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Posts by citrusui
citrusui's Profile - Posts by citrusui
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Try putting a pipe to another level, without any HDMA effects. Or, make a custom block that can turn off the HDMA gradient. Try the fade disable patch (In the patches section) if you really don't want it to fade at all.
Originally posted by MrDeePay
That will not work.

I meant if he didn't want the goalpost to fade in at all.
As for HDMA, I suggest putting a pipe to another level without any gradient. I really don't know HDMA, so i can't so anything other than this.
By the way, it looks fine. You can't make a hack completely perfect.
I just want to edit the bonus game into something cool. Still WIP though.
The flowers were to replenish the player to fight wart.
I do have ExGFX for a sewer level but I'm still working on that.
I will expand the levels when i get more ideas.

Updated Level 10C, what do you think about it?

Here's the titlescreen so far:

(Ignore Mario falling)
Updated 10C, and here is Level 108:

Like the other levels, this is still in beta form.

Edit: Redoing level 106.
I spy cutoff bones in the last picture.
Other than that, your screens look brilliant!
You forgot this one:
1+1=Window!
If you draw it out, it makes sense.
Oh boy, I have to tell me friends about this! This place looks soooooooo cool and stuff. I never knew that this is considered *hacking*.
Why would anyone think 1+1=26 though?

I █████ █████ ████████ on the ████ of a █████ and ██████ █████ ████ to a █████ of █████ ██████ █████ █████ ████ is in a car ████ █████ ██████ and a ████ of ██████ ██████ and ████'s why I ████ ██████.

I've worked on some of the levels today!
Also, I created Fake-HDMA backgrounds in some levels.
Level 102: http://bin.smwcentral.net/u/17750/Level102.png
Level 103:
http://i.imgur.com/8gi1U.png
Level 104: http://bin.smwcentral.net/u/17750/Level104.png
Level 106: http://bin.smwcentral.net/u/17750/Level106.png (Still not done yet)
Level 108: http://bin.smwcentral.net/63617/Level108.png
Level 10C: http://bin.smwcentral.net/u/17750/Level10C.png
Anyone got any comments/suggestions?

And yes, I'm still waiting for my coin player GFX in the Requests Section.

Also, the reason I'm doing Fake HDMA is because I can't seem to get HDMA to work.:P
Your wish is my command.

Level 10C:







Level 105:



Level 102:

Level 103:


Any comments/suggestions?
Note that I am still working on level 106 and that some levels are testing Fake-HDMA gradients.

Does anybody have an idea of how to take overworld pictures?!
The reason the ledges are gray is because i was testing some of WhiteYoshiEgg's Fake-HDMA to make it seem like nighttime and it didn't work out so well.

I know they're blatant edits, I was just testing Good color gradients; I'll work on those later.
For Level 10C, I'm planning for the pipe at the end to lead to a cave. I think that will work well.
My themes for the overworld/submaps will be:
WORLD 1 - Typical grassland
Castle #1=Goomba Fort
WORLD 2 - Desert
Castle #2=Tryclyde's Castle
WORLD 3 - Big Island
Castle #3=Overgrown Fortress
WORLD 4 - Paradise/Beach
Castle #4=Sunset Battle
WORLD 5 - Forest/Rainforest
Castle #5=Inner Jungle Territory
WORLD 6 - Winter
Castle #6=Icy Ruins
WORLD 7 - Sky
Castle #7=Altostratus Descent
WORLD 8 - Mario's Army/Nostalgia Land
Castle #8=Mario's Pipes
WORLD 9 (Bonus) - COIN Land
Castle #9=Back Home?
Oh, and have I ever told you COOL SMB3's Graphics are? I know they're greatly overused, but they are incredible! The only thing that would be better would be SMA4's GFX, unfortunately there is no palette for it though...
More SMB2 Sprites!
This time, i show off Clawgrip:



Did i mention I changed the Course Clear to Level Clear?
I'll see to those gradients, and make them a bit more gradient-ish. By gradient-ish i mean make the colors smoother AND remove the big, unneccesary lines between colors.

Does anyone have an opinion on clawgrip or the level clear pictures I've shown? I know that Christmas is coming soon, so progress will be slower.
I am hoping to have at least 95 levels (Accessable in the OW) for this hack.
Overall, thanks to everyone who contributed to this thread! It means a lot to get feedback from you guys.
(restricted)
I present this level:

This is supposedly my intro level so far. The BG is from the SMAS Battle Game. I haven't finished it, but this level is supposed to look almost identical to the real battle. There are other backgrounds too, such as this,

or this,

or this,

or this,

and this.
------------------------------------------------------------------------
So, what BG do you guys think i should use?
Oh. and ignore the cutoff BG's, level C5 is only 1 screen long.
This may be what you are looking for.
Where it says this:
Code
;This is the (time symbol) shown when you finish the level
org $05CC46
db $76,$38

;This is the (multiplying symbol), 50 and = shown when you finish the level
org $05CC4E
db $26,$38,$05,$38,$00,$38,$77,$38

Replace it with this:
Code
;This is the (time symbol) shown when you finish the level
org $05CC46
db $FC,$38

;This is the (multiplying symbol), 50 and = shown when you finish the level
org $05CC4E
db $FC,$38,$FC,$38,$FC,$38,$FC,$38

Now it should be gone.

Any comments? (Blue Coin is P2 btw)


Edit:
Would this be a good intro level? I think it is!
Request: (Credit will be given)
I want a layout with this as the background, (repeating)
this as the side image,
this as the text box outline,
this as the quote image,
this as the code image, and
Calibri as the font, in normal size.
Oh, and could you make the white borders around the images transparent? I need that too.
PM me if I'm not specific enough or when you're finished.
Thanks in advance! #w{=)}
Preview of Thwomp Tower Entrance:

Those are NOT real thwomps, they're part of the ExGFX.
Pages: « 1 2 3 4 513 14 »
citrusui's Profile - Posts by citrusui

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