, E-B Swords)
Wyvern Knight (Same as Pegasus Knight)

Magic:

Priest (Staves) ----- Bishop (Light Tomes, Staves)
Mage (Anima Tomes) ---- Sage (Anima Tomes, Staves)
Light Mage (Light Tomes) ---- Bishop (Light Tomes, Staves)
Shaman (Dark Tomes) ---- Druid (Dark Tomes, Staves)

------------------
Starting Stats
------------------

Archer: HP - 18 Str - 4 Skill - 6 Spd - 6 Def - 2 Res - 3 Lck - 3Mov - 4
Knight: HP - 25 Str - 7 Skill - 3 Spd - 2 Def - 6 Res - 0 Lck - 2 Mov - 3
Fighter: HP - 21 Str - 6 Skill - 4 Spd - 4 Def - 2 Res - 1 Lck - 3 Mov - 4
Myrmidon: HP - 18 Str - 5 Skill - 7 Spd - 8 Def - 2 Res - 0 Lck - 8 Mov - 4
Pegasus Knight: HP - 17 Str - 3 Skill - 7 Spd - 7 Def - 4 Res - 6 Lck - 4 Mov - 6
Thief: HP - 17 Str - 3 Skill - 8 Spd - 9 Def - 1 Res - 2 Lck - 6 Mov - 5
Wyvern Knight: HP - 24 Str - 6 Skill - 4 Spd - 4 Def - 5 Res - 0 Lck - 2 Mov - 6

Priest: HP - 12 Mag - 4 Skill - 4 Spd - 2 Def - 0 Res - 5 Lck - 4 Mov - 4
Mage: HP - 15 Mag - 7 Skill - 5 Spd - 4 Def - 1 Res - 6 Lck - 3 Mov - 4
Light Mage: HP - 16 Mag - 6 Skill - 7 Spd - 6 Def - 0 Res - 5 Lck - 4 Mov - 4
Shaman: HP - 18 Mag - 9 Skill - 3 Spd - 2 Def - 2 Res - 5 Lck - 2 Mov - 4

-------------------
Starting Weapons
-------------------

Archer: Iron Bow
Knight: Iron Lance
Fighter: Iron Axe
Myrmidon: Iron Sword/Slim Sword
Pegasus Knight: Iron Lance
Thief: Iron Dagger
Wyvern Knight: Iron Lance

Priest: Heal Staff
Mage: Fire -OR- Thunder -OR- Wind
Light Mage: Light
Shaman: Flux

---------
Items
---------
You have 1500 gold to spend. Choose wisely! N/A means you can't buy it, obviously.


Swords:

Armorslayer - Mt: 8 Hit: 80 Crit: 0 Special: 2x damage against Knights Cost: 1000 Gold Dur: 20
Brave Sword - Mt: 18 Hit: 85 Crit: 0 Special: Double attack Cost: N/A Dur: 50
Iron Blade - Mt: 9 Hit: 70 Crit: 0 Cost: 475 Dur: 45
Iron Sword - Mt: 5 Hit: 90 Crit: 0 Cost: 420 Dur: 50
Killing Edge - Mt: 9 Hit: 75 Crit: 30 Cost: 1150 Dur: 30
Lancereaver - Mt: 9 Hit: 75 Crit: 0 Special: Reverse weapon triangle Cost: N/A Dur: 20
Rapier - Mt: 7 Hit: 95 Crit: 15 Special: 2x damage against Knights Cost: 1000 Dur: 25
Shamshir - Mt: 8 Hit: 75 Crit: 35 Cost: 1200 Dur: 20
Silver Blade - Mt: 14 Hit: 60 Crit: 0 Cost: 780 Dur: 30
Silver Sword - Mt: 13 Hit: 80 Crit: 0 Cost: 700 Dur: 40
Slim Sword - Mt: 3 Hit: 100 Crit: 5 Cost: 420 Dur: 50
Steel Sword - Mt: 8 Hit: 75 Crit: 0 Cost: 630 Dur: 40
Wyrmslayer - Mt: 8 Hit: 75 Crit: 0 Special: 2x damage against dragons Cost: 1050 Dur: 20
Zanbato - Mt: 6 Hit: 85 Crit: 0 Special: 2x damage against cavalry Cost: 975 Dur: 25

Lances:

Axereaver - Mt: 10 Hit: 70 Crit: 5 Special: Reverse Weapon triangle Cost: N/A Dur: 20
Brave Lance - Mt: 10 Hit: 70 Crit: 0 Special: Double attack Cost: N/A Dur: 50
Dragonskewer - Mt: 10 Hit: 70 Crit: 0 Special: 2x damage against Wyverns/Dragons Cost: 950 Dur: 20
Heavy Spear - Mt: 9 Hit: 70 Crit: 0 Special: 2x damage against Knights Cost: 1075 Dur: 25
Horseslayer - Mt: 7 Hit: 70 Crit: 0 Special: 2x damage against Cavalry Cost: 1020 Dur: 20
Iron Lance - Mt: 7 Hit: 80 Crit: 0 Cost: 390 Dur: 50
Javelin - Mt: 8 Hit: 65 Crit: 0 Range: 1-2 Cost: 450 Dur: 20
Killer Lance - Mt: 10 Hit: 70 Crit: 30 Cost: 1100 Dur: 35
Short Spear - Mt: 9 Hit: 60 Crit: 0 Range: 1-2 Cost: 780 Dur: 20
Silver Lance - Mt: 14 Hit: 75 Crit: 0 Cost: 1000 Dur: 35
Slim Lance - Mt: 4 Hit: 75 Crit: 5 Cost: 420 Dur: 50
Spear - Mt: 12 Hit: 70 Crit: 5 Range: 1-2 Cost: 1400 Dur: 20
Steel Lance - Mt: 10 Hit: 70 Crit: 0 Cost: 520 Dur: 45

Axes:

Battle Axe - Mt: 13 Hit: 60 Crit: 5 Cost: 700 Dur: 30
Brave Axe - Mt: 10 Hit: 65 Crit: 0 Special: Double Attack Cost: N/A Dur: 30
Dragon Scale - Mt: 13 Hit: 60 Crit: 0 Special: 2x damage against Wyverns Cost: 1150 Dur: 15
Halberd - Mt: 10 Hit: 60 Crit: 0 Special: 2x damage against Cavalry Cost: 1070 Dur: 20
Hammer - Mt: 10 Hit: 55 Crit: 0 Special: 2x damage against Knights Cost: 1200 Dur: 25
Hand Axe - Mt: 7 Hit: 60 Crit: 0 Range: 1-2 Cost: 675 Dur: 25
Iron Axe - Mt: 8 Hit: 75 Crit: 0 Cost: 570 Dur: 50
Killer Axe - Mt: 11 Hit: 65 Crit: 30 Cost: 940 Dur: 30
Silver Axe - Mt: 15 Hit: 70 Crit: 0 Cost: 1025 Dur: 40
Steel Axe - Mt: 11 Hit: 65 Crit: 0 Cost: 680 Dur: 45
Swordreaver - Mt: 11 Hit: 65 Crit: 5 Special: Reverse weapon triangle Cost: N/A Dur: 15
Swordslayer - Mt: 11 Hit: 80 Crit: 5 Special: 2x damage against swordfighters Cost: 1120 Dur: 15
Tomahawk - Mt: 13 Hit: 65 Crit: 0 Range: 1-2 Cost: 1250 Dur: 20

Bows:

Brave Bow - Mt: 10 Hit: 70 Crit: 0 Range: 2 Special: Double attack Cost: N/A Dur: 25
Iron Bow - Mt: 6 Hit: 85 Crit: 0 Range: 2 Cost: 350 Dur: 50
Killer Bow - Mt: 9 Hit: 75 Crit: 30 Range: 2 Cost: 1030 Dur: 35
Iron Longbow - Mt: 4 Hit: 65 Crit: 0 Range: 2-3 Cost: 950 Dur: 35
Crossbow - Mt: 5 Hit: 85 Crit: 10 Range: 1-2 Cost: 900 Dur: 45
Silver Bow - Mt: 13 Hit: 75 Crit: 0 Range: 2 Cost: 850 Dur: 40
Steel Bow - Mt: 9 Hit: 70 Crit: 0 Range: 2 Cost: 420 Dur: 45

Knives:

Iron Dagger - Mt: 4 Hit: 80 Crit: 0 Cost: 300 Dur: 45
Iron Knife - Mt: 3 Hit: 85 Crit: 0 Range: 1-2 Cost: 315 Dur: 45
Kard - Mt: 4 Hit: 75 Crit: 15 Cost: 520 Dur: 30
Steel Dagger - Mt: 8 Hit: 70 Crit: 0 Cost: 575 Dur: 30
Steel Knife - Mt: 6 Hit: 65 Crit: 5 Cost: 600 Dur: 30
Brave Dagger - Mt: 5 Hit: 75 Crit: 5 Special: Double attack Cost: N/A Dur: 20

Anima:

Fire - Mt: 5 Hit: 90 Crit: 0 Range: 1-2 Cost: 380 Dur: 45
Wind - Mt: 6 Hit: 85 Crit: 0 Range: 1-2 Cost: 400 Dur: 55
Thunder - Mt: 8 Hit: 75 Crit: 5 Range: 1-2 Cost: 440 Dur: 50
Elfire - Mt: 10 Hit: 80 Crit: 5 Range: 1-2 Cost: 600 Dur: 25
Elwind - Mt: 11 Hit: 74 Crit: 5 Range: 1-2 Cost: 635 Dur: 35
Elthunder - Mt: 13 Hit: 68 Crit: 10 Range: 1-2 Cost: 650 Dur: 30

Light:

Aura - Mt: 12 Hit: 85 Crit: 15 Range: 1-2 Cost: 975 Dur: 20
Ellight - Mt: 8 Hit: 85 Crit: 10 Range: 1-2 Cost: 550 Dur: 40
Light - Mt: 4 Hit: 95 Crit: 5 Range: 1-2 Cost: 400 Dur: 50
Purge - Mt: 10 Hit: 75 Crit: 5 Range: 3-10 Cost: 780 Dur: 5
Shine - Mt: 6 Hit: 90 Crit: 8 Range: 1-2 Cost: 730 Dur: 25

Dark:

Eclipse - Mt: N/A Hit: 30 Crit: 0 Range: 3-10 Special: Reduces enemy Hp by 1/4 Cost: 1000 Dur: 20
Flux - Mt: 7 Hit: 85 Crit: 0 Range: 1-2 Cost: 620 Dur: 40
Estenota - Mt: 15 Hit: 70 Crit: 5 Range: 1-2 Cost: 970 Dur: 30
Luna - Mt: N/A Hit: 50 Crit: 10 Range: 1-2 Special: Negate resistance Cost: 1300 Dur: 20
Nosferatu - Mt: 10 Hit: 70 Crit: 0 Range: 1-2 Special: Absorb damage Cost: 1720 Dur: 17

Other:

Herb: Heals 5 Hp, can use 15 times. Cost: 150 Gold
Vulnerary: Heals 10 Hp, can use 10 Times Cost: 280 Gold
Door Key: Allows you to unlock a locked door. Can be used once. Fire - Mt: 5 Hit: 90 Crit: 0 Range: 1-2 Cost: 120 Gold
Bridge Builder: Allows you to build a bridge, that allows you to cross some gaps. It can be used 5 times. Cost: 600 Gold
Torch: In Fog of War, it lights up an area by 4 spaces temporarily. Cost: 440 Gold
1. Yeah, you can only choose 1 weapon.
2. You have 1500 gold, you can buy stuff at the shop. I'm updating it so you can buy weapons.
No ranks, I'm too lazy to update it again...and yeah, level 1.
Nope.

Normal: Shnitzel, your favorite food! Shnitzel, it's really good!
Nose: Shnitsel, your favorite food! Shnitsel, it's really good!

The shift button tastes like rotten oatmeal to me :|
1. Thanks! This is based off of Fourswords4's FE Battle Arena, but it's changed around a little bit.
2. I'll wait for at least 3 more. But in the meantime, here's what the first map looks like. It has 2 parts, with the same goals.


3. Since you were the first to sign up, you get a + 2 Def bonus, which brings you to
Myrmidon: HP - 21 Str - 7 Skill - 9 Spd - 9 Def - 5 Res - 1 Lck - 8 Mov - 4!!! And here's your Myrmidon. Still working on the map icon.
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4. My character, who is a Myrmidon with a special skill,
Myrmidon: HP - 32 Str - 6 Skill - 9 Spd - 7 Def - 4 Res - 3 Lck - 6 Mov - 3 Special Skill - Etherial: Does 4X Damage (25% Chance)
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