Posts by Therockster | |||
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Therockster Posts: 41/181 Since: Location: USA Last seen: 10 years and 17 days ago |
did you expand the rom?
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Therockster Posts: 42/181 Since: Location: USA Last seen: 10 years and 17 days ago |
was the rom clean?
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Therockster Posts: 43/181 Since: Location: USA Last seen: 10 years and 17 days ago |
yoshi cant go in the side scrolling pipes. its how they were set up.
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Therockster Posts: 44/181 Since: Location: USA Last seen: 10 years and 17 days ago |
1. How do i makde the sprites from one level look ok in a level that they dont belong? (example: Ghosts in a castle.) i changed where it said sprite GFX to Ghost house, but nothing changed)
2. How do i insert a ghost or any other sprite on the overworld map? i don't just have to use the ones that are already on the map do i? |
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Therockster Posts: 45/181 Since: Location: USA Last seen: 10 years and 17 days ago |
Originally posted by Steam Ripper Originally posted by Therockster 1. How do i makde the sprites from one level look ok in a level that they dont belong? (example: Ghosts in a castle.) i changed where it said sprite GFX to Ghost house, but nothing changed) Are you using castle sprites also? Because they can not work together. no just ghost sprites. thanks guys |
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Therockster Posts: 46/181 Since: Location: USA Last seen: 10 years and 17 days ago |
is there a window to go to, to edit layer 2? like for example i want to make lava a layer 2 that rises and falls throughout the level.
i also want to make a vertical level that has a layer 2 that rises all the way up to the top of the level. (like an elevator) |
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Therockster Posts: 47/181 Since: Location: USA Last seen: 10 years and 17 days ago |
do i need to use a level that already has layer 2 in it?
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Therockster Posts: 48/181 Since: Location: USA Last seen: 10 years and 17 days ago |
ok i got that part...
but how do i put in layer 2 ground? like layer 2 lava or other layer 2 objects? |
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Therockster Posts: 49/181 Since: Location: USA Last seen: 10 years and 17 days ago |
ok so far so good. but now what special sprite do i use to make layer 2 to scroll up slowly like an elevator when mario is on it? (i am making an elevator type level)
the special layer 2 sprites i use keep glitching. |
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Therockster Posts: 50/181 Since: Location: USA Last seen: 10 years and 17 days ago |
you have glitched GFX and you wonder why it gets rejected? lol?
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Therockster Posts: 51/181 Since: Location: USA Last seen: 10 years and 17 days ago |
what do you mean use layer 2 as the shaft? o_O
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Therockster Posts: 52/181 Since: Location: USA Last seen: 10 years and 17 days ago |
thanks a lot andy
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Therockster Posts: 53/181 Since: Location: USA Last seen: 10 years and 17 days ago |
Originally posted by Vaporeon uhm... just use Xkas. >_> How to use: In the command prompt type: Xkas.exe yourromname.smc dsx.asm make sure everything is in the same directory. what does this do? i want to use custom music with the smb3 patch but it doesnt work... |
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Therockster Posts: 55/181 Since: Location: USA Last seen: 10 years and 17 days ago |
hi Aiyo! nice to meet you. =)
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Therockster Posts: 56/181 Since: Location: USA Last seen: 10 years and 17 days ago |
i am trying to slowly learn asm. thanks for the tutorial!
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Therockster Posts: 57/181 Since: Location: USA Last seen: 10 years and 17 days ago |
i want to make luigi as the only playable character. (mario has been captured.)
i was thinking of using the player 1 only patch, but how can i make luigi player 1? |
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Therockster Posts: 59/181 Since: Location: USA Last seen: 10 years and 17 days ago |
ok i have used Lemetaal to change luigi's jump height. the only thing is when luigi jumps off of a koopa (or anything else) luigi goes flying in the air like a moon jump? how can i change this?
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Therockster Posts: 60/181 Since: Location: USA Last seen: 10 years and 17 days ago |
...are you kidding? +_+
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