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Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
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Posts by Skilllux
Skilllux's Profile - Posts by Skilllux
Pages: « 1 2 3 4 5 6 7 »
Originally posted by Kazeshin
Originally posted by Skilllux
Little update: I nearly finished the model of course 1. i can't impove it as much as i want because the old model was too shitty. there are still 2 things left to fix. 1. scrolling textures. and 2. custom objects. (i'm even working on a custom king bob omb boss.) when everything in the level is done i will preview it.


what program do you use to disassemble the 64mb rom and where did you found the free palce for 0x0E objects? D:


I use Renegade64 and I have to figure that out xD

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My Channel - http://www.youtube.com/skilllux64
Maybe i will redo it. In german xP

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My Channel - http://www.youtube.com/skilllux64
seems not to work with big levels

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My Channel - http://www.youtube.com/skilllux64
Originally posted by Kinopio
how big? does your level have more than 6000 triangles?


It has over 16000. xD

@Mariohacker14: it probably cause ram errors. Frauber put all level in the 0E bank...

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My Channel - http://www.youtube.com/skilllux64
Originally posted by Kinopio
Originally posted by Skilllux
Originally posted by Kinopio
how big? does your level have more than 6000 triangles?


It has over 16000. xD

ok, that is definitely the problem... XD

try this one (now up to 20000 triangles ;) )

download


My hero. i love you <3
gonna kick your ass skelux :D

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My Channel - http://www.youtube.com/skilllux64
Lol Kaze. The most of your command list was made by skelux. i added some extra informations.

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My Channel - http://www.youtube.com/skilllux64
Take a look at the textures in TT64. It should be there.

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My Channel - http://www.youtube.com/skilllux64
Originally posted by Kinopio
I often have to reimport a level over an already imported one, mainly because I want to make some minor changes to the level geometry. I noticed that every time I do that, the new level is in a slightly different position, and this is pretty annoying because all the objects looks shifted so I have to reimport again adding a offset to the model.
Do you know a faster way?


Just mark all objects and put one of them to the old place. the old ones should even be on their old place now,

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My Channel - http://www.youtube.com/skilllux64
Originally posted by Flame8765
Originally posted by Kinopio
I often have to reimport a level over an already imported one, mainly because I want to make some minor changes to the level geometry. I noticed that every time I do that, the new level is in a slightly different position, and this is pretty annoying because all the objects looks shifted so I have to reimport again adding a offset to the model. Do you know a faster way?


Perhaps you could find out how much the level shifts by? That way, you could simply select all of the objects and punch in a coordinate every time you open your level with TT64. It's still a bit tedious, but I think it could work. As for how the importer calculates the center of the level, you may have to ask Skelux or frauber about that. Not many of us are programmers #ab{:P}


Lol frauber is pretty much disappeared from earth.

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My Channel - http://www.youtube.com/skilllux64
Lmao. Creating a good hack takes time. Toads Tool is pretty good. Just give us some time and there will be more and more hacks.

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My Channel - http://www.youtube.com/skilllux64
I´m pretty sure you owerwrote the first object (Mario Start Warp) with some crap. Just be sure to hae this object in your level where you want to spawn.

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My Channel - http://www.youtube.com/skilllux64
Here is a part from the secon bowser level from Fallen Stars.
It´s a sketchup screenshot.

This level is the bowser level i made once for Rainbow Road but since rainbow road was trashed i´m improving it for my new hack.



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My Channel - http://www.youtube.com/skilllux64
Try smaller size in the importer. test it again. if it doesn´t work try a bigger size as it is now. sometimes it freezes because of to many polys at one point. or the level is too big to handle (even with boundary patch)

Edit: lolwhut why is you mario start warp mario start 5? set it to 1 and try again

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My Channel - http://www.youtube.com/skilllux64
Whatever i try i always get a "Invalid Rom" message D:

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My Channel - http://www.youtube.com/skilllux64
Thanks but it seems to be a Importer fail on my PC. I even tried a Rom that works for UED. Hmm too bad. Have to figure that features out myself. *Grabs Hexeditor*

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My Channel - http://www.youtube.com/skilllux64
I allready wrote that i tried everything. So don´t you think i would even try to search in the folder for other tools rom expand etc?
You all wrote things like that and i just wanted to say that i allready did that. But thanks anyway :D. Hm even redownloading doesnt work :(

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My Channel - http://www.youtube.com/skilllux64
it really seems to be a problem with my pc. .-.

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My Channel - http://www.youtube.com/skilllux64
I tried everything

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My Channel - http://www.youtube.com/skilllux64
Originally posted by Blakeoramo
Originally posted by Skilllux
I tried everything


is the rom clean


sure.

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My Channel - http://www.youtube.com/skilllux64
Cool the new importer isn´t working for me so i can´t work on this atm. May continue this when i get a new pc lol.

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My Channel - http://www.youtube.com/skilllux64
Pages: « 1 2 3 4 5 6 7 »
Skilllux's Profile - Posts by Skilllux

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