Since I started to hack SMW, I tried to improve my creative to avoid my bad level design. It's helpful.
And it made me serious. When you hacking, you must to avoid bad corner tiles and cutoffs, so you must serious when you creating levels.
Also, SMWC helped me to improve my English and learned some Internet skills, like IRC.
I won't allow my player ride Yoshi in the whole hack for these reasons:
- Yoshi will glitch on some levels (like castle). In fact, you can set a intro screen of castle, but my hack contains various styles of castle, so create them is annoying and limited.
- Yoshi is overpowered, and player can use it to cheat on some levels.
- Yoshi drum is a issue when I use some custom music.
- I might give a yoshi for some special traps, but I will use Counter Break Y patch so player is unable to bring a Yoshi out of some level.
Looks interesting. I like where you put the secret, nice touch. I'm not sure I agree with putting a thousand and one fishes in teh water that you can't even interact with, especially since it might cause MAJOR SLOWDOWN to appear; still, it looks nice.
I'm very curious how you put the grass over the rock texture. It's pretty ingenious. Your palettes are also pretty cool, although I'm on the fence about the light grass. Maybe change the hue a bit or change it to a different colour? Also, changing the background colours (if you haven't already, I can't tell) would be cool.
Keep up the good work.
Thanks. I tested it, and no major slowdown.
But I rethinked my level, and these fish is unnessessary.