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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Posts by RainbowLuigi281
RainbowLuigi281's Profile - Posts by RainbowLuigi281
Pages: « 1 2 3 4 5 »
A work in progress.


--------------------
Hacks:
-That Other Plumber
I guess I should make a thread about this. #w{=D}

I'm working on hack named "That Other Plumber".
I bet from the title you can figure out who the main character is.

Anyways here are some screenshot!

First Level. (You probably saw this on the screenshot & videos thread)


The Overworld so far.


Plot:
Bowser has captured Princess Peach once again.
So Mario went to save her (again).
When Mario was in Bowser's castle Bowser noticed that Mario was in his castle and then captured Mario before Mario could rescue Princess Peach.
Back at Mario's house Luigi thought Mario would be back by now.
Then Luigi went to search for Mario.
Luigi thought that since Mario was going to rescue Princess Peach and she was at Bowser's castle, Mario would be at Bowser's Castle too and then Luigi went to search for Mario.

Originally posted by RainbowLuigi281
Well I have some progress to show. First, a new Nintendo presents screen.



Second, some progress on improving the cave.



And last, the beginning of a title screen.




Userbar:


Code:


Comments?
Originally posted by JDC
A video

Watch^^


I like the level, but the music doesn't fit that much for ice cave just like the other two people said.

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Hacks:
-That Other Plumber
Originally posted by GoldenSonic15
It's plumber not plummer.


Ok I changed it, thanks

Originally posted by GoldenSonic15
Anyways I've already commented on the level, but the overworld looks pretty cool


I'm glad you like it. #w{=)}

Originally posted by MoriaRebirth
my first view:
wow, great. looks good so far
need any help? you can PM me ;)
hope that you'll finish your hack


I hope I finish it too and thanks but I don't need help right now.

Originally posted by Chanagaburu
The overworld is pretty unique, assuming that it is a submap.

There isn't much to judge here, but what you have looks solid.


It's really part of the main overworld and thanks.

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Hacks:
-That Other Plumber
Originally posted by Luigi370
Looks great. I like the GFX. I think you can add to the level Layer 3 clouds. I think it can fit the level.


Thanks for the idea, I added Layer 3 clouds.


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Hacks:
-That Other Plumber
Ok guys I made up the plot.

Bowser has captured Princess Peach once again.
So Mario went to save her (again).
When Mario was in Bowser's castle Bowser noticed that Mario was in his castle and then captured Mario before Mario could rescue Princess Peach.
Back at Mario's house Luigi thought Mario would be back by now.
Then Luigi went to search for Mario.
Luigi thought that since Mario was going to rescue Princess Peach and she was at Bowser's castle, Mario would be at Bowser's Castle too and then Luigi went to search for Mario.

Also,


Originally posted by Teo17
Are you sure those clouds are Layer 3? Also, I'm pretty sure he meant the Layer 3 mist, but I'm don't think 100%.


Yes those clouds are layer 3 and I don't think he meant layer 3 mist, I'm not sure.

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Hacks:
-That Other Plumber
Originally posted by Mastertech2020
Wait, so your saying there was a chance of Mario not saving the Princess? WOW!

I guess Mario was bored of saving the Princess so many times. #w{xD}
Also I didn't put an exit to the overworld yet, but I will of course.

Originally posted by TCMOREIRA
Wow !! Really nice work so far!

The OW looks perfect and the Cave Level (wich remembers me of Lion King's bone cemetery ) looks like a fun level!

Thanks!

EDIT:
Cool effect for the cave.


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Hacks:
-That Other Plumber
(restricted)
I would like to request a Super Mario World layout please.

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Hacks:
-That Other Plumber
Originally posted by ShadowFire
Um, im not even a layout maker, and i don't really know how to make one...

But i don't think anyone could make a layout out of that specifications...


Ok I'll try to make one myself.

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Hacks:
-That Other Plumber
I made a userbar.





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Hacks:
-That Other Plumber
Some ExGFX I made.


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Hacks:
-That Other Plumber
I decided what to call the level: Seashell Shore

Here are some more screenshots of "Seashell Shore"

I wonder how you get that 1-up mushroom.


What a big mountain!


It's the midway point!


Now I can work on level two!#w{=D}

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Hacks:
-That Other Plumber
The name of level two will be: Fungi Forest

Here's a preview:


I'll add Ladida's falling leaves cluster sprite as soon as I get Tessera working.

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Hacks:
-That Other Plumber
What kind of music could fit this level?



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Hacks:
-That Other Plumber
I like that idea as well too.
It's pretty cool.

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Hacks:
-That Other Plumber
Did you know that red mushrooms are very BOUNCY?



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Hacks:
-That Other Plumber
I can't seem get Tessera to work.

My Sprite List:
0B_1 goal_sphere.cfg

Inserting it through Lunar Magic:


When I play my level the custom sprite isn't there.

Help!

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Hacks:
-That Other Plumber
Originally posted by imamelia
That's because you used sprite slot 10B in the sprite list, yet you put 2 for the extra bit setting in Lunar Magic. Use extra bit setting 1 instead.


So does that mean my sprite list should look like this?

00B goal_sphere.cfg

And the extra bit setting in Lunar Magic should be 1?

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Hacks:
-That Other Plumber
Originally posted by imamelia
Which sprite list format are you using?


Here:
(where nn is it is the sprite number and where e is it is the extra bit setting.)
enn goal_sphere.cfg

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Hacks:
-That Other Plumber
Pages: « 1 2 3 4 5 »
RainbowLuigi281's Profile - Posts by RainbowLuigi281

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