watefok
wtf dat me omg
also what's with the audio quality
Pinci's Profile → Posts
File Name: | Homestuck - Black |
Submitted: | by Slaytanic |
Authors: | Slaytanic |
Insert Size: | 0x09DC bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Remix |
Duration: | 2:27 |
Featured: | No |
Description: | Not 100% 1 to 1 port as the snes just doesnt have enough sound channels to handle this crazy song. |
; Byte 0: Left volume ; Byte 1: Right volume ; Byte 2: Starting pitch 1 ; Byte 3: Starting pitch 2 ; Byte 4: Sample (SRCN) number ; Byte 5: ADSR 1 / GAIN ; Byte 6: ADSR 2 ; Byte 7: GAIN ; Byte 8: Tuning $70, $70, $00, $10, $06, $DF, $E0, $B8, $02
#default { "default/00 SMW @0.brr"! "default/01 SMW @1.brr"! "default/02 SMW @2.brr"! "default/03 SMW @3.brr"! "default/04 SMW @4.brr"! "default/05 SMW @8.brr"! "default/06 SMW @22.brr"! "default/07 SMW @5.brr"! "default/08 SMW @6.brr"! "default/09 SMW @7.brr"! "default/0A SMW @9.brr"! "default/0B SMW @10.brr"! "default/0C SMW @13.brr"! "default/0D SMW @14.brr" "default/0E SMW @29.brr"! "default/0F SMW @21.brr" "default/10 SMW @12.brr"! "default/11 SMW @17.brr" "default/12 SMW @15.brr"! "default/13 SMW Thunder.brr"! }
;HEX/@ @22 $DF $E0 $B8 $02 $00 ;00/@0 @0 $FE $0A $B8 $03 $00 ;01/@1 @3 $FE $11 $B8 $03 $00 ;02/@2 @4 $FE $6A $B8 $03 $00 ;03/@3 @0 $FE $11 $B8 $03 $00 ;04/@4 @6 $FE $6A $B8 $03 $00 ;05/@5 @2 $FE $6A $B8 $06 $00 ;06/@6 @22 $FE $6A $B8 $05 $00 ;07/@7 @0 $CA $D7 $B8 $03 $00 ;08/@8 @12 $0E $6A $7F $04 $00 ;09/@9 @10 $FE $6A $B8 $02 $00 ;0A/@10 @10 $FF $E0 $B8 $05 $00 ;0B/@11 @29 $FE $00 $7F $06 $00 ;0C/@12 @0 $B6 $30 $30 $06 $00 ;0D/@13 @15 $0E $6A $70 $03 $00 ;0E/@14 @1 $FA $6A $70 $03 $00 ;0F/@15 @2 $FE $16 $70 $03 $00 ;10/@16 "default/13 SMW Thunder.brr" $0E $16 $7F $03 $00 ;11/@17 @2 $FE $33 $7F $03 $00 ;12/@18
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o1 |
80 |
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84 |
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86 |
87 |
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89 |
8A |
8B |
o2 |
8C |
8D |
8E |
8F |
90 |
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o3 |
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99 |
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9C |
9D |
9E |
9F |
A0 |
A1 |
A2 |
A3 |
o4 |
A4 |
A5 |
A6 |
A7 |
A8 |
A9 |
AA |
AB |
AC |
AD |
AE |
AF |
o5 |
B0 |
B1 |
B2 |
B3 |
B4 |
B5 |
B6 |
B7 |
B8 |
B9 |
BA |
BB |
o6 |
BC |
BD |
BE |
BF |
C0 |
C1 |
C2 |
C3 |
C4 |
C5 |
$DA $05 ;we start by setting our instrument $08 $54 ;we specify starting note length and volume $DD $9F $00 $08 $A3 ;starting pitch bend $12 ;note length, used by the next pitch bend $EB $00 $12 $AB ;pitch bend, this one keeps going up $06 $3F ;we use this to change volume mid-note $EB $00 $06 $A8 ;this pitch bend and subsequent ones are used to do “vibrato” $11 $31 ;we change volume mid-note again $EB $00 $11 $AB $08 $23 ;and again $EB $00 $08 $A8 $0F $15 ;and again $EB $00 $0C $AB
$DA $03 ;we start by setting our instrument $0C $15 $07 ;we specify starting note length and volume (panned to the left) $DD $95 $00 $0C $A4 ;starting pitch bend, goes up $06 ;note length, used by the next pitch bend $EB $00 $06 $97 ;pitch bend, goes down $0C $07 $1C ;note length and volume (panned to the right) $DD $99 $00 $0C $A8 ;note resets, pitch bend, goes even more up $06 ;note length, used by the next pitch bend $EB $00 $06 $9A ;goes down $0C $23 $0E ;note length and volume (panned to the left) $DD $9D $00 $0C $AD ;note resets, pitch bend, goes even more up, and so on... $06 ;the cycle continues and the pitch will go higher and higher... $EB $00 $06 $9D ;until the sfx ends $0C $0E $31 $DD $A1 $00 $0C $B0 $06 $EB $00 $06 $A0 $0C $38 $15 $DD $A5 $00 $0C $B4 $06 $EB $00 $06 $A3 $0C $15 $3F $DD $A9 $00 $0C $B9 $09 $EB $00 $06 $AD
$DA $02 ;we set the instrument $08 $59 ;note length and volume $B4 $B7 $C0 $BC $BE $0C $C3 ;notes
$DA $02 ;we set the instrument $09 $1C $1C ;note length and volume (whoever programmed this set it twice??) $B0 ;note $08 $19 $1F ;note length and volume (panned to the right) $AE ;note $07 $1F $19 ;note length and volume (panned to the left) $AC ;and so on, with each note going lower and stronger panning... $06 $15 $23 $AA $05 $23 $15 $A8 $04 $0E $2A $A6
$DA $11 ;we set the instrument (thunder) $0C $00 $54 ;we set the note length and panning $8C ;we play a note in a very low pitch $08 $1C $0E ;note length and panning $8C ;note $0C $46 $38 ;note length and panning $8C ;note $12 $38 $54 ;note length and panning $8D ;another note $0C $0E $1C ;and so on... $8B $12 $2A $1C $89 $18 $1C $0E $8B $08 $0E $1C $8C $0C $1C $0E $89 $06 $2A $15 $8B $08 $0E $1C $8C $30 $1C $1C $8B $FE ;this restarts the sfx forever
$DA $0C ;set instrument $04 $46 ;note length and volume $B5 ;note $DA $9C $10 ;set noise and use instrument 10’s adsr values for it $18 $2A ;note length and volume $C3 ;note
File Name: | Super Mario 64 - Staff Roll |
Submitted: | by ss_isbjorn |
Authors: | ss_isbjorn |
Insert Size: | 0x0FFE bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Port |
Duration: | 2:40 |
Featured: | No |
Description: | This is a looped version of the staff roll from sm64, I wanted to make a looped version in case people wanted to use it for levels. I plan on making a non-looped version in the future, for credit purposes. Well suited for grassland levels, maybe even snow or sky. |
File Name: | Time Hollow - Investigation Start |
Submitted: | by Shadowboyultra |
Authors: | Shadowboyultra |
Insert Size: | 0x022B bytes |
Type: | Song |
Sample Usage: | Light |
Source: | Port |
Duration: | 1:00 |
Featured: | No |
Description: | Could fit some industrial levels or some mysterious cutscenes. |
File Name: | Rokko Chan - Jet Man(Mega Man X3 Style) |
Submitted: | by 444444XJ |
Authors: | 444444XJ |
Insert Size: | 0x058B bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Remix |
Duration: | 0:32 |
Featured: | No |
Description: | There was a cut off at the end, so we added q7c ^=1. and Merry Christmas. |
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[[g+g+ > c < g+]]2 [[a+a+ > d < a+]]2
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[[d+]]8 [[d]]8 [[c]]8 < [[a+]]8 >