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Posts by lugi-mario2563

lugi-mario2563's Profile → Posts

I want to know how to get custom sprites from other hacks, but I do not know how to do this. Any help?

(Sorry for the n00by question)
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Which tutorial? Can you point me to one?
Thanks!

By the way, happy birthday.
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I am not talking about sprites that are not in the sprites section in smwc.
I want to actually sort of decompile the game, take the custom sprites from it, and insert them into my own hack. I really want to have Carol's mutant Yoshi boss in my hack. Can I do this?

Thanks again :)
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Okay. I will just find another boss on this site and insert it.
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One day I was looking at smw through Lunar Magic when I came across level A. It looked sort of boring to me in an underwater setting, so I put it on land through lunar magic. Do you have any level deign suggestions? I put the .mwl and a screenshot in a .zip here:
http://www.mediafire.com/?y44bk5b33b248rg

Thanks!

Edit: I should have posted this somewhere else.
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I'm sorry. I didn't know that there was a whole section devoted to level design.
I don't have a large footer.
One day I was looking at smw through Lunar Magic when I came across level A. It looked sort of boring to me in an underwater setting, so I put it on land through lunar magic. Do you have any level deign suggestions? I put the .mwl and a screenshot in a .zip here:
http://www.mediafire.com/?y44bk5b33b248rg
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I was thinking of porting level A to land, so I went into lunar magic and got started. After days of creating mew map16 tiles, I finally made a playable level out of donut secret. I really want some tips, and I will listen to them. An .mwl and a screenshot can be found here: http://www.mediafire.com/?y44bk5b33b248rg

Thanks!#w{=)}
I don't have a large footer.
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I have a level that I want level design tips about. I have decided to post this here because people have said I should.

Anyways, I need advice about my level. It's pretty close to level A, but this level is on land! Can you tell me what you think about it?








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Sort of like this?


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I think I will continue making level A with no water, but first I will make a sort of collect 100 purple coins (Super Mario Galaxy) level.

Screenshot in ZSNES:


The grey always-turning turn blocks will set your coins to 0, and the switch palace blocks with the strange pallet will move you right and will not let you go back. I am also using the Yoshi Topsy Turvy: spirit who loves money music.
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I don't know ASM :(

@Lotica: This is just a screenshot to show what the level will be like. I have no intention of putting a jackpot coins at the beginning. I will also fix the pallet. Maybe a red foreground with blue and green mountains?
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Yes I do. I'll search the sprites section because I've already looked at all the blocks that have the word "coin" in them.

Edit: Nope. No sprite/block that sets Mario's coins to 0 without him touching it.
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Yes. I could do that, but the block I'm using plays the "incorrect" sound every time I touch it.

Here's the code:
Code
;~Ultimaximus
;No credit needed

JMP Below : JMP Above : JMP Side : JMP X : JMP X : JMP X : JMP X

Below:
Above:
Side:
STZ $0DBF
LDA #$2A
STA $1DFC

X:
RTL


Can someone modify it so that no sound plays?
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It works! Thank you marioVSshadow and Mineyl!


By the way, I redid the pallet for the level.

Here it is:

Edit: I have also deleted the cage that held Mario in until he touched the block that set his coins to 0.
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Wow. These levels look great. However, I think that Lotica's castle level requires too much precision spin-jumping (Just a tip, I am only saying this because I am horrible at jumping). Nice work though. I want to say that my purple coins level is coming along beautifully. I redid the pallet (again!), added a message box, and placed some purple coins. I'll post again once I've figured the positions of the first 20 coins.

Screenshot:

Thanks #w{=)}
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JowTH: Your level looks okay. I's alright for the first level of the hack. On the other hand, the graphics look amazing. These graphics look totally different from the overused "smw redrawn" graphics. Nice work.
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